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/* Tenes Empanadas Graciela
*
* Copyright (C) 2000 Ricardo Quesada
*
* Author: Ricardo Calixto Quesada <rquesada@core-sdi.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; only version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* "GUI" of the robot.
* The robot has no GUI at all, but overriding this funtions, the robot
* can know the status of the game
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <string.h>
#include "../common/share.h"
#include "fcintl.h"
#include "client.h"
#include "ai.h"
#include "ai_fichas.h"
#include "ai_msg.h"
#include "ai_misc.h"
namespace teg::client::callbacks
{
namespace r = ::teg::robot;
int robot_seed = 0; /* variable global del robot */
int robot_timeout = 1; /* variable que dice los segundos que espera */
/*
* private functions
*/
void tolowerstr(char const *n, char *converted)
{
int i;
if(n==NULL || converted==NULL) {
return;
}
for(i=0; n[i] != '\0' ; i++) {
converted[i] = n[i] | 0x20;
}
}
TEG_STATUS gui_mission()
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_textplayermsg(char const *n, int num, char const *msg)
{
char converted[sizeof(client::g_game.myname)+1];
char msg_lower[strlen(msg)+1];
memset(converted, 0, sizeof(converted));
tolowerstr(msg, msg_lower);
tolowerstr(_(g_game.myname), converted);
/* a player, not a robot, sends me a message i respond */
if(strstr(msg_lower, converted) && r::ai_findname(n) != TEG_STATUS_SUCCESS) {
r::ai_msg(r::AI_MSG_ANSWER, n);
}
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_habilitado(int numjug)
{
client::PCPLAYER pJ;
if(numjug != WHOAMI()) {
if(player_whois(numjug, &pJ) == TEG_STATUS_SUCCESS) {
r::ai_msg(r::AI_MSG_HI, pJ->name);
}
} else {
out_status();
}
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_winner(int numjug, int mission)
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_lost(int numjug)
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_surrender(int numjug)
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_init(int argc, char **argv)
{
init_nls();
robot_seed = get_int_from_dev_random();
srand(robot_seed);
if(!g_game.serport) {
g_game.serport = default_server_port;
}
if(!strlen(g_game.sername)) {
strcpy(g_game.sername, "localhost");
}
if(!strlen(g_game.myname)) {
strncpy(g_game.myname, r::ai_name(), max_playername_length);
}
textmsg(M_IMP, _("Robot name: %s"), g_game.myname);
robot_timeout = 1;
r::ai_init();
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_main(void)
{
fd_set readfds;
struct timeval tout;
int r;
if(teg_connect() != TEG_STATUS_SUCCESS) {
textmsg(M_ERR, _("Robot: Error while trying to connect to server"));
return TEG_STATUS_ERROR;
}
out_id();
while(1) {
tout.tv_sec = robot_timeout;
tout.tv_usec = 0;
FD_ZERO(&readfds);
FD_SET(g_game.fd, &readfds);
r = select(g_game.fd+1, &readfds, NULL, NULL, &tout);
/* fd input */
if(r > 0) {
if(client_recv(g_game.fd) == TEG_STATUS_CONNCLOSED) {
return TEG_STATUS_CONNCLOSED;
}
}
/* timeout */
else if(r == 0) {
out_loque();
r::ai_msg(r::AI_MSG_MISC, r::ai_fetch_a_name());
}
/* error */
else {
perror("select()");
}
}
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_disconnect(void)
{
exit(1);
return TEG_STATUS_CONNCLOSED;
}
TEG_STATUS gui_connected(int const *_ignored)
{
int s = random_between(0, maximum_player_count-1);
out_color(s);
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_start(void)
{
robot_timeout = 1;
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_status()
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_fichas(int cant, int conts)
{
int e;
e = ESTADO_GET();
robot_timeout = 1;
switch(e) {
case PLAYER_STATUS_FICHAS:
case PLAYER_STATUS_FICHAS2:
case PLAYER_STATUS_FICHASC: {
static int hubo_loque = 0;
/* averiguo el status para saber quien empezo */
out_status();
if(!hubo_loque) {
out_loque();
hubo_loque =1;
}
/* por las dudas, este chequeo no esta demas */
if(g_countries[0].ejercitos == 0) {
out_loque();
break;
}
if(e == PLAYER_STATUS_FICHASC) {
int p1, p2, p3;
if(r::ai_puedocanje(&p1, &p2, &p3) == TEG_STATUS_SUCCESS) {
if(canje_out(p1, p2, p3) == TEG_STATUS_SUCCESS) {
return TEG_STATUS_SUCCESS;
} else {
textmsg(M_ERR, "Robot: Unexpected error in canje_out()");
}
/* else, fall through, y no hago canje */
}
if(r::ai_fichasc(cant, conts) != TEG_STATUS_SUCCESS) {
out_countries();
printf("Error in ai_fichasc(%d,%d)\n", cant, conts);
textmsg(M_ERR, "Robot: Abnormal error in ai_fichasc()");
return TEG_STATUS_ERROR;
}
} else if(r::ai_fichas(cant) != TEG_STATUS_SUCCESS) {
out_countries();
textmsg(M_ERR, "Robot: Abnormal error in ai_fichas()");
return TEG_STATUS_ERROR;
}
hubo_loque = 0;
break;
}
default:
textmsg(M_ERR, "Robot: Error in gui_fichas()");
return TEG_STATUS_ERROR;
}
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_turn(PCPLAYER pJ)
{
if(pJ->numjug == WHOAMI()) {
robot_timeout = 1;
if(r::ai_turno() != TEG_STATUS_SUCCESS) {
r::ai_reagrupe();
out_tarjeta();
out_endturn();
robot_timeout = 5;
}
}
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_country(int p)
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_tropas(int src, int dst, int cant)
{
r::ai_tropas(src, dst, cant);
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_reagrupe(int src, int dst, int cant)
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_tarjeta(int country_id_unused)
{
countries_map([](COUNTRY& country) {
if(country.tarjeta.numjug == WHOAMI()) {
if(!country.tarjeta.usada && country.numjug==WHOAMI()) {
ejer2_out(country.id);
}
}
});
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_dados()
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_sensi()
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_canje(int cant, int p1, int p2, int p3)
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_attack(int src, int dst)
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_textmsg(char *astring)
{
printf("%s\n", astring);
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_scores(void)
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_country_select(int country)
{
return TEG_STATUS_SUCCESS;
}
TEG_STATUS gui_reconnected()
{
return TEG_STATUS_SUCCESS;
}
}
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