File: missions.cpp

package info (click to toggle)
teg 0.13.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 19,036 kB
  • sloc: cpp: 16,819; xml: 1,313; makefile: 268; sh: 195; ansic: 112
file content (179 lines) | stat: -rw-r--r-- 3,792 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
/* Tenes Empanadas Graciela
 *
 * Copyright (C) 2000 Ricardo Quesada
 *
 * Author: Ricardo Calixto Quesada <rquesada@core-sdi.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; only version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
 */
/* checks that the secret missions are accomplished */

#include <assert.h>
#include <string.h>

#include "server.h"
#include "missions.h"

namespace teg::server
{

TEG_STATUS mission_chequear(PSPLAYER pJ)
{
	int i;
	int countries[CONT_CANT];

	assert(pJ);

	if(pJ->mission == -1) {
		if(mission_asignar(pJ) != TEG_STATUS_SUCCESS) {
			return TEG_STATUS_ERROR;
		}
	}


	memset(countries, 0, sizeof(countries));

	player_listar_countries(pJ, countries);

	/* 1st part. Check that the player has the correct number of countries */
	if(g_game.cmission && pJ->mission != MISSION_CONQWORLD) {
		if(pJ->tot_countries >= g_missions[MISSION_COMMON].tot_countries) {
			pJ->mission = MISSION_COMMON;
			goto gano;
		}
	};

	/* 2da parte. Chequear countries por contienente */
	for(i=0; i<CONT_CANT; i++) {
		if(countries[i] < g_missions[pJ->mission].continents[i]) {
			goto no_gano;
		}
	}

	/* TODO: 3ra parte. Chequear si vencio a los otros playeres */

	/* TODO: 4ta parte. Chequear si tiene los countries limitrofes que se piden */
	if((i=g_missions[pJ->mission].frontiering_countries)) {
		int j, k, i_tmp;
		int salir=0;
		for(j=0; j<COUNTRIES_CANT && salir==0; j++) {
			if(g_countries[j].numjug != pJ->numjug) {
				continue;
			}
			i_tmp=0;

			for(k=0; k<COUNTRIES_CANT; k++) {
				if(g_countries[k].numjug != pJ->numjug) {
					continue;
				}
				if(countries_eslimitrofe(j, k)) {
					if(++i_tmp >= i) {
						/* mission cumplido, salir */
						salir=1;
						break;
					}
				}

			}
		}
		if(j>=COUNTRIES_CANT) {
			goto no_gano;
		}
	}

	/* tiene todo, entonces gano! */
gano:
	return TEG_STATUS_GAMEOVER;

no_gano:
	return TEG_STATUS_ERROR;
}

TEG_STATUS mission_asignar(PSPLAYER pJ)
{
	int i, obj;

	assert(pJ);

	/* tiene ya un mission asignado ? */
	if(pJ->mission != -1) {
		return TEG_STATUS_SUCCESS;
	}

	/* Si se juega sin missions, es a conquistar el mundo */
	if(!g_game.mission) {
		pJ->mission = MISSION_CONQWORLD;	/* mission de conquistar al mundo */
		return TEG_STATUS_SUCCESS;
	}

	obj = random_between(0, missions_cant()-1);

	i = obj;

	for(; i < missions_cant() ; i++) {
		if(g_missions[i].player_number == -1) {
			g_missions[i].player_number = pJ->numjug;
			pJ->mission = i;
			return TEG_STATUS_SUCCESS;
		}
	}
	for(i=0; i < obj ; i++) {
		if(g_missions[i].player_number == -1) {
			g_missions[i].player_number = pJ->numjug;
			pJ->mission = i;
			return TEG_STATUS_SUCCESS;
		}
	}

	return TEG_STATUS_ERROR;
}

void mission_init()
{
	int i;

	for(i=0; i<missions_cant(); i++) {
		g_missions[i].player_number = -1;
	}
	g_missions[MISSION_CONQWORLD].player_number = 0;
	g_missions[MISSION_COMMON].player_number = 0;
}

TEG_STATUS mission_set(bool a)
{
	if(JUEGO_EMPEZADO) {
		return TEG_STATUS_ERROR;
	}

	if(a!=0) {
		a=1;
	}
	g_game.mission = a;
	return TEG_STATUS_SUCCESS;
}

TEG_STATUS mission_common_mission(bool a)
{
	if(JUEGO_EMPEZADO) {
		return TEG_STATUS_ERROR;
	}

	if(a!=0) {
		a=1;
	}
	g_game.cmission= a;
	return TEG_STATUS_SUCCESS;
}

}