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// SPDX-License-Identifier: GPL-2.0-or-later
#include "player.h"
#include "../common/country.h"
#include <gtest/gtest.h>
namespace teg::server
{
TEST(player, init_player)
{
SPLAYER player{.hizo_canje=true, .turno_conq=12, .tot_countries=5,
.tot_armies=323, .tot_cards=8, .tot_exchanges=7,
.fichasc_armies=17, .fichasc_conts = 9};
player_initplayer(&player);
EXPECT_FALSE(player.hizo_canje);
EXPECT_EQ(0, player.tot_exchanges);
EXPECT_EQ(0, player.tot_countries);
EXPECT_EQ(0, player.tot_cards);
EXPECT_EQ(0, player.tot_armies);
EXPECT_EQ(0, player.turno_conq);
EXPECT_EQ(-1, player.country_src);
EXPECT_EQ(-1, player.country_dst);
EXPECT_EQ(-1, player.mission);
EXPECT_EQ(0, player.fichasc_armies);
EXPECT_EQ(0, player.fichasc_conts);
}
TEST(player, is_playing)
{
{
SPLAYER player{.is_player = false, .estado=PLAYER_STATUS_POSTFICHAS};
EXPECT_FALSE(player_is_playing(&player));
}
{
SPLAYER player{.is_player = true, .estado=PLAYER_STATUS_HABILITADO};
EXPECT_FALSE(player_is_playing(&player));
}
{
SPLAYER player{.is_player = true, .estado=PLAYER_STATUS_START};
EXPECT_TRUE(player_is_playing(&player));
}
{
SPLAYER player{.is_player = true, .estado=PLAYER_STATUS_TURNOEND};
EXPECT_TRUE(player_is_playing(&player));
}
{
SPLAYER player{.is_player = true, .estado=PLAYER_STATUS_LAST};
EXPECT_FALSE(player_is_playing(&player));
}
}
TEST(player, lister_countries)
{
countries_init();
g_countries[0].numjug = 23;
g_countries[1].numjug = 23;
g_countries[35].numjug = 23;
SPLAYER player{.numjug = 23};
int continent_counts[CONTINENTE_LAST] = {0};
player_listar_countries(&player, continent_counts);
int const ref[CONTINENTE_LAST] = {
[CONTINENTE_AMERICASUR] = 2,
[CONTINENTE_AMERICANORTE] = 0,
[CONTINENTE_AFRICA] = 0,
[CONTINENTE_OCEANIA] = 0,
[CONTINENTE_EUROPA] = 0,
[CONTINENTE_ASIA] = 1,
};
for(std::size_t i=0; i<CONTINENTE_LAST; i++) {
EXPECT_EQ(ref[i], continent_counts[i]) << "Failed at index " << i;
}
}
void check_player_count(int countries, int armies)
{
SPLAYER player{.tot_countries = countries};
EXPECT_EQ(armies, player_fichasc_cant(&player));
}
TEST(player, army_count)
{
check_player_count(0, 3);
check_player_count(6, 3);
check_player_count(7, 3);
check_player_count(42, 21);
}
TEST(player, clear_turn)
{
const int player_number = 42;
SPLAYER player{.numjug = player_number, .turno_conq = 23,
.estado=PLAYER_STATUS_POSTFICHAS2,
.country_src=15, .country_dst=51};
auto const belongs_to_player = [](int country_number)->bool {
return (country_number==3) || (country_number==7) || (country_number==9);
};
for(std::size_t i=0; i<COUNTRIES_CANT; i++) {
g_countries[i].numjug = belongs_to_player(i)
? 42
: 14;
g_countries[i].ejer_reagrupe = i;
}
player_clear_turn(&player);
EXPECT_EQ(0, player.turno_conq);
EXPECT_EQ(PLAYER_STATUS_IDLE, player.estado);
EXPECT_EQ(-1, player.country_src);
EXPECT_EQ(-1, player.country_dst);
for(std::size_t i=0; i<COUNTRIES_CANT; i++) {
if(belongs_to_player(i)) {
EXPECT_EQ(0, g_countries[i].ejer_reagrupe) << i;
} else {
EXPECT_EQ(i, g_countries[i].ejer_reagrupe) << i;
}
}
}
}
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