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/* Tenes Empanadas Graciela
*
* Copyright (C) 2000 Ricardo Quesada
*
* Author: Ricardo Calixto Quesada <rquesada@core-sdi.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; only version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*/
/**
* @file turno.c
* Manejo de turnos
*/
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "../common/missions.h"
#include "server.h"
#include "tegdebug.h"
#include "missions.h"
#define TURNO_DEBUG PDEBUG
namespace teg::server
{
/* Gives turn to the next player */
TEG_STATUS turno_2nextplayer(PSPLAYER *ppJ)
{
PSPLAYER next = find_next_player(*ppJ,
[](SPLAYER &p) {
return player_is_playing(&p);
});
if(!next) {
con_text_out_wop(M_ERR, "Abnormal error in turno_2nextplayer\n");
return TEG_STATUS_PLAYERNOTFOUND;
}
TURNO_DEBUG("Old turn: '%s'\n", (*ppJ)->name);
g_game.old_turn = *ppJ;
TURNO_DEBUG("New turn: '%s'\n", next->name);
*ppJ = next;
return TEG_STATUS_SUCCESS;
}
/* Ends the player turn */
TEG_STATUS turno_end(PSPLAYER pJ)
{
assert(pJ);
/* FIXME: Creo que igual este chequeo no sirve, porque se chequea cuando
* se conquista un country. Solo sirve si uno gana sin conquistar algun country
* Puede pasar ???
*/
if(mission_chequear(pJ) == TEG_STATUS_GAMEOVER) {
game_end(pJ);
return TEG_STATUS_GAMEOVER;
}
player_clear_turn(pJ);
return TEG_STATUS_SUCCESS;
}
/* Gives turn to the next player */
TEG_STATUS turno_next(void)
{
assert(g_game.turno);
/* give turn to the next one */
if(turno_2nextplayer(&g_game.turno) == TEG_STATUS_SUCCESS) {
/* the one who has the turn is the one that started ? */
if(turno_is_round_complete()) {
turno_initialize_new_round();
aux_token_fichasc(g_game.turno);
} else {
g_game.turno->estado = PLAYER_STATUS_ATAQUE;
netall_printf(TOKEN_TURNO"=%d\n", g_game.turno->numjug);
}
return TEG_STATUS_SUCCESS;
}
return TEG_STATUS_ERROR;
}
/* initializes the round. Called before the game starts */
TEG_STATUS turno_init(void)
{
int i;
int real_i;
PSPLAYER j;
i = random_between(0, g_game.playing-1);
player_from_indice(i, &real_i);
if(player_whois(real_i, &j) != TEG_STATUS_SUCCESS) {
return TEG_STATUS_ERROR;
}
g_game.old_turn = NULL;
g_game.turno = j;
g_game.empieza_turno = j;
return TEG_STATUS_SUCCESS;
}
/* return true if the round is complete */
bool turno_is_round_complete()
{
/* I want to know if the round is over. It is not enought to know
* if newturn == started because if a player with the turn exit the game
* he will never receive the turn again, but the started turn will point
* to him
*/
if(g_game.old_turn == NULL) {
return false;
}
if(g_game.empieza_turno == g_game.turno) {
return true;
}
/*
* if the previous playing player of 'empieza turn' is 'old turn' then
* the round is over
*/
auto *next = find_next_player(g_game.old_turn,
[](SPLAYER& player) {
return player.is_player;
});
if(next) {
if(next == g_game.empieza_turno) {
return true;
} else if(next == g_game.turno) {
return false;
}
}
/* abnormal error */
fprintf(stderr, "Abnormal error in turno_is_round_complete()\n");
return false;
}
/* initialize variables for the new round */
void turno_initialize_new_round(void)
{
/* So, a new round is started */
turno_2nextplayer(&g_game.empieza_turno);
g_game.turno = g_game.empieza_turno;
g_game.round_number++;
/* add the continents that it defend */
player_map(
[](PSPLAYER pJ) {
unsigned long conts;
player_listar_conts(pJ, &conts);
int i;
for(i=0; i<CONT_CANT; i++) {
if(conts & 1) {
pJ->player_stats.continents_turn[i]++;
}
conts >>= 1;
}
/* update the score */
stats_score(&pJ->player_stats, g_conts);
});
netall_printf(TOKEN_NEW_ROUND"=%d,%d\n", g_game.turno->numjug, g_game.round_number);
}
}
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