File: protocol.txt

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TEG protocol ChangeLog
----------------------

s: string
i: integer
b: bool (represented in '0' and '1')
'token' is between single quotes 
Some tokens has a separator

*** version 5 ***

client                 server
-----------------------------

Scores [NEW] ( to view the high scores )
======
request:               response:
'scores'               'scores=s1,i2,s3,i4,b5\s1,i2,s3,i4,b5....'
                       s1= name
                       i2=color
                       s3=date
                       i4=score
                       b5=is human

                       the separator is '\' (and not '/')


Status [MODIFIED] ( to view the status of the players )
======
request:               response:
'status'               'status=s1,i2,i3,i4,i5,i6,i7,i8,b9,b10,s11/...'
                        s1=name
                        i2=color
                        i3=score
                        i4=player number
                        i5=status
                        i6=total countries,
                        i7=total armies
                        i8=total cards
                        b9=started the turn ?
                        b10=am I human ?
                        s11=internet address

                        the separator is '/'


Message [MODIFIED] ( to send a message to all the players )
=======
request:                response:
'msg="any chars but quotes"' idem
(The client MUST forbid quotes character in the
 message)


Enum cards [NEW] (to know all the cards I have, usefull after a re-join)
==========
request:		response:
'enum_cards'            'enum_cards=i1:b1,i2:b2,...'
                         i1=country number
                         b2=occupied or not (0 or 1)
                       
Client version [NEW] (Send the server the client version)
==============
request:
'client_version=a description'
This message SHOULD be sent after the PVERSION (protocol version)


*** version 4 ***


client                 server
-----------------------------

Game in progress [NEW] (the server tells the client that a game is in progress)
================
request:               response:
                       'game_in_progess'

Kick [NEW] (the server kicks a player)
====
request:               response:
                       'kick=s1'

		       s1=name of the kicked player


Message [MODIFIED ??] ( to send a message to all the players )
=======
request:                response:
'msg=COMPLETE???' idem


*** version 3 ***
TODO: Complete!


*** version 2 ***
TODO: Complete!


*** version 1 ***
TODO: Complete!
riq.