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/* $Id: options.c,v 1.6 2001/09/03 00:55:40 riq Exp $ */
/* Tenes Empanadas Graciela
*
* Copyright (C) 2000 Ricardo Quesada
*
* Author: Ricardo Calixto Quesada <rquesada@core-sdi.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; only version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*/
/**
* @file options.c
* Manages the server options
*/
#include <unistd.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "server.h"
TEG_STATUS option_conqworld(int fd, char *str);
TEG_STATUS option_conqworld_view( void );
TEG_STATUS option_cmission( int fd, char *str );
TEG_STATUS option_cmission_view( void );
TEG_STATUS option_armies(int fd, char *str);
TEG_STATUS option_armies_view( void );
TEG_STATUS option_seed(int fd, char *str);
TEG_STATUS option_seed_view( void );
TEG_STATUS option_help( int fd, char *str );
TEG_STATUS option_lookup( int fd, PARSER *p );
struct {
char *label;
TEG_STATUS (*func) ();
TEG_STATUS (*func_view) ();
char *help;
} options[] = {
{ OPTION_CONQWORLD, option_conqworld, option_conqworld_view, N_("Conquer the world, or play with secret missions") },
{ OPTION_CMISSION, option_cmission, option_cmission_view, N_("Enable/Disable common secret mission") },
{ OPTION_ARMIES, option_armies, option_armies_view, N_("Set the initial number of armies to place") },
{ OPTION_SEED, option_seed, option_seed_view, N_("Set the seed for random") },
{ OPTION_HELP, option_help, NULL, N_("Shows the set options") },
};
#define NOPTIONS (sizeof(options)/sizeof(options[0]))
TEG_STATUS option_conqworld_view( void )
{
con_text_out_wop(M_INF,_("%s variable is set to: %s\n"),
OPTION_CONQWORLD,
(!g_juego.objetivos?_("TRUE"):_("FALSE"))
);
return TEG_STATUS_SUCCESS;
}
TEG_STATUS option_conqworld( int fd, char *str )
{
int a,b;
if( str && strlen(str) !=0 ) {
a = atoi(str);
b = !g_juego.objetivos;
if( objetivo_set( !a ) == TEG_STATUS_SUCCESS ) {
con_text_out_wop(M_INF,_("Setting %s variable to: %s -> %s\n"),
OPTION_CONQWORLD,
( b?_("TRUE"):_("FALSE")),
( a?_("TRUE"):_("FALSE"))
);
} else goto error;
} else {
option_conqworld_view();
}
return TEG_STATUS_SUCCESS;
error:
if(fd==CONSOLE_FD)
con_text_out_wop(M_ERR,_("Error setting %s variable.\n"),OPTION_CONQWORLD);
return TEG_STATUS_ERROR;
}
TEG_STATUS option_cmission_view( void )
{
con_text_out_wop(M_INF,_("%s variable is set to: %s\n"),
OPTION_CMISSION,
(g_juego.cmission?_("TRUE"):_("FALSE"))
);
return TEG_STATUS_SUCCESS;
}
TEG_STATUS option_cmission( int fd, char *str )
{
int a,b;
if( str && strlen(str) !=0 ) {
a = atoi(str);
b = g_juego.cmission;
if( objetivo_common_mission( a ) == TEG_STATUS_SUCCESS ) {
con_text_out_wop(M_INF,_("Setting %s variable to: %s -> %s\n"),
OPTION_CMISSION,
( b?_("TRUE"):_("FALSE")),
( a?_("TRUE"):_("FALSE"))
);
} else goto error;
} else {
option_cmission_view();
}
return TEG_STATUS_SUCCESS;
error:
if(fd==CONSOLE_FD)
con_text_out_wop(M_ERR,_("Error setting %s variable.\n"),OPTION_CMISSION);
return TEG_STATUS_ERROR;
}
TEG_STATUS option_armies_view( void )
{
con_text_out_wop(M_INF,_("%s variable is set to: (%d,%d)\n"),OPTION_ARMIES,g_juego.fichas,g_juego.fichas2);
return TEG_STATUS_SUCCESS;
}
TEG_STATUS option_armies( int fd, char *str )
{
int armies1;
int armies2;
PARSER p;
DELIM igualador=DELIM_EQ3;
DELIM separador={ ',', ',', ',' };
p.igualador = &igualador;
p.separador = &separador;
p.data = str;
if(str && strlen(str)!=0) {
if( JUEGO_EMPEZADO )
goto error;
if( parser_call( &p ) && p.hay_otro ) {
armies1 = atoi( p.token );
} else goto error;
if( parser_call( &p ) && !p.hay_otro ) {
armies2 = atoi( p.token );
} else goto error;
if(armies1 && armies2 ) {
g_juego.fichas = armies1;
g_juego.fichas2 = armies2;
} else goto error;
}
option_armies_view();
return TEG_STATUS_SUCCESS;
error:
return TEG_STATUS_ERROR;
}
TEG_STATUS option_seed_view( void )
{
con_text_out_wop(M_INF,_("%s variable is set to: %u\n"),OPTION_SEED,g_juego.seed);
return TEG_STATUS_SUCCESS;
}
TEG_STATUS option_seed( int fd, char *str )
{
unsigned int seed;
if(str && strlen(str)!=0) {
if(fd!=CONSOLE_FD)
goto error;
seed = atoi(str);
g_juego.seed = seed;
srandom(seed);
}
option_seed_view();
return TEG_STATUS_SUCCESS;
error:
return TEG_STATUS_ERROR;
}
TEG_STATUS option_help( int fd, char *str )
{
int i;
for(i=0;i<NOPTIONS;i++) {
if(options[i].func)
net_printf(fd, TOKEN_REM"='%s' %s\n",options[i].label,_(options[i].help));
}
return TEG_STATUS_SUCCESS;
}
TEG_STATUS option_lookup( int fd, PARSER *p )
{
int i;
for(i = 0; i < NOPTIONS; i++) {
if(strcasecmp( p->token, options[i].label )==0 ){
if (options[i].func)
return( (options[i].func)(fd,p->value));
return TEG_STATUS_TOKENNULL;
}
}
net_printf(fd,_("Unknow option. Try using `%s %s' for help\n"),TOKEN_SET,OPTION_HELP);
return TEG_STATUS_TOKENNOTFOUND;
}
TEG_STATUS option_view( int fd, char *str)
{
int i;
for(i = 0; i < NOPTIONS; i++) {
if (options[i].func_view)
(options[i].func_view)();
}
return TEG_STATUS_SUCCESS;
}
TEG_STATUS option_parse( int fd, char *str)
{
int i;
PARSER p;
DELIM igualador={ '=', ' ', ':' };
DELIM separador=DELIM_NULL;
p.igualador = &igualador;
p.separador = &separador;
p.data = str;
do {
if( (i=parser_call( &p )) ) {
if( option_lookup( fd,&p ) == TEG_STATUS_CONNCLOSED ) {
return TEG_STATUS_CONNCLOSED;
}
}
} while( i && p.hay_otro);
return TEG_STATUS_SUCCESS;
}
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