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/*
* window.c: Handles the Main Window stuff for irc. This includes proper
* scrolling, saving of screen memory, refreshing, clearing, etc.
*
* Written By Michael Sandrof
*
* Copyright(c) 1990
* Modified 1996 Colten Edwards
* $Id: window.c,v 1.1.1.1 2001/01/17 21:21:38 edwards Exp $
*/
#include "teknap.h"
#include "struct.h"
#include "exec.h"
#include "hook.h"
#include "log.h"
#include "screen.h"
#include "server.h"
#include "window.h"
#include "vars.h"
#include "list.h"
#include "ircterm.h"
#include "ircaux.h"
#include "input.h"
#include "status.h"
#include "output.h"
#include "napster.h"
/* Resize relatively or absolutely? */
#define RESIZE_REL 1
#define RESIZE_ABS 2
Window *invisible_list = NULL; /* list of hidden windows */
const char *who_from = NULL;
unsigned long who_level = LOG_CRAP; /* Log level of message being displayed */
int in_window_command = 0; /* set to true if we are in window(). This
* is used if a put_it() is called within the
* window() command. We make sure all
* windows are fully updated before doing the
* put_it().
*/
extern int from_server;
extern int dead;
static char *onoff[] = {"OFF", "ON"};
extern unsigned long current_window_level;
/*
* window_display: this controls the display, 1 being ON, 0 being OFF. The
* DISPLAY var sets this.
*/
unsigned int window_display = 1;
/*
* status_update_flag: if 1, the status is updated as normal. If 0, then all
* status updating is suppressed
*/
int status_update_flag = 1;
static void remove_from_invisible_list (Window *window);
void swap_window (Window *v_window, Window *window);
static Window *get_next_window (Window *);
static Window *get_previous_window (Window *);
static void revamp_window_levels (Window *window);
void resize_window_display (Window *window);
static Window *window_next (Window *window, char **args, char *usage);
static Window *window_previous (Window *window, char **args, char *usage);
/*
* this is set to the window output should appear in.
*/
Window *target_window = NULL;
Window *current_window = NULL;
void *default_output_function = add_to_window;
/*
* new_window: This creates a new window on the screen. It does so by either
* splitting the current window, or if it can't do that, it splits the
* largest window. The new window is added to the window list and made the
* current window
*/
Window *new_window(Screen *screen)
{
Window *new;
Window *tmp = NULL;
unsigned int new_refnum = 1;
new = (Window *) new_malloc(sizeof(Window));
new->output_func = default_output_function;
tmp = NULL;
while ((traverse_all_windows(&tmp)))
{
if (tmp->refnum == new_refnum)
{
new_refnum++;
tmp = NULL;
}
}
new->refnum = new_refnum;
new->name = NULL;
if (current_window)
new->server = current_window->server;
else
new->server = -1;
new->window_level = LOG_NONE;
new->lastlog_level = real_lastlog_level();
new->lastlog_max = get_int_var(LASTLOG_VAR);
new->status.status_split = 1;
new->scratch_line = -1;
#ifdef DEFAULT_DOUBLE_STATUS
new->status.double_status = get_int_var(DOUBLE_STATUS_LINES_VAR);
#else
if (new->refnum == 1)
new->status.double_status = 0;
else
new->status.double_status = 0;
#endif
#ifdef DEFAULT_STATUS_LINES
new->status.status_lines = 0;
#endif
new->display_size = 1;
new->old_size = 1;
new->visible = 1;
new->repaint_start = 0;
new->repaint_end = -1;
new->last_server = -1;
new->screen = screen;
new->next = new->prev = NULL;
new->notify_level = real_notify_level();
new->display_buffer_max = get_int_var(SCROLLBACK_VAR);
new->hold_mode = get_int_var(HOLD_MODE_VAR);
new->hold_interval = get_int_var(HOLD_INTERVAL_VAR);
if (screen)
{
if (add_to_window_list(screen, new))
{
set_screens_current_window(screen, new);
term_flush();
do_hook(WINDOW_CREATE_LIST, "%d", new->refnum);
}
else
{
new_free(&new);
return NULL;
}
}
else
add_to_invisible_list(new);
build_status(new, NULL, 0);
make_window_current(new);
resize_window_display(new);
return (new);
}
void add_waiting_channel(Window *win, char *chan)
{
ChannelStruct *ch = NULL;
Window *w;
ch = (ChannelStruct *)new_malloc(sizeof(ChannelStruct));
ch->channel = m_strdup(chan);
ch->server = win->server;
if ((w = get_window_bound_channel(chan, win->server)))
{
if (w->server != -1)
add_to_list((List **)&w->waiting_channels, (List *)ch);
else
add_to_list((List **)&w->oldchannels, (List *)ch);
}
else if (win->server != -1)
add_to_list((List **)&win->waiting_channels, (List *)ch);
else
add_to_list((List **)&win->oldchannels, (List *)ch);
}
void unset_window_current_channel (Window *window)
{
ChannelStruct *tmp;
if (window->server <= -1)
return;
for (tmp = window->nchannels; tmp; tmp = tmp->next)
{
if (window->current_channel && !my_stricmp(tmp->channel, window->current_channel))
{
new_free(&window->current_channel);
if (tmp->next)
malloc_strcpy(&window->current_channel, tmp->next->channel);
else if (window->nchannels != tmp)
malloc_strcpy(&window->current_channel, window->nchannels->channel);
}
}
}
/*
* delete_window: This deletes the given window. It frees all data and
* structures associated with the window, and it adjusts the other windows so
* they will display correctly on the screen.
*/
void delete_window(Window *window)
{
char buffer[BIG_BUFFER_SIZE + 1];
int invisible = 0;
int i;
if (!window)
window = current_window;
if (!window->screen)
invisible = 1;
/*
* If this is the last window on a screen, and the client is not
* exiting and there are no invisible windows, then /window kill
* here is an error. Tell the user and abort.
*/
if ((dead == 0) && window->screen &&
(window->screen->visible_windows == 1) && !invisible_list)
{
if (get_int_var(WINDOW_QUIET_VAR))
say("You can't kill the last window!");
return;
}
/*
* Mark this window as deceased. This is important later.
*/
window->deceased = 1;
/*
* If the client is exiting and this is the last window on the
* screen, we need to do some extra cleanup on the screen that
* otherwise we would not dare to perform. We also want to do some
* extra sanity checking to make sure nothing bad has happened
* elsewhere.
*/
if ((dead == 1) && window->screen &&
(window->screen->visible_windows == 1))
{
if (window->screen->window_list != window ||
window->next != NULL ||
(window->screen->current_window &&
window->screen->current_window != window))
{
nappanic("My screen says there is only one "
"window on it, and I don't agree.");
}
else
{
window->deceased = 1;
window->screen->window_list = NULL;
window->screen->visible_windows = 0;
window->screen->current_window = NULL;
window->screen = NULL;
if (current_window == window)
current_window = NULL;
}
/*
* This 'goto' saves me from making the next 75 lines part
* of a big (ultimately unnecesary) 'else' clause, requiring
* me to indent it yet again and break up the lines and make
* it less readable. Don't bug me about this.
*/
goto delete_window_contents;
}
/*
* At this point, we know there must be one of three cases:
* 1) The window is an invisible window
* 2) The window is on a screen with other windows.
* 3) The window is last window on screen, with an invisible window.
*
* We handle each of these three cases seperately. If any other
* situation arises, we panic, because that means I forgot something
* and that *is* a bug.
*/
if (invisible)
remove_from_invisible_list(window);
else if (window->screen->visible_windows > 1)
remove_window_from_screen(window);
else if (window->screen->visible_windows == 1)
swap_window(window, invisible_list);
else
nappanic("I don't know how to unlink this window!");
/*
* This is done for the sake of invisible windows; but it is a safe
* sanity check and can be done for any window, visible or invisible.
* Basically, we have to be sure that we find some way to make sure
* that the 'current_window' pointer is not pointing at what we are
* about to delete (or else the client will crash.)
*/
if (window == current_window)
{
if (window == last_input_screen->current_window)
{
if (window->screen != last_input_screen)
nappanic("I am not on that screen");
else
make_window_current(last_input_screen->window_list);
}
else
make_window_current(NULL);
}
if (window == current_window)
nappanic("window == current_window -- this is wrong.");
/*
* OK! Now we have completely unlinked this window from whatever
* window chain it was on before, be it a screen, or be it the
* invisible window list. The screens have been updated, and the
* only place this window exists is in our 'window' pointer. We
* can now safely go about the business of eliminating what it is
* pointing to.
*/
delete_window_contents:
/* Save a copy of the refnum for /on window_kill later. */
if (window->name)
strmcpy(buffer, window->name, BIG_BUFFER_SIZE);
else
strmcpy(buffer, ltoa(window->refnum), BIG_BUFFER_SIZE);
/* Move this window's channels anywhere else. */
#if 0
reassign_window_channels(window);
#endif
/*
* Clean up after the window's internal data.
*/
/* Status bars... */
for (i = 0; i < 3; i++)
{
new_free(&window->status.line[i].raw);
new_free(&window->status.line[i].format);
new_free(&window->status.line[i].result);
window->status.double_status = window->status.status_split = 0;
new_free(&window->status.special);
}
move_window_channels(window);
/* Various things... */
new_free(&window->query_nick);
new_free(&window->current_channel);
new_free(&window->bind_channel);
new_free(&window->logfile);
new_free(&window->name);
/* The logical display */
{
Display *next;
while (window->top_of_scrollback)
{
next = window->top_of_scrollback->next;
new_free(&window->top_of_scrollback->line);
new_free((char **)&window->top_of_scrollback);
window->display_buffer_size--;
window->top_of_scrollback = next;
}
window->display_ip = NULL;
if (window->display_buffer_size != 0)
nappanic("display_buffer_size is %d, should be 0",
window->display_buffer_size);
}
/* The lastlog... */
while (window->lastlog_size)
remove_from_lastlog(window);
/* The nick list... */
{
NickStruct *next;
while (window->nicks)
{
next = window->nicks->next;
new_free(&window->nicks->nick);
new_free((char **)&window->nicks);
window->nicks = next;
}
}
/*
* Nuke the window, check server connections, and re-adjust window
* levels for whoever is left. Don't check the levels if we are
* going down, as its a wasted point.
*/
#if 1
{Window *owd = window; new_free((char **)&owd);}
#else
new_free((char **)&window);
#endif
if (dead == 0)
window_check_servers();
do_hook(WINDOW_KILL_LIST, "%s", buffer);
}
/*
* This should only ever be called by irc_exit(). DONT CALL THIS ELSEWHERE!
*/
void delete_all_windows (void)
{
Window *win;
for (win = NULL; traverse_all_windows(&win); win = NULL)
delete_window(win);
}
/*
* new_traverse_all_windows: Based on the idea from phone that you should
* be able to do more than one iteration simultaneously.
*
* To initialize, *ptr should be NULL. The function will return 1 each time
* *ptr is set to the next valid window. When the function returns 0, then
* you have iterated all windows.
*/
int traverse_all_windows (Window **ptr)
{
/*
* If this is the first time through...
*/
if (!*ptr)
{
Screen *screen = screen_list;
while (screen && (!screen->alive || !screen->window_list))
screen = screen->next;
if (!screen && !invisible_list)
return 0;
else if (!screen)
*ptr = invisible_list;
else
*ptr = screen->window_list;
}
/*
* As long as there is another window on this screen, keep going.
*/
else if ((*ptr)->next)
{
*ptr = (*ptr)->next;
}
/*
* If there are no more windows on this screen, but we do belong to
* a screen (eg, we're not invisible), try the next screen
*/
else if ((*ptr)->screen)
{
/*
* Skip any dead screens
*/
Screen *ns = (*ptr)->screen->next;
while (ns && (!ns->alive || !ns->window_list))
ns = ns->next;
/*
* If there are no other screens, then if there is a list
* of hidden windows, try that. Otherwise we're done.
*/
if (!ns && !invisible_list)
return 0;
else if (!ns)
*ptr = invisible_list;
else
*ptr = ns->window_list;
}
/*
* Otherwise there are no other windows, and we're not on a screen
* (eg, we're hidden), so we're all done here.
*/
else
return 0;
/*
* If we get here, we're in business!
*/
return 1;
}
static void remove_from_invisible_list(Window *window)
{
Window *w;
/* Purely a sanity check */
for (w = invisible_list; w && w != window; w = w->next)
;
if (!w)
nappanic("This window is _not_ invisible");
if (window->prev)
window->prev->next = window->next;
else
invisible_list = window->next;
if (window->next)
window->next->prev = window->prev;
}
void add_to_invisible_list(Window *window)
{
if ((window->next = invisible_list) != NULL)
invisible_list->prev = window;
invisible_list = window;
window->prev = NULL;
window->visible = 0;
if (window->screen)
window->columns = window->screen->co;
else
window->columns = current_term->TI_cols;
window->screen = NULL;
}
/*
* add_to_window_list: This inserts the given window into the visible window
* list (and thus adds it to the displayed windows on the screen). The
* window is added by splitting the current window. If the current window is
* too small, the next largest window is used. The added window is returned
* as the function value or null is returned if the window couldn't be added
*/
Window *add_to_window_list(Screen *screen, Window *new)
{
Window *biggest = NULL,
*tmp;
screen->visible_windows++;
new->screen = screen;
new->visible = 1;
new->miscflags &= ~WINDOW_NOTIFIED;
if (!screen->current_window)
{
screen->window_list_end = screen->window_list = new;
recalculate_windows(screen);
}
else
{
/* split current window, or find a better window to split */
if ((screen->current_window->display_size < 4) ||
get_int_var(ALWAYS_SPLIT_BIGGEST_VAR))
{
int size = 0;
for (tmp = screen->window_list; tmp; tmp = tmp->next)
{
if (tmp->absolute_size)
continue;
if (tmp->display_size > size)
{
size = tmp->display_size;
biggest = tmp;
}
}
if (!biggest/* || size < 4 */)
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("Not enough room for another window!");
screen->visible_windows--;
return (NULL);
}
}
else
biggest = screen->current_window;
if ((new->prev = biggest->prev) != NULL)
new->prev->next = new;
else
screen->window_list = new;
new->next = biggest;
biggest->prev = new;
biggest->display_size /= 2;
new->display_size = biggest->display_size;
recalculate_windows(screen);
}
return (new);
}
/*
* remove_from_window_list: this removes the given window from the list of
* visible windows. It closes up the hole created by the windows abnsense in
* a nice way
*/
void remove_window_from_screen(Window *window)
{
if (!window->visible || !window->screen)
nappanic("This window is not on a screen");
/*
* We used to go to greath lengths to figure out how to fill
* in the space vacated by this window. Now we dont sweat that.
* we just blow away the window and then recalculate the entire
* screen.
*/
if (window->prev)
window->prev->next = window->next;
else
window->screen->window_list = window->next;
if (window->next)
window->next->prev = window->prev;
else
window->screen->window_list_end = window->prev;
if (!--window->screen->visible_windows)
return;
if (window->screen->current_window == window)
set_screens_current_window(window->screen, NULL);
if (window->refnum == window->screen->last_window_refnum)
window->screen->last_window_refnum = window->screen->current_window->refnum;
if (window == window->screen->current_window)
make_window_current(last_input_screen->window_list);
else
make_window_current(NULL);
recalculate_windows(window->screen);
}
/*
* recalculate_window_positions: This runs through the window list and
* re-adjusts the top and bottom fields of the windows according to their
* current positions in the window list. This doesn't change any sizes of
* the windows
*/
void recalculate_window_positions(Screen *screen)
{
Window *tmp;
int top;
if (!screen)
return;
top = 0;
for (tmp = screen->window_list; tmp; tmp = tmp->next)
{
tmp->update |= REDRAW_DISPLAY_FULL | REDRAW_STATUS;
tmp->top = top;
tmp->bottom = top + tmp->display_size + tmp->status.status_lines;
top += tmp->display_size + tmp->status.status_lines + 1 + tmp->status.double_status;
}
}
/*
* swap_window: This swaps the given window with the current window. The
* window passed must be invisible. Swapping retains the positions of both
* windows in their respective window lists, and retains the dimensions of
* the windows as well
*/
void swap_window(Window *v_window, Window *window)
{
if (!window)
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("The window to be swapped in does not exist.");
return;
}
if (window->visible || !v_window->visible)
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("You can only SWAP a hidden window with a visible window.");
return;
}
v_window->screen->last_window_refnum = v_window->refnum;
remove_from_invisible_list(window);
window->top = v_window->top;
window->display_size = v_window->display_size +
v_window->status.double_status -
window->status.double_status;
window->bottom = window->top + window->display_size + window->status.status_lines;
window->visible = 1;
window->screen = v_window->screen;
if (v_window->screen->current_window == v_window)
v_window->screen->current_window = window;
/*
* Put the window to be swapped into the screen list
*/
if ((window->prev = v_window->prev))
window->prev->next = window;
else
window->screen->window_list = window;
if ((window->next = v_window->next))
window->next->prev = window;
else
window->screen->window_list_end = window;
#ifdef __EMXPM__
pm_clrscr(v_window->screen);
#endif
if (!v_window->deceased)
add_to_invisible_list(v_window);
if (v_window == current_window)
make_window_current(window);
window->update |= REDRAW_DISPLAY_FULL | REDRAW_STATUS;
window->miscflags &= ~WINDOW_NOTIFIED;
update_input(UPDATE_ALL);
set_screens_current_window(window->screen, window);
recalculate_windows(window->screen);
reset_display_target();
}
/*
* move_window: This moves a window offset positions in the window list. This
* means, of course, that the window will move on the screen as well
*/
void move_window(Window *window, int offset)
{
Window *tmp,
*last;
int win_pos,
pos;
if (offset == 0 || !window->screen)
return;
last = NULL;
for (win_pos = 0, tmp = window->screen->window_list; tmp;
tmp = tmp->next, win_pos++)
{
if (window == tmp)
break;
last = tmp;
}
if (!tmp)
return;
if (!last)
window->screen->window_list = tmp->next;
else
last->next = tmp->next;
if (tmp->next)
tmp->next->prev = last;
else
window->screen->window_list_end = last;
win_pos = (offset + win_pos) % window->screen->visible_windows;
if (win_pos < 0)
win_pos = window->screen->visible_windows + win_pos;
last = NULL;
for (pos = 0, tmp = window->screen->window_list;
pos != win_pos; tmp = tmp->next, pos++)
last = tmp;
if (!last)
window->screen->window_list = window;
else
last->next = window;
if (tmp)
tmp->prev = window;
else
window->screen->window_list_end = window;
window->prev = last;
window->next = tmp;
recalculate_window_positions(window->screen);
}
/*
* resize_window: if 'how' is RESIZE_REL, then this will increase or decrease
* the size of the given window by offset lines (positive offset increases,
* negative decreases). If 'how' is RESIZE_ABS, then this will set the
* absolute size of the given window.
* Obviously, with a fixed terminal size, this means that some other window
* is going to have to change size as well. Normally, this is the next
* window in the window list (the window below the one being changed) unless
* the window is the last in the window list, then the previous window is
* changed as well
*/
void resize_window (int how, Window *window, int offset)
{
Window *other;
int after,
window_size,
other_size;
if (!window)
window = current_window;
if (!window->visible)
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("You cannot change the size of hidden windows!");
return;
}
if (how == RESIZE_ABS)
{
offset -= window->display_size;
how = RESIZE_REL;
}
other = window;
after = 1;
do
{
if (other->next)
other = other->next;
else
{
other = window->screen->window_list;
after = 0;
}
if (other == window)
{
say("Can't change the size of this window!");
return;
}
if (other->absolute_size)
continue;
}
while (other->display_size < offset);
window_size = window->display_size + offset;
other_size = other->display_size - offset;
#if 0
if (how == RESIZE_REL)
{
window_size = window->display_size + offset;
other_size = other->display_size - offset;
}
else /* absolute size */
{
/*
* How much its growing/shrinking by. if
* offset > display_size, then window_size < 0.
* and other window is shrinking. If offset < display_size,
* the window_size > 0, and other_window is growing.
*/
window_size = offset;
offset -= window->display_size;
other_size = other->display_size - offset;
}
#endif
window->display_size = window_size;
other->display_size = other_size;
if ((window_size < 0) || (other_size < 0))
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("Not enough room to resize this window!");
return;
}
recalculate_windows(window->screen);
}
/*
* resize_display: After determining that the screen has changed sizes, this
* resizes all the internal stuff. If the screen grew, this will add extra
* empty display entries to the end of the display list. If the screen
* shrank, this will remove entries from the end of the display list. By
* doing this, we try to maintain as much of the display as possible.
*
* This has now been improved so that it returns enough information for
* redraw_resized to redisplay the contents of the window without having
* to redraw too much.
*/
void resize_window_display(Window *window)
{
int cnt = 0, i;
Display *tmp;
/*
* This is called in new_window to initialize the
* display the first time
*/
if (!window->top_of_scrollback)
{
window->top_of_scrollback = new_display_line(NULL);
window->top_of_scrollback->line = NULL;
window->top_of_scrollback->next = NULL;
window->display_buffer_size = 1;
window->display_ip = window->top_of_scrollback;
window->top_of_display = window->top_of_scrollback;
window->ceiling_of_display = window->top_of_display;
window->old_size = 1;
}
else if (window->scrollback_point)
;
else
{
/*
* Find out how much the window has changed by
*/
cnt = window->display_size - window->old_size;
tmp = window->top_of_display;
/*
* If it got bigger, move the top_of_display back.
*/
if (cnt > 0)
{
for (i = 0; i < cnt; i++)
{
if (!tmp || !tmp->prev || tmp == window->ceiling_of_display)
break;
tmp = tmp->prev;
}
}
/*
* If it got smaller, then move the top_of_display up
*/
else if (cnt < 0)
{
/* Use any whitespace we may have lying around */
cnt += (window->old_size - window->distance_from_display);
for (i = 0; i > cnt; i--)
{
if (tmp == window->display_ip)
break;
tmp = tmp->next;
}
}
window->top_of_display = tmp;
recalculate_window_cursor(window);
}
/*
* Mark the window for redraw and store the new window size.
*/
window->update |= REDRAW_DISPLAY_FULL | REDRAW_STATUS;
window->old_size = window->display_size;
return;
}
/*
* redraw_all_windows: This basically clears and redraws the entire display
* portion of the screen. All windows and status lines are draws. This does
* nothing for the input line of the screen. Only visible windows are drawn
*/
void redraw_all_windows(void)
{
Window *tmp = NULL;
while (traverse_all_windows(&tmp))
tmp->update = REDRAW_STATUS | REDRAW_DISPLAY_FAST;
}
/*
* Rebalance_windows: this is called when you want all the windows to be
* rebalanced, except for those who have a set size.
*/
void rebalance_windows (Screen *screen)
{
Window *tmp;
int each, extra;
int window_resized = 0, window_count = 0;
/*
* Two passes -- first figure out how much we need to balance,
* and how many windows there are to balance
*/
for (tmp = screen->window_list; tmp; tmp = tmp->next)
{
if (tmp->absolute_size)
continue;
window_resized += tmp->display_size;
window_count++;
}
if (!window_count)
{
yell("All the windows on this screen are fixed");
return;
}
each = window_resized / window_count;
extra = window_resized % window_count;
/*
* And then go through and fix everybody
*/
for (tmp = screen->window_list; tmp; tmp = tmp->next)
{
if (tmp->absolute_size)
;
else
{
tmp->display_size = each;
if (extra)
tmp->display_size++, extra--;
}
}
recalculate_window_positions(screen);
}
/*
* recalculate_windows: this is called when the terminal size changes (as
* when an xterm window size is changed). It recalculates the sized and
* positions of all the windows. Currently, all windows are rebalanced and
* window size proportionality is lost
*/
void recalculate_windows (Screen *screen)
{
int old_li = 1;
int excess_li = 0;
Window *tmp;
int window_count = 0;
int window_resized = 0;
int offset;
int split = 0;
if (!screen) /* it's a hidden window. ignore this */
return;
/*
* If its a new window, just set it and be done with it.
*/
if (screen && !screen->current_window)
{
screen->window_list->top = 0;
screen->window_list->display_size = current_term->TI_lines - 2 - screen->window_list->status.double_status;
screen->window_list->bottom = current_term->TI_lines - 2 - screen->window_list->status.double_status;
old_li = current_term->TI_lines;
return;
}
/*
* Expanding the screen takes two passes. In the first pass,
* We figure out how many windows will be resized. If none can
* be rebalanced, we add the whole shebang to the last one.
*/
for (tmp = screen->window_list; tmp; tmp = tmp->next)
{
old_li += tmp->display_size + tmp->status.double_status + 1;
if (tmp->absolute_size && (window_count || tmp->next))
continue;
window_resized += tmp->display_size;
window_count++;
if (tmp->status.status_lines)
split += tmp->status.status_lines;
}
excess_li = current_term->TI_lines - old_li - split;
for (tmp = screen->window_list; tmp; tmp = tmp->next)
{
if (tmp->absolute_size && tmp->next)
;
else
{
/*
* The number of lines this window gets is:
* The number of lines available for resizing times
* the percentage of the resizeable screen the window
* covers.
*/
if (tmp->next && window_resized)
offset = (tmp->display_size * excess_li) / window_resized;
else
offset = excess_li;
tmp->display_size += offset;
if (tmp->display_size < 0)
tmp->display_size = 1;
excess_li -= offset;
tmp->bottom = tmp->bottom - tmp->status.status_lines;
}
}
recalculate_window_positions(screen);
}
/*
* update_all_windows: This goes through each visible window and draws the
* necessary portions according the the update field of the window.
*/
void update_all_windows()
{
Window *tmp = NULL;
if (in_window_command)
return;
while (traverse_all_windows(&tmp))
{
if (tmp->display_size != tmp->old_size)
resize_window_display(tmp);
if (tmp->visible && tmp->update)
{
int fast_window = tmp->update & REDRAW_DISPLAY_FAST;
int full_window = tmp->update & REDRAW_DISPLAY_FULL;
int r_status = tmp->update & REDRAW_STATUS;
int u_status = tmp->update & UPDATE_STATUS;
if (full_window || fast_window)
repaint_window(tmp, tmp->repaint_start, tmp->repaint_end);
if (r_status)
update_window_status(tmp, 1);
else if (u_status)
update_window_status(tmp, 0);
}
tmp->update = 0;
tmp->repaint_start = 0;
tmp->repaint_end = -1;
}
update_input(UPDATE_JUST_CURSOR);
}
/*
* goto_window: This will switch the current window to the window numbered
* "which", where which is 0 through the number of visible windows on the
* screen. The which has nothing to do with the windows refnum.
*/
void goto_window(Screen *s, int which)
{
Window *tmp;
int i;
if (!s || which == 0)
return;
if ((which < 0) || (which > s->visible_windows))
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("GOTO: Illegal value");
return;
}
tmp = s->window_list;
for (i = 1; i < which; i++)
tmp = tmp->next;
set_screens_current_window(s, tmp);
make_window_current(tmp);
}
/*
* hide_window: sets the given window to invisible and recalculates remaing
* windows to fill the entire screen
*/
void hide_window(Window *window)
{
if (!window->screen)
{
say("You can't hide an invisible window.");
return;
}
if (window->screen->visible_windows == 1)
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("You can't hide the last window.");
return;
}
if (window->screen)
{
remove_window_from_screen(window);
add_to_invisible_list(window);
}
}
/*
* swap_last_window: This swaps the current window with the last window
* that was hidden.
*/
void swap_last_window(char key, char *ptr)
{
if (!invisible_list || !current_window->screen)
return;
swap_window(current_window, invisible_list);
reset_display_target();
update_all_windows();
cursor_to_input();
}
/*
* swap_next_window: This swaps the current window with the next hidden
* window.
*/
void swap_next_window(char key, char *ptr)
{
window_next(current_window, NULL, NULL);
update_all_windows();
}
/*
* swap_previous_window: This swaps the current window with the next
* hidden window.
*/
void swap_previous_window(char key, char *ptr)
{
window_previous(current_window, NULL, NULL);
cursor_to_input();
update_all_windows();
}
/* show_window: This makes the given window visible. */
void show_window(Window *window)
{
if (!window->screen)
{
remove_from_invisible_list(window);
if ((window == current_window) && !current_window->screen)
window->screen = last_input_screen; /* What the hey */
if (!add_to_window_list(current_window->screen, window))
add_to_invisible_list(window);
}
make_window_current(window);
set_screens_current_window(window->screen, window);
return;
}
/*
* XXXX i have no idea if this belongs here.
*/
char *get_status_by_refnum(unsigned refnum, unsigned line)
{
Window *the_window;
if ((the_window = get_window_by_refnum(refnum)))
{
if (line > the_window->status.double_status)
return empty_string;
return the_window->status.line[line].result;
}
else
return empty_string;
}
/*
* get_window_by_desc: Given either a refnum or a name, find that window
*/
Window *get_window_by_desc (const char *stuff)
{
Window *w = NULL;
do
{
if ((w = get_window_by_name(stuff)))
break;
if (is_number(stuff) && (w = get_window_by_refnum(my_atol(stuff))))
break;
if (*stuff == '#')
{
stuff++;
continue;
}
} while (0);
return w;
}
/*
* get_window_by_refnum: Given a reference number to a window, this returns a
* pointer to that window if a window exists with that refnum, null is
* returned otherwise. The "safe" way to reference a window is throught the
* refnum, since a window might be delete behind your back and and Window
* pointers might become invalid.
*/
Window * get_window_by_refnum(unsigned int refnum)
{
Window *tmp = NULL;
if (refnum < 0)
return NULL;
if (refnum == 0)
return current_window;
else while ((traverse_all_windows(&tmp)))
{
if (tmp->refnum == refnum)
return (tmp);
}
return NULL;
}
/*
* get_window: this parses out any window (visible or not) and returns a
* pointer to it
*/
int get_visible_by_refnum (char *args)
{
char *arg;
Window *tmp;
if ((arg = next_arg(args, &args)) != NULL)
{
if (is_number(arg))
{
if ((tmp = get_window_by_refnum(my_atol(arg))) != NULL)
return tmp->visible;
}
if ((tmp = get_window_by_name(arg)) != NULL)
return tmp->visible;
return -1;
}
return -1;
}
/*
* get_window_by_name: returns a pointer to a window with a matching logical
* name or null if no window matches
*/
Window * get_window_by_name(const char *name)
{
Window *tmp = NULL;
while ((traverse_all_windows(&tmp)))
{
if (tmp->name && (my_stricmp(tmp->name, name) == 0))
return (tmp);
}
return (NULL);
}
/*
* get_next_window: This returns a pointer to the next *visible* window in
* the window list. It automatically wraps at the end of the list back to
* the beginning of the list
*/
static Window * get_next_window (Window *w)
{
Window *last = w;
Window *new = w;
if (!w || !w->screen)
last = new = w = current_window;
do
{
if (new->next)
new = new->next;
else
new = w->screen->window_list;
}
while (new && new->skip && new != last);
return new;
}
/*
* get_previous_window: this returns the previous *visible* window in the
* window list. This automatically wraps to the last window in the window
* list
*/
static Window * get_previous_window (Window *w)
{
Window *last = w;
Window *new = w;
if (!w || !w->screen)
last = new = w = current_window;
do
{
if (new->prev)
new = new->prev;
else
new = w->screen->window_list_end;
}
while (new->skip && new != last);
return new;
}
/*
* next_window: This switches the current window to the next visible window
*/
void next_window(char key, char *ptr)
{
Window *w;
if (!last_input_screen)
return;
if (last_input_screen->visible_windows == 1)
return;
w = get_next_window(last_input_screen->current_window);
make_window_current(w);
set_screens_current_window(last_input_screen, w);
update_all_windows();
set_input_prompt(current_window, get_string_var(INPUT_PROMPT_VAR), 0);
}
/*
* previous_window: This switches the current window to the previous visible
* window
*/
void previous_window(char key, char *ptr)
{
Window *w;
if (!last_input_screen || last_input_screen->visible_windows == 1)
return;
w = get_previous_window(last_input_screen->current_window);
make_window_current(w);
set_screens_current_window(last_input_screen, w);
update_all_windows();
set_input_prompt(current_window, get_string_var(INPUT_PROMPT_VAR), 0);
}
/*
* update_window_status: This updates the status line for the given window.
* If the refresh flag is true, the entire status line is redrawn. If not,
* only some of the changed portions are redrawn
*/
void update_window_status(Window *window, int refresh)
{
if (!window)
window = current_window;
if (!window || !window->visible || !status_update_flag)
return;
if (refresh)
{
new_free(&(window->status.line[0].result));
new_free(&(window->status.line[1].result));
new_free(&(window->status.line[2].result));
}
make_status(window);
}
/*
* update_all_status: This updates all of the status lines for all of the
* windows. By updating, it only draws from changed portions of the status
* line to the right edge of the screen
*/
void update_all_status(Window *win, char *unused, int unused1)
{
Window *window = NULL;
extern int foreground;
if (!status_update_flag || !foreground)
return;
while (traverse_all_windows(&window))
{
if (!window->visible)
break;
make_status(window);
}
update_input(UPDATE_JUST_CURSOR);
}
void update_window_status_all(void)
{
Window *win = NULL;
update_all_status(win, NULL, 0);
update_all_windows();
}
/*
* status_update: sets the status_update_flag to whatever flag is. This also
* calls update_all_status(), which will update the status line if the flag
* was true, otherwise it's just ignored
*/
int status_update(int flag)
{
int old_flag = status_update_flag;
status_update_flag = flag;
update_all_status(current_window, NULL, 0);
cursor_to_input();
return old_flag;
}
/*
* set_prompt_by_refnum: changes the prompt for the given window. A window
* prompt will be used as the target in place of the query user or current
* channel if it is set
*/
void set_prompt_by_refnum(unsigned int refnum, char *prompt)
{
Window *tmp;
if (!(tmp = get_window_by_refnum(refnum)))
tmp = current_window;
malloc_strcpy(&(tmp->prompt), prompt);
}
/* get_prompt_by_refnum: returns the prompt for the given window refnum */
char *get_prompt_by_refnum(unsigned int refnum)
{
Window *tmp;
if (!(tmp = get_window_by_refnum(refnum)))
tmp = current_window;
if (tmp->prompt)
return (tmp->prompt);
else
return (empty_string);
}
/* query_nick: Returns the query nick for the current channel */
const char * query_nick (void)
{
return (current_window->query_nick);
}
/*
* get_target_by_refnum: returns the target for the window with the given
* refnum (or for the current window). The target is either the query nick
* or current channel for the window
*/
char *get_target_by_refnum(unsigned int refnum)
{
Window *tmp;
if (!(tmp = get_window_by_refnum(refnum)))
if (!(tmp = last_input_screen->current_window))
return NULL;
if (tmp->query_nick)
return tmp->query_nick;
else if (tmp->current_channel)
return tmp->current_channel;
return NULL;
}
Window *get_window_target_by_desc(char *name)
{
Window *tmp = NULL;
unsigned long level = 0;
level = parse_lastlog_level(name, 0);
while ((traverse_all_windows(&tmp)))
{
#if 0
if (is_channel(name) && tmp->server != -1)
{
ChannelList *chan, *chan2;
chan2 = get_server_channels(tmp->server);
if ((chan = (ChannelList *)find_in_list((List **)&chan2, (char *)name, 0)))
if (chan->window && (chan->window == tmp))
return tmp;
}
else
#endif
if (tmp->query_nick && !my_stricmp(tmp->query_nick, name))
return tmp;
else if (find_in_list((List **)&tmp->nicks, (char *)who_from, 0))
return tmp;
else if (level && tmp->window_level && (tmp->window_level & level))
return tmp;
}
return NULL;
}
/*
* is_current_channel: Returns true is channel is a current channel for any
* winDow. If the delete flag is not 0, then unset channel as the current
* channel and attempt to replace it by a non-current channel or the
* current_channel of window specified by value of delete
*/
int is_current_channel(char *channel, int server, int delete)
{
Window *tmp = NULL;
int found = 0;
while ((traverse_all_windows(&tmp)))
{
if (tmp->server !=server)
continue;
if (tmp->current_channel &&
!my_stricmp(channel, tmp->current_channel))
{
found = 1;
if (delete)
{
new_free(&(tmp->current_channel));
tmp->update |= UPDATE_STATUS;
}
}
}
return (found);
}
/*
* set_current_channel_by_refnum: This sets the current channel for the current
* window. It returns the current channel as it's value. If channel is null,
* the * current channel is not changed, but simply reported by the function
* result. This treats as a special case setting the current channel to
* channel "0". This frees the current_channel for the
* output_screen->current_window, * setting it to null
*/
const char *set_current_channel_by_refnum(unsigned int refnum, char *channel)
{
Window *tmp;
char *oldc;
if ((tmp = get_window_by_refnum(refnum)) == NULL)
tmp = current_window;
oldc = tmp->current_channel;
if (!channel || (channel && !strcmp(channel, zero)))
tmp->current_channel = NULL;
else
tmp->current_channel = m_strdup(channel);
tmp->update |= UPDATE_STATUS;
/* set_channel_window(tmp, tmp->current_channel, tmp->server);*/
new_free(&oldc);
return (channel);
}
/* get_current_channel_by_refnum: returns the current channel for window refnum */
char * get_current_channel_by_refnum(unsigned int refnum)
{
Window *tmp;
if ((tmp = get_window_by_refnum(refnum)) == NULL)
tmp = current_window;
return (tmp ? tmp->current_channel : NULL);
}
char *get_refnum_by_window(const Window *w)
{
return w ? ltoa(w->refnum) : NULL;
}
int is_bound_to_window (const Window *window, const char *channel)
{
if (window->bind_channel)
{
char *p, *q;
q = p = LOCAL_COPY(window->bind_channel);
while ((p = next_in_comma_list(q, &q)))
{
if (!p || !*p) break;
if (!my_stricmp(p, channel))
return 1;
}
}
return 0;
}
Window *get_window_bound_channel (const char *channel, const int server)
{
Window *tmp = NULL;
while ((traverse_all_windows(&tmp)))
{
if ((server != -1) && (tmp->server != server))
continue;
if (tmp->bind_channel)
{
char *p, *q;
if (!channel)
return tmp;
q = p = LOCAL_COPY(tmp->bind_channel);
while ((p = next_in_comma_list(q, &q)))
{
if (!p || !*p) break;
if (!my_stricmp(p, channel))
return tmp;
}
}
}
return NULL;
}
int is_bound_anywhere (const char *channel)
{
Window *tmp = NULL;
while ((traverse_all_windows(&tmp)))
{
if (tmp->bind_channel)
{
char *p, *q;
q = p = LOCAL_COPY(tmp->bind_channel);
while ((p = next_in_comma_list(q, &q)))
{
if (!p || !*p) break;
if (!my_stricmp(p, channel))
return 1;
}
}
}
return 0;
}
extern int is_bound (const char *channel, int server)
{
Window *tmp = NULL;
while ((traverse_all_windows(&tmp)))
{
if (tmp->server == server && tmp->bind_channel)
{
char *p, *q;
q = p = LOCAL_COPY(tmp->bind_channel);
while ((p = next_in_comma_list(q, &q)))
{
if (!p || !*p) break;
if (!my_stricmp(p, channel))
return 1;
}
}
}
return 0;
}
void unbind_channel (const char *channel, int server)
{
Window *tmp = NULL;
while ((traverse_all_windows(&tmp)))
{
if (tmp->server == server && tmp->bind_channel)
{
char *p, *q, *new_bind = NULL;
if (!strchr(tmp->bind_channel, ','))
{
new_free(&tmp->bind_channel);
tmp->bind_channel = NULL;
return;
}
q = p = LOCAL_COPY(tmp->bind_channel);
while ((p = next_in_comma_list(q, &q)))
{
if (!p || !*p)
break;
if (!my_stricmp(p, channel))
continue;
m_s3cat(&new_bind, comma, p);
}
malloc_strcpy(&tmp->bind_channel, new_bind);
new_free(&new_bind);
return;
}
}
}
char *get_bound_channel (Window *window)
{
return window ? window->bind_channel : NULL;
}
/*
* get_window_server: returns the server index for the window with the given
* refnum
*/
int get_window_server(unsigned int refnum)
{
Window *tmp;
if ((tmp = get_window_by_refnum(refnum)) == NULL)
tmp = current_window;
return tmp ? tmp->server : -1;
}
/*
* set_window_server: This sets the server of the given window to server.
* If refnum is -1 then we are setting the primary server and all windows
* that are set to the current primary server are changed to server. The misc
* flag is ignored in this case. If refnum is not -1, then that window is
* set to the given server. If the misc flag is set as well, then all windows
* with the same server as renum are set to the new server as well
* if refnum == -2, then, we are setting the server group passed in the misc
* variable to the server.
*/
void set_window_server(int refnum, int server, int misc)
{
Window *tmp = NULL,
*window;
int old;
#if 0
if (refnum == -1)
{
while ((traverse_all_windows(&tmp)))
{
if (tmp->server == primary_server)
tmp->server = server;
}
window_check_servers();
primary_server = server;
}
else
#endif
{
if ((window = get_window_by_refnum(refnum)) == NULL)
window = current_window;
old = window->server;
if (misc)
{
while ((traverse_all_windows(&tmp)))
{
if (tmp->server == old)
tmp->server = server;
}
}
else
window->server = server;
window_check_servers();
}
}
/*
* window_check_servers: this checks the validity of the open servers vs the
* current window list. Every open server must have at least one window
* associated with it. If a window is associated with a server that's no
* longer open, that window's server is set to the primary server. If an
* open server has no assicatiate windows, that server is closed. If the
* primary server is no more, a new primary server is picked from the open
* servers
*/
void window_check_servers(void)
{
Window *tmp;
int i;
for (i = 0; i < server_list_size(); i++)
{
tmp = NULL;
while ((traverse_all_windows(&tmp)))
{
if (tmp->server == i)
{
if (!is_connected(tmp->server))
{
close_server(tmp->server);
tmp->last_server = tmp->server;
tmp->server = -1;
}
}
}
}
update_all_status(current_window, NULL, 0);
cursor_to_input();
}
/*
* Changes any windows that are currently using "old_server" to instead
* use "new_server".
*/
void change_window_server (int old_server, int new_server)
{
Window *tmp = NULL;
while (traverse_all_windows(&tmp))
{
if (tmp->server == old_server)
{
tmp->server = new_server;
tmp->last_server = -1;
}
}
window_check_servers();
}
/*
* set_level_by_refnum: This sets the window level given a refnum. It
* revamps the windows levels as well using revamp_window_levels()
*/
void set_level_by_refnum(unsigned int refnum, unsigned long level)
{
Window *tmp;
if ((tmp = get_window_by_refnum(refnum)) == NULL)
tmp = current_window;
tmp->window_level = level;
revamp_window_levels(tmp);
}
/*
* revamp_window_levels: Given a level setting for the current window, this
* makes sure that that level setting is unused by any other window. Thus
* only one window in the system can be set to a given level. This only
* revamps levels for windows with servers matching the given window
* it also makes sure that only one window has the level `DCC', as this is
* not dependant on a server.
*/
void revamp_window_levels(Window *window)
{
Window *tmp = NULL;
while ((traverse_all_windows(&tmp)))
{
if (tmp == window)
continue;
if (window->server == tmp->server)
tmp->window_level ^= (tmp->window_level & window->window_level);
}
}
/*
* message_to: This allows you to specify a window (by refnum) as a
* destination for messages. Used by EXEC routines quite nicely
*/
void message_to(unsigned long refnum)
{
target_window = (refnum) ? get_window_by_refnum(refnum) : NULL;
}
#if 0
/*
* save_message_from: this is used to save (for later restoration) the
* who_from variable. This comes in handy very often when a routine might
* call another routine that might change who_from.
*/
void save_message_from(char **saved_who_from, unsigned long *saved_who_level)
{
*saved_who_from = who_from;
*saved_who_level = who_level;
}
/* restore_message_from: restores a previously saved who_from variable */
void restore_message_from (char *saved_who_from, unsigned long saved_who_level)
{
who_from = saved_who_from;
who_level = saved_who_level;
}
/*
* message_from: With this you can the who_from variable and the who_level
* variable, used by the display routines to decide which window messages
* should go to.
*/
void message_from(char *who, unsigned long level)
{
static unsigned long saved_lastlog_level = LOG_ALL;
if (level == LOG_CURRENT)
set_lastlog_msg_level(saved_lastlog_level);
else
saved_lastlog_level = set_lastlog_msg_level(level);
who_from = who;
who_level = level;
}
/*
* message_from_level: Like set_lastlog_msg_level, except for message_from.
* this is needed by XECHO, because we could want to output things in moRe
* than one level.
*/
int message_from_level(unsigned long level)
{
int temp;
temp = who_level;
who_level = level;
return temp;
}
#else
/*
* save_message_from: this is used to save (for later restoration) the
* who_from variable. This is needed when a function (do_hook) is about
* to call another function (parse_line) it knows will change who_from.
* The values are saved on the stack so it will be recursive-safe.
*
* NO CHEATING when you call this function to get the value of who_from! ;-)
*/
void save_display_target (const char **saved_from, unsigned long *saved_level)
{
*saved_from = who_from;
*saved_level = who_level;
}
/* restore_message_from: restores a previously saved who_from variable */
void restore_display_target (const char *saved_from, unsigned long saved_level)
{
who_from = saved_from;
who_level = saved_level;
}
/*
* message_from: With this you can set the who_from variable and the
* who_level variable, used by the display routines to decide which
* window messages should go to.
*/
static unsigned long saved_lastlog_level = -1;
void set_display_target (const char *who, unsigned long level)
{
Window *tmp;
#ifdef NO_CHEATING
if (who)
malloc_strcpy(&who_from, who);
else
new_free(&who_from);
#else
who_from = who;
#endif
who_level = level;
saved_lastlog_level = set_lastlog_msg_level(level);
/*
* Now we try to find the window that this output level would
* be directed to. This was transplanted from add_to_screen.
*/
if (who_level == LOG_DEBUG && debugging_window)
{
target_window = debugging_window;
return;
}
/*
* LOG_CURRENT means everything goes to the current window.
*/
if (who_level == LOG_CURRENT && current_window->server == from_server)
{
target_window = current_window;
return;
}
/*
* Next priority is to honor who_from (using /window bind,
* /window channel, or /window add)
*/
if (who_from)
{
tmp = NULL;
while (traverse_all_windows(&tmp))
{
/*
* Check for /WINDOW CHANNELs that apply.
* (Any current channel will do)
*/
if ((tmp->window_level & LOG_DEBUG) == LOG_DEBUG)
continue;
if (tmp->server != from_server)
continue;
if (tmp->current_channel &&
!my_stricmp(who_from, tmp->current_channel))
{
if (tmp->server == from_server)
{
target_window = tmp;
return;
}
}
if (tmp->bind_channel &&
!my_stricmp(who_from, tmp->bind_channel))
{
if (tmp->server == from_server)
{
target_window = tmp;
return;
}
}
/*
* Check for /WINDOW QUERYs that apply.
*/
else if (tmp->query_nick &&
( (who_level == LOG_MSG)
&& !my_stricmp(who_from, tmp->query_nick)
&& from_server == tmp->server))
{
target_window = tmp;
return;
}
}
/*
* Check for /WINDOW NICKs that apply
*/
tmp = NULL;
while (traverse_all_windows(&tmp))
{
if ((tmp->window_level & LOG_DEBUG) == LOG_DEBUG)
continue;
if (tmp->nicks && from_server == tmp->server)
{
if (find_in_list((List **)&(tmp->nicks),
(char *)who_from, !USE_WILDCARDS))
{
target_window = tmp;
return;
}
}
}
/*
* We'd better check to see if this should go to a
* specific window (i dont agree with this, though)
*/
if (from_server != -1 && who_from)
{
ChannelStruct *chan;
tmp = NULL;
while ((traverse_all_windows(&tmp)))
{
if ((tmp->window_level & LOG_DEBUG) == LOG_DEBUG)
continue;
if (tmp->server != from_server)
continue;
if (!(chan = (ChannelStruct *)find_in_list((List **)&tmp->nchannels,
(char *)who_from, 0)))
continue;
if ((tmp->server == chan->server))
{
target_window = tmp;
return;
}
}
}
}
/*
* Check to see if this level should go to current window
*/
if ((current_window_level & who_level) &&
current_window->server == from_server &&
((current_window->window_level & LOG_DEBUG) != LOG_DEBUG))
{
target_window = current_window;
return;
}
/*
* Check to see if any window can claim this level
*/
tmp = NULL;
while (traverse_all_windows(&tmp))
{
if ((tmp->window_level & LOG_DEBUG) == LOG_DEBUG)
continue;
#if 0
if (!tmp->window_level)
continue;
#endif
/*
* Check for /WINDOW LEVELs that apply
*/
if (((from_server == tmp->server) || (from_server <= -1)) &&
(tmp->window_level & who_level))
{
target_window = tmp;
return;
}
}
/*
* If all else fails, if the current window is connected to the
* given server, use the current window.
*/
if ((from_server == current_window->server) &&
((current_window->window_level & LOG_DEBUG) != LOG_DEBUG))
{
target_window = current_window;
return;
}
/*
* And if that fails, look for ANY window that is bound to the
* given server (this never fails if we're connected.)
*/
tmp = NULL;
while (traverse_all_windows(&tmp))
{
if ((tmp->window_level & LOG_DEBUG) == LOG_DEBUG)
continue;
if (tmp->server == from_server)
{
target_window = tmp;
return;
}
}
/*
* No window found for a server is usually because we're
* disconnected or not yet connected.
*/
target_window = current_window;
return;
}
void reset_display_target (void)
{
set_display_target(NULL, LOG_CRAP);
}
void set_display_target_by_desc (char *desc)
{
if (!desc)
target_window = current_window;
else if (!strcmp(desc, "-1"))
return;
else if (!(target_window = get_window_by_desc(desc)))
{
say("Window [%s] does not exist", desc);
target_window = current_window;
}
}
void set_display_target_by_winref (unsigned int refnum)
{
Window *w;
if (refnum == -1)
return;
if (!(w = get_window_by_refnum(refnum)))
say("Window [%d] does not exist", refnum);
else
target_window = w;
}
#endif
/*
* message_from_level: Like set_lastlog_msg_level, except for message_from.
* this is needed by XECHO, because we could want to output things in more
* than one level.
*/
unsigned long message_from_level (unsigned long level)
{
unsigned long temp;
temp = who_level;
who_level = level;
return temp;
}
/*
* clear_window: This clears the display list for the given window, or
* current window if null is given.
*/
void clear_window(Window *window)
{
if (window->scratch_line != -1)
{
Display *curr_line;
/* Just walk every line and nuke whatever is in it */
curr_line = window->top_of_display;
while (curr_line && curr_line != window->display_ip)
{
malloc_strcpy(&curr_line->line, empty_string);
curr_line = curr_line->next;
}
}
else
{
window->top_of_display = window->display_ip;
window->ceiling_of_display = window->top_of_display;
window->cursor = 0;
window->held_displayed = 0;
if (window->miscflags & WINDOW_NOTIFIED)
window->miscflags &= ~WINDOW_NOTIFIED;
}
repaint_window(window, 0, -1);
update_window_status(window, 1);
}
/* clear_all_windows: This clears all *visible* windows */
void clear_all_windows(int unhold, int scrollback)
{
Window *tmp = NULL;
while (traverse_all_windows(&tmp))
{
if (unhold)
hold_mode(tmp, OFF, 1);
if (scrollback)
clear_scrollback(tmp);
clear_window(tmp);
}
}
/*
* clear_window_by_refnum: just like clear_window(), but it uses a refnum. If
* the refnum is invalid, the current window is cleared.
*/
void clear_window_by_refnum(unsigned int refnum)
{
Window *tmp;
if ((tmp = get_window_by_refnum(refnum)) == NULL)
tmp = current_window;
clear_window(tmp);
}
static void unclear_window (Window *window)
{
int i;
if (window->scratch_line != -1)
return;
window->top_of_display = window->display_ip;
for (i = 0; i < window->display_size; i++)
{
window->top_of_display = window->top_of_display->prev;
if (window->top_of_display == window->top_of_scrollback)
break;
}
window->ceiling_of_display = window->top_of_display;
repaint_window(window, 0, -1);
update_window_status(window, 0);
}
void unclear_all_windows (int unhold, int visible, int hidden)
{
Window *tmp = NULL;
while (traverse_all_windows(&tmp))
{
if (visible && !hidden && !tmp->visible)
continue;
if (!visible && hidden && tmp->visible)
continue;
if (unhold)
hold_mode(tmp, OFF, 1);
unclear_window(tmp);
}
}
void unclear_window_by_refnum (unsigned refnum)
{
Window *tmp;
if (!(tmp = get_window_by_refnum(refnum)))
tmp = current_window;
unclear_window(tmp);
}
/*
* set_scroll_lines: called by /SET SCROLL_LINES to check the scroll lines
* value
*/
void set_scroll_lines(Window *win, char *unused, int size)
{
if (!size)
return;
else if (size > current_window->display_size)
{
say("Maximum lines that may be scrolled is %d",
current_window->display_size);
set_int_var(SCROLL_LINES_VAR, current_window->display_size);
}
}
/*
* set_continued_lines: checks the value of CONTINUED_LINE for validity,
* altering it if its no good
*/
void set_continued_lines(Window *win, char *value, int unused)
{
if (value && ((int) strlen(value) > (current_term->TI_cols / 2)))
value[current_term->TI_cols / 2] = '\0';
}
/* current_refnum: returns the reference number for the current window */
unsigned int current_refnum (void)
{
return current_window->refnum;
}
int number_of_windows_on_screen (Window *w)
{
return w->screen->visible_windows;
}
/*
* set_lastlog_size: sets up a lastlog buffer of size given. If the lastlog
* has gotten larger than it was before, all previous lastlog entry remain.
* If it get smaller, some are deleted from the end.
*/
void set_scrollback_size (Window *w, char *unused, int size)
{
Window *window = NULL;
while (traverse_all_windows(&window))
{
if (size < window->display_size * 2)
window->display_buffer_max = window->display_size * 2;
else
window->display_buffer_max = size;
}
}
/*
* is_window_name_unique: checks the given name vs the names of all the
* windows and returns true if the given name is unique, false otherwise
*/
int is_window_name_unique(name)
char *name;
{
Window *tmp = NULL;
if (name)
{
while ((traverse_all_windows(&tmp)))
{
if (tmp->name && !my_stricmp(tmp->name, name))
return (0);
}
}
return (1);
}
char *get_nicklist_by_window (Window *win)
{
NickStruct *nick = win->nicks;
char *stuff = NULL;
for (; nick; nick = nick->next)
m_s3cat(&stuff, space, nick->nick);
if (!stuff)
return m_strdup(empty_string);
return stuff;
}
#define WIN_FORM "%-4s %*.*s %*.*s %*.*s %-9.9s %-10.10s %-5.5s%s"
static void list_a_window(Window *window, int len)
{
int cnw = get_int_var(CHANNEL_NAME_WIDTH_VAR);
if (!cnw)
cnw = 12;
say(WIN_FORM, ltoa(window->refnum),
12, 12, get_server_nickname(window->server),
len, len, window->name ? window->name : "<None>",
cnw, cnw, window->current_channel ? window->current_channel : "<None>",
window->query_nick ? window->query_nick : "<None>",
get_server_name(window->server) ? get_server_name(window->server) : "<None>",
bits_to_lastlog_level(window->window_level),
window->visible ? empty_string : " Hidden");
}
/* below is stuff used for parsing of WINDOW command */
/*
* get_window: this parses out any window (visible or not) and returns a
* pointer to it
*/
static Window * get_window(char *name, char **args)
{
char *arg;
Window *tmp;
if ((arg = next_arg(*args, args)) != NULL)
{
if (is_number(arg))
{
if ((tmp = get_window_by_refnum(my_atol(arg))) != NULL)
return tmp;
}
if ((tmp = get_window_by_name(arg)) != NULL)
return tmp;
if (!get_int_var(WINDOW_QUIET_VAR))
say("%s: No such window: %s", name, arg);
}
else
say("%s: Please specify a window refnum or name", name);
return NULL;
}
/*
* get_invisible_window: parses out an invisible window by reference number.
* Returns the pointer to the window, or null. The args can also be "LAST"
* indicating the top of the invisible window list (and thus the last window
* made invisible)
*/
static Window *get_invisible_window(char *name, char **args)
{
char *arg;
Window *tmp;
if ((arg = next_arg(*args, args)) != NULL)
{
if (my_strnicmp(arg, "LAST", strlen(arg)) == 0)
{
if (invisible_list == NULL)
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("%s: There are no hidden windows", name);
}
return invisible_list;
}
if ((tmp = get_window(name, &arg)) != NULL)
{
if (!tmp->visible)
return (tmp);
else if (!get_int_var(WINDOW_QUIET_VAR))
{
if (tmp->name)
say("%s: Window %s is not hidden!",
name, tmp->name);
else
say("%s: Window %d is not hidden!",
name, tmp->refnum);
}
}
}
else
say("%s: Please specify a window refnum or LAST", name);
return NULL;
}
/* get_number: parses out an integer number and returns it */
static int get_number(char *name, char **args, char *msg)
{
char *arg;
if ((arg = next_arg(*args, args)) != NULL)
return my_atol(arg);
else if (!get_int_var(WINDOW_QUIET_VAR))
{
if (msg)
say("%s: %s", name, msg);
else
say("%s: You must specify the number of lines", name);
}
return 0;
}
/*
* get_boolean: parses either ON, OFF, or TOGGLE and sets the var
* accordingly. Returns 0 if all went well, -1 if a bogus or missing value
* was specified
*/
static int get_boolean(char *name, char **args, int *var)
{
char *arg;
int newval;
if (((arg = next_arg(*args, args)) == NULL) || do_boolean(arg, &newval))
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("Value for %s must be ON, OFF, or TOGGLE", name);
return (-1);
}
else
{
say("Window %s is %s", name, onoff[newval]);
*var = newval;
return (0);
}
}
void set_channel_window(Window *window, char *channel, int server)
{
ChannelStruct *tmp;
if (!channel || server < 0)
return;
for (tmp = window->nchannels; tmp; tmp = tmp->next)
{
if (!my_stricmp(channel, tmp->channel) && tmp->server == server)
{
/* tmp->window = window;*/
return;
}
}
}
/*
* /WINDOW ADD nick<,nick>
* Adds a list of one or more nicknames to the current list of usupred
* targets for the current window. These are matched up with the nick
* argument for message_from().
*/
static Window *window_add (Window *window, char **args, char *usage)
{
char *ptr;
NickStruct *new;
char *arg = next_arg(*args, args);
if (!arg)
say("ADD: Add nicknames to be redirected to this window");
else while (arg)
{
if ((ptr = strchr(arg, ',')))
*ptr++ = 0;
if (!find_in_list((List **)&window->nicks, arg, !USE_WILDCARDS))
{
say("Added %s to window name list", arg);
new = (NickStruct *)new_malloc(sizeof(NickStruct));
new->nick = m_strdup(arg);
add_to_list((List **)&(window->nicks), (List *)new);
}
else
say("%s already on window name list", arg);
arg = ptr;
}
return window;
}
/*
* /WINDOW BACK
* Changes the current window pointer to the window that was most previously
* the current window. If that window is now hidden, then it is swapped with
* the current window.
*/
static Window *window_back (Window *window, char **args, char *usage)
{
Window *tmp;
tmp = get_window_by_refnum(last_input_screen->last_window_refnum);
if (!tmp)
tmp = last_input_screen->window_list;
if (tmp->visible)
{
make_window_current(tmp);
set_screens_current_window(last_input_screen, tmp);
}
else
{
swap_window(window, tmp);
reset_display_target();
}
return window;
}
/*
* /WINDOW BALANCE
* Causes all of the windows on the current screen to be adjusted so that
* the largest window on the screen is no more than one line larger than
* the smallest window on the screen.
*/
static Window *window_balance (Window *window, char **args, char *usage)
{
if (window->screen)
rebalance_windows(window->screen);
else
yell("cannot rebalance invisible windows!");
return window;
}
/*
* /WINDOW BEEP_ALWAYS ON|OFF
* Indicates that when this window is HIDDEN (sorry, thats not what it seems
* like it should do, but that is what it does), beeps to this window should
* not be suppressed like they normally are for hidden windows. The beep
* occurs EVEN IF /set beep is OFF.
*/
static Window *window_beep_always (Window *window, char **args, char *usage)
{
if (get_boolean("BEEP_ALWAYS", args, &window->beep_always))
return NULL;
return window;
}
/*
* /WINDOW BIND <#channel>
* Indicates that the window should be "bound" to the specified channel.
* "binding" a channel to a window means that the channel will always
* belong to this window, no matter what. For example, if a channel is
* bound to a window, you can do a /join #channel in any window, and it
* will always "join" in this window. This is especially useful when
* you are disconnected from a server, because when you reconnect, the client
* often loses track of which channel went to which window. Binding your
* channels gives the client a hint where channels belong.
*
* You can rebind a channel to a new window, even after it has already
* been bound elsewhere.
*/
static Window *window_bind (Window *window, char **args, char *usage)
{
char *arg;
Window *w = NULL;
ChannelStruct *ch = NULL;
if ((arg = next_arg(*args, args)))
{
/*
* If its already bound, no point in continuing.
*/
if (window->bind_channel && is_bound_to_window(window, arg))
{
say("Window is already bound to channel %s", arg);
return window;
}
/*
* So we know this window doesnt have a current channel.
* So we have to find the window where it IS the current
* channel (if it is at all)
*/
while (traverse_all_windows(&w))
{
/*
* If we have found a window where this channel
* is currently bound, then we unbind it from
* that oTher window and bind it here.
*/
if ((w->server == window->server) &&
is_bound_to_window(w, arg))
{
char *p, *q, *new_bind = NULL;
q = p = LOCAL_COPY(w->bind_channel);
while ((p = next_in_comma_list(q, &q)))
{
if (!p || !*p)
break;
if (!my_stricmp(p, arg))
continue;
m_s3cat(&new_bind, comma, p);
}
malloc_strcpy(&w->bind_channel, new_bind);
if (w->current_channel && !my_stricmp(w->current_channel, arg))
unset_window_current_channel(w);
ch = (ChannelStruct *)remove_from_list((List **)&w->nchannels, arg);
add_to_list((List **)&window->nchannels, (List *)ch);
break;
}
}
/*
* Now we mark this channel as being bound here.
* and as being our current channel.
*/
m_s3cat(&window->bind_channel, comma, arg);
say("Window is bound to channel %s", arg);
if (find_in_list((List **)&window->nchannels, arg, 0))
{
set_current_channel_by_refnum(window->refnum, arg);
say("Current channel for window now %s", arg);
}
}
else if ((arg = get_bound_channel(window)))
say("Window is bound to channel %s", arg);
else
say("Window is not bound to any channel");
return window;
}
/*
* /WINDOW CHANNEL <#channel>
* Directs the client to make a specified channel the current channel for
* the window -- it will JOIN the channel if you are not already on it.
* If the channel you wish to activate is bound to a different window, you
* will be notified. If you are already on the channel in another window,
* then the channel's window will be switched. If you do not specify a
* channel, or if you specify the channel "0", then the window will drop its
* connection to whatever channel it is in.
*/
Window *window_channel (Window *window, char **args, char *usage)
{
char *chan, *ch;
Window *tmp = NULL;
#if 0
if (window->server < 0)
{
say("This window is not connected to a server");
return NULL;
}
#endif
if (!(chan = next_arg(*args, args)))
return window;
while ((ch = next_in_comma_list(chan, &chan)))
{
int doit = 1;
if (!ch || !*ch)
break;
doit = 1;
while (traverse_all_windows(&tmp))
{
if (tmp->server != from_server)
continue;
if (find_in_list((List **)&tmp->nchannels, ch, 0))
{
doit = 0;
break;
}
}
if (doit)
{
add_waiting_channel(window, ch);
if (get_server_ircmode(window->server))
{
int ofs = from_server;
from_server = window->server;
send_to_server("JOIN %s", ch);
from_server = ofs;
}
else
send_ncommand(CMDS_JOIN, "%s", ch);
}
}
return window;
}
/*
* /WINDOW DESCRIBE
* Directs the client to tell you a bit about the current window.
* This is the 'default' argument to the /window command.
*/
static Window *window_describe (Window *window, char **args, char *usage)
{
if (window->name)
say("Window %s (%u)", window->name, window->refnum);
else
say("Window %u", window->refnum);
say("\tServer: [%d] %s",
window->server,
window->server > -1 ?
get_server_name(window->server) : "<None>");
say("\tScreen: %p", window->screen);
say("\tGeometry Info: [%d %d %d %d %d %d]",
window->top, window->bottom,
window->held_displayed, window->display_size,
window->cursor, window->distance_from_display);
say("\tCO, LI are [%d %d]", current_term->TI_cols, current_term->TI_lines);
say("\tCurrent channel: %s",
window->current_channel ?
window->current_channel : "<None>");
if (window->bind_channel)
say("\tBound channel: %s",
window->bind_channel);
say("\tQuery User: %s",
window->query_nick ?
window->query_nick : "<None>");
say("\tPrompt: %s",
window->prompt ?
window->prompt : "<None>");
say("\tSecond status line is %s", onoff[window->status.double_status]);
say("\tLogging is %s", onoff[window->log]);
if (window->logfile)
say("\tLogfile is %s", window->logfile);
else
say("\tNo logfile given");
say("\tNotification is %s",
onoff[window->miscflags & WINDOW_NOTIFY]);
say("\tHold mode is %s", onoff[window->hold_mode]);
say("\tWindow level is %s",
bits_to_lastlog_level(window->window_level));
say("\tLastlog level is %s",
bits_to_lastlog_level(window->lastlog_level));
say("\tNotify level is %s",
bits_to_lastlog_level(window->notify_level));
if (window->nicks)
{
NickStruct *tmp;
say("\tName list:");
for (tmp = window->nicks; tmp; tmp = tmp->next)
say("\t %s", tmp->nick);
}
return window;
}
/*
* /WINDOW DISCON
* This disassociates a window with all servers.
*/
Window *window_discon (Window *window, char **args, char *usage)
{
if (window->server != -1)
server_disconnect(window, NULL);
window->server = -1;
return window;
}
/*
* /WINDOW DOUBLE ON|OFF
* This directs the client to enable or disable the supplimentary status bar.
* When the "double status bar" is enabled, the status formats are taken from
* /set STATUS_FORMAT1 or STATUS_FORMAT2. When it is disabled, the format is
* taken from /set STATUS_FORMAT.
*/
static Window *window_double (Window *window, char **args, char *usage)
{
int current = window->status.double_status;
if (window->status.status_lines)
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("Split window must be off");
return window;
}
if (get_boolean("DOUBLE", args, &window->status.double_status))
return NULL;
window->display_size += current - window->status.double_status;
recalculate_window_positions(window->screen);
redraw_all_windows();
build_status(window, NULL, 0);
return window;
}
/*
* alias wc {^window new double on split on hide_others}
*/
static Window *window_split (Window *window, char **args, char *usage)
{
int current = window->status.status_lines;
if (window->status.double_status)
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("Double status must be off");
return window;
}
if (get_boolean("SPLIT", args, &window->status.status_lines))
return NULL;
#if 0
for (tmp = screen_list->window_list; tmp; tmp = tmp->next)
{
if (tmp->status.status_lines && booya)
{
if (!get_int_var(WINDOW_QUIET_VAR))
say("Already a split window");
return window;
}
else if (tmp->status.status_lines && !booya)
window = tmp;
}
#endif
window->display_size += current - window->status.status_lines;
recalculate_window_positions(window->screen);
recalculate_windows(window->screen);
update_all_windows();
build_status (window, NULL, 0);
return window;
}
/*
* WINDOW ECHO <text>
*
* Text must either be surrounded with double-quotes (")'s or it is assumed
* to terminate at the end of the argument list. This sends the given text
* to the current window.
*/
static Window *window_echo (Window *window, char **args, char *usage)
{
extern void add_to_window (Window *, const unsigned char *); /* XXXXX */
const char *to_echo;
if (**args == '"')
to_echo = new_next_arg(*args, args);
else
to_echo = *args, *args = NULL;
add_to_window(window, (const unsigned char *)to_echo);
return window;
}
/*
* /WINDOW FIXED (ON|OFF)
*
* When this is ON, then this window will never be used as the implicit
* partner for a window resize. That is to say, if you /window grow another
* window, this window will not be considered for the corresponding shrink.
* You may /window grow a fixed window, but if you do not have other nonfixed
* windows, the grow will fail.
*/
static Window *window_fixed (Window *window, char **args, char *usage)
{
if (get_boolean("FIXED", args, &window->absolute_size))
return NULL;
return window;
}
/*
* /WINDOW GOTO refnum
* This switches the current window selection to the window as specified
* by the numbered refnum.
*/
static Window *window_goto (Window *window, char **args, char *usage)
{
goto_window(window->screen, get_number("GOTO", args, NULL));
from_server = get_window_server(0);
return current_window;
}
/*
* /WINDOW GROW lines
* This directs the client to expand the specified window by the specified
* number of lines. The number of lines should be a positive integer, and
* the window's growth must noT cause another window to be smaller than
* the minimum of 3 lines.
*/
static Window *window_grow (Window *window, char **args, char *usage)
{
resize_window(RESIZE_REL, window, get_number("GROW", args, NULL));
return window;
}
/*
* /WINDOW HIDE
* This directs the client to remove the specified window from the current
* (visible) screen and place the window on the client's invisible list.
* A hidden window has no "screen", and so can not be seen, and does not
* have a size. It can be unhidden onto any screen.
*/
static Window *window_hide (Window *window, char **args, char *usage)
{
hide_window(window);
return current_window;
}
/*
* /WINDOW HIDE_OTHERS
* This directs the client to place *all* windows on the current screen,
* except for the current window, onto the invisible list.
*/
static Window *window_hide_others (Window *window, char **args, char *usage)
{
Window *tmp, *next;
if (window->screen)
tmp = window->screen->window_list;
else
tmp = invisible_list;
while (tmp)
{
next = tmp->next;
if (tmp != window)
hide_window(tmp);
tmp = next;
}
return window;
}
/*
* /WINDOW HOLD_INTERVAL
* This determines how frequently the status bar should update the "HELD"
* value when you are in holding mode. The default is 10, so that your
* status bar isn't constantly flickering every time a new line comes in.
* But if you want better responsiveness, this is the place to change it.
*/
static Window *window_hold_interval (Window *window, char **args, char *usage)
{
char *arg = next_arg(*args, args);
if (arg)
{
int size = my_atol(arg);
if (size <= 0)
{
say("Hold interval must be a positive value!");
return window;
}
window->hold_interval = size;
}
say("Window hold interval notification is %d", window->hold_interval);
return window;
}
/*
* /WINDOW HOLD_MODE
* This arranges for the window to "hold" any output bound for it once
* a full page of output has been completed. Setting the global value of
* HOLD_MODE is truly bogus and should be changed. XXXX
*/
static Window *window_hold_mode (Window *window, char **args, char *usage)
{
if (get_boolean("HOLD_MODE", args, &window->hold_mode))
return NULL;
set_int_var(HOLD_MODE_VAR, window->hold_mode);
return window;
}
/*
* /WINDOW KILL
* This arranges for the current window to be destroyed. Once a window
* is killed, it cannot be recovered. Because every server must have at
* least one window "connected" to it, if you kill the last window for a
* server, the client will drop your connection to that server automatically.
*/
static Window *window_kill (Window *window, char **args, char *usage)
{
delete_window(window);
redraw_all_windows();
return current_window;
}
/*
* /WINDOW KILL_OTHERS
* This arranges for all windows on the current screen, other than the
* current window to be destroyed. Obviously, the current window will be
* the only window left on the screen. Connections to servers other than
* the server for the current window will be implicitly closed.
*/
static Window *window_kill_others (Window *window, char **args, char *usage)
{
Window *tmp, *next;
if (window->screen)
tmp = window->screen->window_list;
else
tmp = invisible_list;
while (tmp)
{
next = tmp->next;
if (tmp != window)
delete_window(tmp);
tmp = next;
}
return window;
}
/*
* /WINDOW KILLSWAP
* This arranges for the current window to be replaced by the last window
* to be hidden, and also destroys the current window.
*/
static Window *window_killswap (Window *window, char **args, char *usage)
{
if (invisible_list)
{
swap_window(window, invisible_list);
delete_window(window);
}
else
say("There are no hidden windows!");
return current_window;
}
/*
* /WINDOW LAST
* This changes the current window focus to the window that was most recently
* the current window *but only if that window is still visible*. If the
* window is no longer visible (having been HIDDEN), then the next window
* following the current window will be made the current window.
*/
static Window *window_last (Window *window, char **args, char *usage)
{
set_screens_current_window(window->screen, NULL);
return current_window;
}
/*
* /WINDOW LASTLOG <size>
* This changes the size of the window's lastlog buffer. The default value
* foR a window's lastlog is the value of /set LASTLOG, but each window may
* be independantly tweaked with this command.
*/
static Window *window_lastlog (Window *window, char **args, char *usage)
{
char *arg = next_arg(*args, args);
if (arg)
{
int size = my_atol(arg);
if (window->lastlog_size > size)
{
int i, diff;
diff = window->lastlog_size - size;
for (i = 0; i < diff; i++)
remove_from_lastlog(window);
}
window->lastlog_max = size;
}
say("Lastlog size is %d", window->lastlog_max);
return window;
}
/*
* /WINDOW LASTLOG_LEVEL <level-description>
* This changes the types of lines that will be placed into this window's
* lastlog. It is useful to note that the window's lastlog will contain
* a subset (possibly a complete subset) of the lines that have appeared
* in the window. This setting allows you to control which lines are
* "thrown away" by the window.
*/
static Window *window_lastlog_level (Window *window, char **args, char *usage)
{
char *arg = next_arg(*args, args);;
if (arg)
window->lastlog_level = parse_lastlog_level(arg, 1);
say("Lastlog level is %s", bits_to_lastlog_level(window->lastlog_level));
return window;
}
/*
* /WINDOW LEVEL <level-description>
* This changes the types of output that will appear in the specified window.
* Note that for the given set of windows connected to a server, each level
* may only appear once in that set. When you add a level to a given window,
* then it will be removed from whatever window currently holds it. The
* exception to this is the "DCC" level, which may only be set to one window
* for the entire client.
*/
static Window *window_level (Window *window, char **args, char *usage)
{
char *arg;
int add = 0;
int newlevel = 0;
if ((arg = next_arg(*args, args)))
{
if (*arg == '+')
add = 1, arg++;
else if (*arg == '-')
add = -1, arg++;
newlevel = parse_lastlog_level(arg, 1);
if (add == 1)
window->window_level |= newlevel;
else if (add == 0)
window->window_level = newlevel;
else if (add == -1)
window->window_level &= ~newlevel;
revamp_window_levels(window);
}
say("Window level is %s", bits_to_lastlog_level(window->window_level));
return window;
}
/*
* /WINDOW LIST
* This lists all of the windows known to the client, and a breif summary
* of their current state.
*/
Window *window_list (Window *window, char **args, char *usage)
{
Window *tmp = NULL;
int len = 6;
int cnw = get_int_var(CHANNEL_NAME_WIDTH_VAR);
while ((traverse_all_windows(&tmp)))
{
if (tmp->name && (strlen(tmp->name) > len))
len = strlen(tmp->name);
}
say(WIN_FORM, "Ref",
12, 12, "Nick",
len, len, "Name",
cnw, cnw, "Channel",
"Query",
"Server",
"Level",
empty_string);
tmp = NULL;
while ((traverse_all_windows(&tmp)))
list_a_window(tmp, len);
return window;
}
/*
* /WINDOW LOG ON|OFF
* This sets the current state of the logfile for the given window. When the
* logfile is on, then any lines that appear on the window are written to the
* logfile 'as-is'. The name of the logfile can be controlled with
* /WINDOW LOGFILE. The default logfile name is <windowname>.<target|refnum>
*/
static Window *window_log (Window *window, char **args, char *usage)
{
char *logfile;
int add_ext = 1;
char buffer[BIG_BUFFER_SIZE + 1];
if (get_boolean("LOG", args, &window->log))
return NULL;
if ((logfile = window->logfile))
add_ext = 0;
else if (!(logfile = get_string_var(LOGFILE_VAR)))
logfile = empty_string;
strmcpy(buffer, logfile, BIG_BUFFER_SIZE);
if (add_ext)
{
char *title = empty_string;
strmcat(buffer, ".", BIG_BUFFER_SIZE);
if ((title = window->current_channel))
strmcat(buffer, title, BIG_BUFFER_SIZE);
else if ((title = window->query_nick))
strmcat(buffer, title, BIG_BUFFER_SIZE);
else
{
strmcat(buffer, "Window_", BIG_BUFFER_SIZE);
strmcat(buffer, ltoa(window->refnum), BIG_BUFFER_SIZE);
}
}
strip_chars(buffer, "|\\:", '-');
do_log(window->log, buffer, &window->log_fp);
if (!window->log_fp)
window->log = 0;
return window;
}
/*
* /WINDOW LOGFILE <filename>
* This sets the current value of the log filename for the given window.
* When you activate the log (with /WINDOW LOG ON), then any output to the
* window also be written to the filename specified.
*/
static Window *window_logfile (Window *window, char **args, char *usage)
{
char *arg = next_arg(*args, args);
if (arg)
{
malloc_strcpy(&window->logfile, arg);
say("Window LOGFILE set to %s", arg);
}
else if (window->logfile)
say("Window LOGFILE is %s", window->logfile);
else
say("Window LOGFILE is not set.");
return window;
}
static Window *window_move (Window *window, char **args, char *usage)
{
move_window(window, get_number("MOVE", args, NULL));
return window;
}
static Window *window_name (Window *window, char **args, char *usage)
{
char *arg;
if ((arg = next_arg(*args, args)))
{
if (!strcmp(arg, "-"))
new_free(&window->name);
else if (window->name && !my_stricmp(window->name, arg))
return window;
else if (is_window_name_unique(arg))
{
malloc_strcpy(&window->name, arg);
window->update |= UPDATE_STATUS;
}
else
say("%s is not unique!", arg);
}
else
say("You must specify a name for the window!");
return window;
}
static Window *window_new (Window *window, char **args, char *usage)
{
Window *tmp;
if ((tmp = new_window(window->screen)))
window = tmp;
return window;
}
static Window *window_new_hide (Window *window, char **args, char *usage)
{
new_window(NULL);
return window;
}
static Window *window_next (Window *window, char **args, char *usage)
{
Window *tmp;
Window *next = NULL;
Window *smallest = NULL;
if (!invisible_list)
{
say("There are no hidden windows");
return NULL;
}
smallest = window;
for (tmp = invisible_list; tmp; tmp = tmp->next)
{
if (tmp->refnum < smallest->refnum)
smallest = tmp;
if ((tmp->refnum > window->refnum)
&& (!next || (tmp->refnum < next->refnum)))
next = tmp;
}
if (!next)
next = smallest;
swap_window(window, next);
reset_display_target();
return current_window;
}
static Window *window_noserv (Window *window, char **args, char *usage)
{
window->server = -1;
return window;
}
static Window *window_notify (Window *window, char **args, char *usage)
{
window->miscflags ^= WINDOW_NOTIFY;
say("Notification when hidden set to %s",
window->miscflags & WINDOW_NOTIFY ? on : off);
return window;
}
static Window *window_notify_level (Window *window, char **args, char *usage)
{
char *arg;
if ((arg = next_arg(*args, args)))
window->notify_level = parse_lastlog_level(arg, 1);
say("Window notify level is %s", bits_to_lastlog_level(window->notify_level));
return window;
}
static Window *window_number (Window *window, char **args, char *usage)
{
Window *tmp;
char *arg;
int i;
if ((arg = next_arg(*args, args)))
{
if ((i = my_atol(arg)) > 0)
{
if ((tmp = get_window_by_refnum(i)))
tmp->refnum = window->refnum;
window->refnum = i;
}
else
say("Window number must be greater than 0");
}
else
say("Window number missing");
return window;
}
/*
* /WINDOW POP
* This changes the current window focus to the most recently /WINDOW PUSHed
* window that still exists. If the window is hidden, then it will be made
* visible. Any windows that are found along the way that have been since
* KILLed will be ignored.
*/
static Window *window_pop (Window *window, char **args, char *usage)
{
int refnum;
WindowStack *tmp;
Window *win = NULL;
while (window->screen->window_stack)
{
refnum = window->screen->window_stack->refnum;
tmp = window->screen->window_stack->next;
new_free(&window->screen->window_stack);
window->screen->window_stack = tmp;
win = get_window_by_refnum(refnum);
if (!win)
continue;
if (win->visible)
set_screens_current_window(win->screen, win);
else
show_window(win);
}
if (!window->screen->window_stack && !win)
say("The window stack is empty!");
return win;
}
static Window *window_previous (Window *window, char **args, char *usage)
{
Window *tmp;
Window *previous = NULL, *largest;
if (!invisible_list)
{
say("There are no hidden windows");
return NULL;
}
largest = window;
for (tmp = invisible_list; tmp; tmp = tmp->next)
{
if (tmp->refnum > largest->refnum)
largest = tmp;
if ((tmp->refnum < window->refnum)
&& (!previous || tmp->refnum > previous->refnum))
previous = tmp;
}
if (!previous)
previous = largest;
swap_window(window, previous);
reset_display_target();
return current_window;
}
static Window *window_prompt (Window *window, char **args, char *usage)
{
char *arg;
if ((arg = next_arg(*args, args)))
{
malloc_strcpy(&window->prompt, arg);
window->update |= UPDATE_STATUS;
}
else
say("You must specify a prompt for the window!");
return window;
}
static Window *window_push (Window *window, char **args, char *usage)
{
WindowStack *new;
new = (WindowStack *) new_malloc(sizeof(WindowStack));
new->refnum = window->refnum;
new->next = window->screen->window_stack;
window->screen->window_stack = new;
return window;
}
Window *window_query (Window *window, char **args, char *usage)
{
char *nick = NULL;
if ((nick = window->query_nick))
{
say("Ending conversation with %s", query_nick());
window->update |= UPDATE_STATUS;
#if 0
while ((ptr = next_in_comma_list(nick, &nick)))
{
if (!ptr || !*ptr)
break;
if ((tmp = (NickStruct *)remove_from_list(
(List **)&window->nicks, ptr)))
{
new_free(&tmp->nick);
new_free((char **)&tmp);
}
}
#endif
new_free(&window->query_nick);
}
if ((nick = next_arg(*args, args)))
{
if (!strcmp(nick, "*") && !(nick = get_current_channel_by_refnum(0)))
{
say("You are not on a channel");
}
else if (*nick == '%')
{
if (!is_valid_process(nick))
nick = NULL;
}
if (!nick)
return window;
/*
* Create the new query list
*/
say("Starting conversation with %s", nick);
malloc_strcpy(&window->query_nick, nick);
window->update |= UPDATE_STATUS;
#if 0
ptr = nick;
while ((ptr = next_in_comma_list(nick, &nick)))
{
if (!ptr || !*ptr)
break;
tmp = (NickStruct *) new_malloc(sizeof(NickStruct));
tmp->nick = m_strdup(ptr);
add_to_list((List **)&window->nicks,(List *)tmp);
}
#endif
}
update_input(UPDATE_ALL);
return window;
}
static Window *window_refresh (Window *window, char **args, char *usage)
{
int oiwc = in_window_command;
in_window_command = 0;
update_all_windows();
update_all_status(window, NULL, 0);
in_window_command = oiwc;
return window;
}
static Window *window_refnum (Window *window, char **args, char *usage)
{
Window *tmp;
if ((tmp = get_window("REFNUM", args)))
{
window = tmp;
make_window_current(tmp);
if (tmp->visible)
{
set_screens_current_window(tmp->screen, tmp);
window = tmp;
}
}
else
{
say("No such window!");
window = NULL;
}
return window;
}
static Window *window_remove (Window *window, char **args, char *usage)
{
char *arg;
if ((arg = next_arg(*args, args)))
{
char *ptr;
NickStruct *new;
while (arg)
{
if ((ptr = strchr(arg, ',')) != NULL)
*ptr++ = 0;
if ((new = (NickStruct *)remove_from_list((List **)&(window->nicks), arg)))
{
say("Removed %s from window name list", new->nick);
new_free(&new->nick);
new_free((char **)&new);
}
else
say("%s is not on the list for this window!", arg);
arg = ptr;
}
}
else
say("REMOVE: Do something! Geez!");
return window;
}
BUILT_IN_WINDOW(window_server)
{
char *arg;
int irc_mode = 0;
int plus = 0;
Window *tmp = NULL;
if ((arg = next_arg(*args, args)))
{
int i = -1;
int serv;
int create = 0;
if (!my_stricmp(arg, "-save"))
{
save_servers();
return window;
}
if (*arg == '+' || *arg == '/' || *arg == '-')
{
if (*arg == '+')
plus = 1;
else if (*arg == '-')
plus = -1;
arg++;
if (!my_strnicmp(arg, "add", 2))
{
if ((arg = next_arg(*args, args)))
find_server_refnum(arg, args);
return window;
}
else if (!my_strnicmp(arg, "delete", 2))
{
i = -1;
if ((arg = next_arg(*args, args)))
{
if ((i = find_server_refnum(arg, args)) > -1)
remove_from_server_list(i);
}
return window;
}
else if (!my_strnicmp(arg, "create", 2))
{
create = 1;
arg = next_arg(*args, args);
}
else if (!my_strnicmp(arg, "irc", 3))
{
irc_mode = 1;
arg = next_arg(*args, args);
}
else if (plus == 1)
{
i = window->server+1;
if (i >= server_list_size())
{
for (i = 0; i < server_list_size(); i++)
{
if ((get_server_ircmode(window->server) &&
get_server_ircmode(i)) ||
(!get_server_ircmode(window->server) &&
!get_server_ircmode(i)))
break;
}
}
}
else if (plus == -1)
{
i = window->server-1;
if (i < 0)
{
for (i = server_list_size()-1; i >= 0; i--)
{
if ((get_server_ircmode(window->server) &&
get_server_ircmode(i)) ||
(!get_server_ircmode(window->server) &&
!get_server_ircmode(i)))
break;
}
}
}
else
return window;
}
if (!arg && !plus)
return window;
if (window->server != -1)
{
int serv_count = 0;
while (traverse_all_windows(&tmp))
{
if (window->server == tmp->server)
serv_count++;
}
if (serv_count == 1)
close_server(window->server);
window->last_server = window->server;
window->server = -1;
}
if (i == -1)
i = find_server_refnum(arg, args);
if (i > -1)
{
window->server = -1;
from_server = i;
if (irc_mode)
{
if ((serv = connect_to_irc_server(i)) > -1)
{
int old_serv = window->last_server;
window->server = i;
window->last_server = -1;
login_to_ircserver(i);
tmp = NULL;
while (traverse_all_windows(&tmp))
{
if (window->server == -1 && window->last_server == old_serv)
{
window->server = i;
window->last_server = -1;
}
}
}
}
else
{
if ((serv = connect_to_server_by_refnum(i, -1, create)) > -1)
{
int old_serv = window->last_server;
window->server = i;
window->last_server = -1;
tmp = NULL;
while (traverse_all_windows(&tmp))
{
if (window->server == -1 && window->last_server == old_serv)
{
window->server = i;
window->last_server = -1;
}
}
}
}
}
}
else
display_server_list();
return window;
}
static Window *window_show (Window *window, char **args, char *usage)
{
Window *tmp;
if ((tmp = get_window("SHOW", args)))
{
show_window(tmp);
window = window->screen->current_window;
update_input(UPDATE_ALL);
}
return window;
}
static Window *window_scratch (Window *window, char **args, char *usage)
{
int scratch = 0;
if (get_boolean("SCRATCH", args, &scratch))
return NULL;
if (scratch == 1)
window->scratch_line = 0;
else
{
window->scratch_line = -1;
window->top_of_display = window->display_ip;
window->update |= REDRAW_DISPLAY_FULL | REDRAW_STATUS;
}
return window;
}
Window *window_scroll (Window *window, char **args, char *usage)
{
int scroll = 0;
if (get_boolean("SCROLL", args, &scroll))
return NULL;
if (scroll == 1 && window->scratch_line == -1)
return window;
if (scroll == 0 && window->scratch_line == 0)
return window;
if (scroll == 1)
{
window->scratch_line = -1;
window->top_of_display = window->display_ip;
window->update |= REDRAW_DISPLAY_FULL | REDRAW_STATUS;
}
else
{
window->scratch_line = 0;
window->noscroll = 1;
}
return window;
}
static Window *window_scrollback (Window *window, char **args, char *usage)
{
int val = get_number("SCROLLBACK", args, NULL);
if (!val)
return NULL;
if (val < window->display_size * 2)
window->display_buffer_max = window->display_size * 2;
else
window->display_buffer_max = val;
say("Window scrollback size set to %d", window->display_buffer_max);
return window;
}
static Window *window_skip (Window *window, char **args, char *usage)
{
if (get_boolean("SKIP", args, &window->skip))
return NULL;
return window;
}
static Window *window_show_all (Window *window, char **args, char *usage)
{
while (invisible_list)
show_window(invisible_list);
return window;
}
static Window *window_shrink (Window *window, char **args, char *usage)
{
resize_window(RESIZE_REL, window, -get_number("SHRINK", args, NULL));
return window;
}
static Window *window_size (Window *window, char **args, char *usage)
{
char * ptr = *args;
int number;
number = parse_number(args);
if (ptr == *args)
say("Window size is %d", window->display_size);
else
resize_window(RESIZE_ABS, window, number);
return window;
}
static Window *window_status_format1 (Window *window, char **args, char *usage)
{
char *arg;
arg = new_next_arg(*args, args);
if (arg && *arg)
malloc_strcpy(&window->status.line[0].raw, arg);
else
new_free(&window->status.line[0].raw);
window->update |= REDRAW_STATUS;
rebuild_a_status(window);
return window;
}
static Window *window_status_format2 (Window *window, char **args, char *usage)
{
char *arg;
arg = new_next_arg(*args, args);
if (arg && *arg)
malloc_strcpy(&window->status.line[1].raw, arg);
else
new_free(&window->status.line[1].raw);
window->update |= REDRAW_STATUS;
rebuild_a_status(window);
return window;
}
static Window *window_status_special (Window *window, char **args, char *usage)
{
char *arg;
arg = new_next_arg(*args, args);
if (arg && *arg)
malloc_strcpy(&window->status.special, arg);
else
new_free(&window->status.special);
window->update |= REDRAW_STATUS;
return window;
}
static Window *window_stack (Window *window, char **args, char *usage)
{
WindowStack *last, *tmp, *crap;
Window *win = NULL;
int len = 4;
while ((traverse_all_windows(&win)))
{
if (win->name && (strlen(win->name) > len))
len = strlen(win->name);
}
say("Window stack:");
last = NULL;
tmp = window->screen->window_stack;
while (tmp)
{
if ((win = get_window_by_refnum(tmp->refnum)) != NULL)
{
list_a_window(win, len);
last = tmp;
tmp = tmp->next;
}
else
{
crap = tmp->next;
new_free((char **)&tmp);
if (last)
last->next = crap;
else
window->screen->window_stack = crap;
tmp = crap;
}
}
return window;
}
static Window *window_swap (Window *window, char **args, char *usage)
{
Window *tmp;
if ((tmp = get_invisible_window("SWAP", args)))
swap_window(window, tmp);
return current_window;
}
static Window *window_unbind (Window *window, char **args, char *usage)
{
char *arg;
if ((arg = next_arg(*args, args)))
{
if (is_bound(arg, from_server))
{
say("Channel %s is no longer bound", arg);
unbind_channel(arg, from_server);
}
else
say("Channel %s is not bound", arg);
}
else
{
say("Channel %s is no longer bound", window->bind_channel);
new_free(&window->bind_channel);
}
return window;
}
static Window *window_update (Window *window, char **args, char *usage)
{
update_window_status_all();
return window;
}
static Window *window_help (Window *, char **, char *);
static window_ops options [] = {
{ "ADD", window_add, "[nick|#channel|nick1,nick2,...]\n- Adds [nick|#channel|nick1,nick2,...] to the nicks to display in a window" },
{ "BACK", window_back, "\n- Moves you back one window" },
{ "BALANCE", window_balance, "\n- Balances the displayed windows" },
{ "BEEP_ALWAYS", window_beep_always, "[on|off|toggle]\n- Should this window beep always on/off/toggle" },
{ "BIND", window_bind, "[#channel]\n- Binds a channel to a window" },
{ "CHANNEL", window_channel, "[#channel|#chan1,#chan2,...]\n- Attempts to join a channel in current window" },
{ "DESCRIBE", window_describe, "[text]\n- Displays useful information about the current window" },
{ "DISCON", window_discon, "Disconnects window from a server" },
{ "DOUBLE", window_double, "[on|off|toggle]\n- Turns double status bar on/off/toggle" },
{ "ECHO", window_echo, "[text]\n- echo [text] which is in quotes to a window" },
{ "FIXED", window_fixed, "[on|off|toggle]\n- Turns fixed window sizing on/off/toggle" },
{ "GOTO", window_goto, "[refnum]\n- Go's to a N'th window" },
{ "GROW", window_grow, "[number]\n- Grows the current window by # of lines" },
{ "HELP", window_help, "- All of this commands work on the current window" },
{ "HIDE", window_hide, "\n- Hides the current window" },
{ "HIDE_OTHERS", window_hide_others, "\n- Hides all windows except the current one" },
{ "HOLD_INTERVAL", window_hold_interval, "[number]\n- Sets the interval at which windows are notified of held lines" },
{ "HOLD_MODE", window_hold_mode, "[on|off|toggle]\n- Sets the current window's hold mode status" },
{ "KILL", window_kill, "\n- Kills the current window" },
{ "KILL_OTHERS", window_kill_others, "\n- Kills all visible windows except the current one" },
{ "KILLSWAP", window_killswap, "\n- Swaps the current window with the last one hidden and kills the swapped out window" },
{ "LAST", window_last, "\n- Places you in the last window you were in" },
{ "LASTLOG", window_lastlog, "[number]\n- Sets this windows lastlog size to #" },
{ "LASTLOG_LEVEL", window_lastlog_level, "[level]\n- Sets the current windows lastlog level to [levels]" },
{ "LEVEL", window_level, "[level]\n- Sets the window's level to [levels]" },
{ "LIST", window_list, "\n- Displays a list of windows" },
{ "LOG", window_log, "[on|off|toggle]\n- Turns window logging on/off/toggle" },
{ "LOGFILE", window_logfile, "[filename]\n- Sets the filename for the current windows logfile" },
{ "MOVE", window_move, "[number]\n- Moves the current window on the display [number] of times" },
{ "NAME", window_name, "[text]\n- Sets the name for the current window" },
{ "NEW", window_new, "\n- Creates a new window" },
{ "NEW_HIDE", window_new_hide, "\n- Creates a new window" },
{ "NEXT", window_next, "\n- Sets the current window to the next numbered window" },
{ "NOSERV", window_noserv, "\n- turns the server off for this window" },
{ "NOTIFY", window_notify, "[on|off|toggle]\n- Turns notification on/off/toggle for the current window." },
{ "NOTIFY_LEVEL", window_notify_level, "[level]\n- Set's current window notification level to [level]" },
{ "NUMBER", window_number, "[number]\n- Set's the current windows refnum to #" },
{ "POP", window_pop, "\n- Pops the top window off the window stack. if hidden it's made visible" },
{ "PREVIOUS", window_previous, "\n- Sets the current window to the previous numbered windows" },
{ "PROMPT", window_prompt, "[text]\n- Sets the current input prompt to [text]" },
{ "PUSH", window_push, "[refnum]\n- Places the current window or specified window on the window stack" },
{ "QUERY", window_query, "Adds/remove query for current window" },
{ "REFNUM", window_refnum, "[refnum]\n- Changes the current window to [refnum]" },
{ "REFRESH", window_refresh, "refreshes the current window" },
{ "REMOVE", window_remove, "[nick|#channel|nick1,nick2,...]\n- Removes nick|#channel from this window's display" },
{ "SERVER", window_server, "[servername[:[<port>][:[<password>][:[<nickname>]]]]]\n- Attempts to connect current window with a new server" },
{ "SCRATCH", window_scratch, "\n- Create a scratch window. this window has no scrollback or scroll" },
{ "SCROLL", window_scroll, "\n- toggle scratch window non-scroll" },
{ "SCROLLBACK", window_scrollback, "[lines]\n- Sets the scrollback size for this window" },
{ "SHOW", window_show, "[refnum]\n- Makes the specified [refnum] window visible again" },
{ "SHOW_ALL", window_show_all, "\n- Makes all hidden windows visibile again" },
{ "SHRINK", window_shrink, "[lines]\n- Shrinks the current window by # of lines" },
{ "SIZE", window_size, "[lines]\n- Set's the current window to # lines" },
{ "SKIP", window_skip, "[on|off|toggle]\n- Set's the current windows skip status on/off/toggle" },
{ "STATUS_FORMAT1", window_status_format1, "[text]\n- A special window format"},
{ "STATUS_FORMAT2", window_status_format2, "[text]\n- A special window format"},
{ "STATUS_SPECIAL", window_status_special, "[text]\n- A special window format"},
{ "SPLIT", window_split, "[on|off|toggle]\n- Places a third status line at the top of the screen if possible on/off/toggle" },
{ "STACK", window_stack, "\n- Shows the current window stack which have been added using /window push" },
{ "SWAP", window_swap, "[refnum]\n- Swap the current window with the specified hidden [refnum] window" },
{ "UNBIND", window_unbind, "[#channel]\n- Removes a channel bound to a window. If not specified then the current channel is used" },
{ "UPDATE", window_update, "\n- Updates the window status on all windows" },
{ NULL, NULL, NULL }
};
static Window *window_help (Window *window, char **args, char *usage)
{
int i, c = 0;
char buffer[BIG_BUFFER_SIZE+1];
char *arg = NULL;
int done = 0;
int buf_len;
*buffer = 0;
if (!(arg = next_arg(*args, args)))
{
for (i = 0; options[i].command; i++)
{
buf_len = strlen(buffer);
sprintf(buffer+buf_len, "%13s ", options[i].command);
if (++c == 5)
{
put_it(buffer);
*buffer = 0;
c = 0;
}
}
if (c)
put_it(buffer);
put_it("WINDOW help %s", "[command] to get help on specific commands");
}
else
{
for (i = 0; options[i].command; i++)
{
if (!my_stricmp(options[i].command, arg))
{
sprintf(buffer, "WINDOW %s", arg);
put_it("%s %s", buffer, options[i].usage?options[i].usage:" - No help available");
done++;
}
}
if (!done)
put_it("WINDOW %s- No such command", arg);
}
return window;
}
BUILT_IN_COMMAND(windowcmd)
{
char *arg;
int nargs = 0;
int old_status_update = status_update_flag;
Window *window;
int oiwc = in_window_command;
in_window_command = 1;
reset_display_target();
window = current_window;
while ((arg = next_arg(args, &args)))
{
int i;
int len = strlen(arg);
if (*arg == '-' || *arg == '/')
arg++, len--;
{
for (i = 0; options[i].func ; i++)
{
if (!my_strnicmp(arg, options[i].command, len))
{
window = options[i].func(window, &args, options[i].usage);
nargs++;
if (!window)
args = NULL;
break;
}
}
if (!options[i].func)
{
Window *s_window;
if ((s_window = get_window_by_desc(arg)))
{
nargs++;
window = s_window;
}
else
yell("WINDOW: Invalid option: [%s]", arg);
}
}
}
if (!nargs)
window_describe(current_window, NULL, NULL);
in_window_command = oiwc;
status_update_flag = old_status_update;
update_all_windows();
update_all_status(window, NULL, 0);
update_input(UPDATE_ALL);
cursor_to_input();
}
/* * * * * * * * * * * SCROLLBACK BUFFER * * * * * * * * * * * * * * */
/*
* XXXX Dont you DARE touch this XXXX
*
* Most of the time, a delete_display_line() is followed somewhat
* immediately by a new_display_line(). So most of the time we just
* cache that one item and re-use it. That saves us thousands of
* malloc()s. In the cases where its not, then we just do things the
* normal way.
*/
static Display *recycle = NULL;
void delete_display_line (Display *stuff)
{
if (recycle == stuff)
nappanic("error in delete_display_line");
if (recycle)
{
new_free(&recycle->line);
new_free(&recycle);
}
recycle = stuff;
new_free(&recycle->line);
recycle->data = NULL;
}
Display *new_display_line (Display *prev)
{
Display *stuff;
if (recycle)
{
stuff = recycle;
recycle = NULL;
}
else
stuff = (Display *)new_malloc(sizeof(Display));
new_free(&stuff->line);
stuff->prev = prev;
stuff->next = NULL;
stuff->data = NULL;
return stuff;
}
void free_display(Display *prev)
{
Display *stuff, *last;
for (stuff = prev; stuff; stuff = last)
{
last = stuff->next;
new_free(&stuff->line);
new_free(&stuff);
}
}
/* * * * * * * * * * * Scrollback functionality * * * * * * * * * * */
void scrollback_backwards_lines (int lines)
{
Window *window = current_window;
Display *new_top = window->top_of_display;
int new_lines;
if (new_top == window->top_of_scrollback)
{
term_beep();
return;
}
if (!window->scrollback_point)
window->scrollback_point = window->top_of_display;
for (new_lines = 0; new_lines < lines; new_lines++)
{
if (new_top == window->top_of_scrollback)
break;
new_top = new_top->prev;
}
window->top_of_display = new_top;
window->lines_scrolled_back += new_lines;
recalculate_window_cursor(window);
repaint_window(window, 0, -1);
update_window_status(window, 0);
cursor_not_in_display(window->screen);
update_input(UPDATE_JUST_CURSOR);
}
void scrollback_forwards_lines (int lines)
{
Window *window = current_window;
Display *new_top = window->top_of_display;
int new_lines = 0;
if (new_top == window->display_ip || !window->scrollback_point)
{
term_beep();
return;
}
for (new_lines = 0; new_lines < lines; new_lines++)
{
if (new_top == window->scrollback_point/*display_ip*/)
break;
new_top = new_top->next;
}
window->top_of_display = new_top;
window->lines_scrolled_back -= new_lines;
recalculate_window_cursor(window);
repaint_window(window, 0, -1);
update_window_status(window, 0);
cursor_not_in_display(window->screen);
update_input(UPDATE_JUST_CURSOR);
if (window->lines_scrolled_back <= 0)
scrollback_end (0, NULL);
}
void scrollback_forwards (char dumb, char *dumber)
{
int ratio = get_int_var(SCROLLBACK_RATIO_VAR);
int lines;
if (ratio < 10 )
ratio = 10;
if (ratio > 100)
ratio = 100;
lines = current_window->display_size * ratio / 100;
scrollback_forwards_lines(lines);
}
void scrollback_backwards (char dumb, char *dumber)
{
int ratio = get_int_var(SCROLLBACK_RATIO_VAR);
int lines;
if (ratio < 10 )
ratio = 10;
if (ratio > 100)
ratio = 100;
lines = current_window->display_size * ratio / 100;
scrollback_backwards_lines(lines);
}
void scrollback_end (char dumb, char *dumber)
{
Window *window = current_window;
if (!window->scrollback_point)
{
term_beep();
return;
}
/* Adjust the top of window only if we would move forward. */
if (window->lines_scrolled_back > 0)
window->top_of_display = window->scrollback_point;
window->lines_scrolled_back = 0;
window->scrollback_point = NULL;
repaint_window(window, 0, -1);
update_window_status(window, 0);
cursor_not_in_display(window->screen);
update_input(UPDATE_JUST_CURSOR);
}
void scrollback_start (char dumb, char *dumber)
{
Window *window = current_window;
if (window->display_buffer_size <= window->display_size)
{
term_beep();
return;
}
if (!window->scrollback_point)
window->scrollback_point = window->top_of_display;
while (window->top_of_display != window->top_of_scrollback)
{
window->top_of_display = window->top_of_display->prev;
window->lines_scrolled_back++;
}
repaint_window(window, 0, -1);
update_window_status(window, 0);
cursor_not_in_display(window->screen);
update_input(UPDATE_JUST_CURSOR);
}
/* HOLD MODE STUFF */
/*
* hold_mode: sets the "hold mode". Really. If the update flag is true,
* this will also update the status line, if needed, to display the hold mode
* state. If update is false, only the internal flag is set.
*/
void hold_mode (Window *window, int flag, int update)
{
if (window == NULL)
window = current_window;
if (flag != ON && window->scrollback_point)
return;
if (flag == TOGGLE)
{
if (window->hold_mode == OFF)
window->hold_mode = ON;
else
window->hold_mode = OFF;
}
else
window->hold_mode = flag;
if (update)
{
if (window->lines_held != window->last_lines_held)
{
window->last_lines_held = window->lines_held;
update_window_status(window, 0);
if (window->update | UPDATE_STATUS)
window->update -= UPDATE_STATUS;
cursor_in_display(window);
update_input(NO_UPDATE);
}
}
else
window->last_lines_held = -1;
}
/*
* This checks to see if any windows need to be unheld or not
*/
int unhold_windows(void)
{
Window *w = NULL;
int retval = 0;
while (traverse_all_windows(&w))
{
if (!w->hold_mode && w->lines_held)
{
if ((unhold_a_window(w)))
retval++;
}
}
return retval;
}
void unstop_all_windows (char dumb, char *dumber)
{
Window *tmp = NULL;
while (traverse_all_windows(&tmp))
hold_mode(tmp, OFF, 1);
}
/*
* reset_line_cnt: called by /SET HOLD_MODE to reset the line counter so we
* always get a held screen after the proper number of lines
*/
void reset_line_cnt (Window *win, char *unused, int value)
{
win->hold_mode = value;
win->held_displayed = 0;
if (!win->hold_mode && win->in_more)
reset_hold_mode(win);
}
/* toggle_stop_screen: the BIND function TOGGLE_STOP_SCREEN */
void toggle_stop_screen (char unused, char *not_used)
{
hold_mode(NULL, TOGGLE, 1);
update_all_windows();
}
/*
* If "scrollback_point" is set, then anything below the bottom of the screen
* at that point gets nuked.
* If "scrollback_point" is not set, anything below the current position of
* the screen gets nuked.
*/
void flush_everything_being_held (Window *window)
{
Display *ptr, *save;
int count;
if (!window)
window = current_window;
count = window->display_size;
if (window->scrollback_point)
ptr = window->scrollback_point;
else
ptr = window->top_of_display;
while (--count > 0)
{
ptr = ptr->next;
if (ptr == window->display_ip)
return; /* Nothing to flush */
}
save = ptr->next;
ptr->next = window->display_ip;
window->display_ip->prev = ptr;
ptr = save;
while (ptr != window->display_ip)
{
Display *next = ptr->next;
delete_display_line(ptr);
window->lines_held--;
window->display_buffer_size--;
ptr = next;
}
recalculate_window_cursor(window);
if (window->lines_held != 0)
nappanic("erf. fix this.");
window->holding_something = 0;
hold_mode(window, OFF, 1);
}
/*
* This adjusts the viewport up one full screen. This calls rite()
* indirectly, because repaint_window() uses rite() to do the work.
* This belongs somewhere else.
*/
int unhold_a_window (Window *window)
{
int amount = window->display_size;
if (window->holding_something &&
(window->distance_from_display < window->display_size))
{
window->holding_something = 0;
window->lines_held = 0;
}
if (!window->lines_held || window->scrollback_point)
return 0; /* Right. */
if (window->lines_held < amount)
amount = window->lines_held;
window->lines_held -= amount;
window->held_displayed = 0;
if (!window->lines_held)
window->holding_something = 0;
if (!amount)
return 0; /* Whatever */
while (amount--)
window->top_of_display = window->top_of_display->next;
repaint_window(window, 0, -1);
update_window_status(window, 0);
return 1;
}
void recalculate_window_cursor (Window *window)
{
Display *tmp;
window->cursor = window->distance_from_display = 0;
for (tmp = window->top_of_display; tmp != window->display_ip;
tmp = tmp->next)
window->cursor++, window->distance_from_display++;
if (window->cursor > window->display_size)
window->cursor = window->display_size;
}
void set_screens_current_window (Screen *screen, Window *window)
{
if (!window)
{
window = get_window_by_refnum(screen->last_window_refnum);
if (window && window->screen != screen)
window = NULL;
}
if (!window)
window = screen->window_list;
if (window->deceased)
nappanic("This window is dead");
if (window->screen != screen || !screen)
nappanic("The window is not on that screen");
if (screen->current_window != window)
{
if (screen->current_window)
{
screen->current_window->update |= UPDATE_STATUS;
screen->last_window_refnum = screen->current_window->refnum;
}
screen->current_window = window;
screen->current_window->update |= UPDATE_STATUS;
}
if (current_window != window)
make_window_current(window);
update_all_windows();
xterm_settitle();
}
void make_window_current (Window *window)
{
Window *old_current_window = current_window;
int old_screen, old_window;
int new_screen, new_window;
if (!window)
current_window = last_input_screen->current_window;
else if (current_window != window)
current_window = window;
if (current_window->deceased)
nappanic("This window is dead. Cannot continue.");
if (current_window == old_current_window)
return;
if (!old_current_window)
old_screen = old_window = -1;
else if (!old_current_window->screen)
old_screen = -1, old_window = old_current_window->refnum;
else
old_screen = old_current_window->screen->screennum,
old_window = old_current_window->refnum;
new_window = current_window->refnum;
if (!current_window->screen)
new_screen = -1;
else
new_screen = current_window->screen->screennum;
do_hook(SWITCH_WINDOWS_LIST, "%d %d %d %d", old_screen, old_window,
new_screen, new_window);
}
void clear_scrollback(Window *window)
{
while (window->display_buffer_size > 0)
{
Display *next;
if (window->top_of_scrollback)
{
next = window->top_of_scrollback->next;
new_free(&window->top_of_scrollback->line);
new_free(&window->top_of_scrollback);
window->top_of_scrollback = next;
}
window->display_buffer_size--;
}
window->cursor = window->distance_from_display = 0;
resize_window_display(window);
}
void make_to_window_by_desc (char *desc)
{
Window *new_window = get_window_by_desc(desc);
if (new_window)
target_window = new_window;
else
say("Window [%s] doesn't exist any more. Punting.", desc);
}
int get_current_winref (void)
{
return current_window->refnum;
}
int get_winref_by_desc (const char *desc)
{
Window *w;
if ((w = get_window_by_desc(desc)))
return w->refnum;
return -1;
}
void make_window_current_by_desc (char *desc)
{
Window *new_window = get_window_by_desc(desc);
if (new_window)
make_window_current(new_window);
else
say("Window [%s] doesn't exist any more. Punting.", desc);
}
void make_window_current_by_winref (int refnum)
{
Window *new_window;
if (refnum == -1)
return;
if ((new_window = get_window_by_refnum(refnum)))
make_window_current(new_window);
else
say("Window [%d] doesn't exist any more. Punting.", refnum);
}
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