File: HACKING

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tennix 1.3.4-0.1
  • links: PTS
  • area: main
  • in suites: forky, sid, trixie
  • size: 5,912 kB
  • sloc: cpp: 4,395; sh: 285; python: 275; makefile: 82; ansic: 34
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If you want get your hands onto Tennix and improve / fix it, please have
a look at the TODO file first and see if there is anything that you can
contribute.

You can send patches to me; contact information is at http://thpinfo.com/about

Helpful hints:
 * Adding graphics is done by adding a new constant to the "enum" block in
   graphics.h (where GR_CURSOR, GR_BACK, etc.. are defined) - but BEFORE the
   GR_COUNT constant (this is used to "count" how many graphcs there are);
   after adding to graphics.h, add the filename of the desired image to the
   same position to "static const char* graphics[]" in graphics.c (you'll get
   the idea after comparing the variable and the enum - there's a system ;)
 * Adding sounds is analog to adding graphics, but be sure to update the
   LAST_SOUNDEFFECT_ID macro (it should point to the last non-voice effect
 * Use the same coding style as the surrounding code (might be different for
   different source files)
 * Use C-style comments (/* ... */) and not C++-style comments (// ...)
 * You can get a list of #defines that we currently use by running this command
   in the source tree:          grep -hr "^#ifdef" *.c *.h | sort | uniq
 * Global configuration and #defines should go into tennix.h; where all other
   modules can access it
 * You can extract the contents of a ".tnx" file by compiling the standalone
   version of the "archive" tool and renaming it to "extract"

-- Thomas Perl, 2009-02-24