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"""Tests for the base_character module including the BaseCharacter class and the EventHandler class."""
from __future__ import annotations
from typing import Any
import pytest
from terminaltexteffects.engine.base_character import EffectCharacter, EventHandler
from terminaltexteffects.engine.motion import Path
from terminaltexteffects.utils.exceptions.base_character_exceptions import (
DuplicateEventRegistrationError,
EventRegistrationCallerError,
EventRegistrationTargetError,
)
from terminaltexteffects.utils.geometry import Coord
pytestmark = [pytest.mark.engine, pytest.mark.base_character, pytest.mark.smoke]
@pytest.fixture
def effectcharacter() -> EffectCharacter:
"""Fixture for creating an EffectCharacter instance."""
return EffectCharacter(0, "a", 1, 1)
@pytest.fixture
def eventhandler(effectcharacter: EffectCharacter) -> EventHandler:
"""Fixture for creating an EventHandler instance."""
return EventHandler(effectcharacter)
def test_eventhandler_init(eventhandler: EventHandler, effectcharacter: EffectCharacter) -> None:
"""Test the initialization of EventHandler."""
assert eventhandler.character == effectcharacter
assert eventhandler.registered_events == {}
def test_eventhandler_callback_init(eventhandler: EventHandler) -> None:
"""Test the initialization of EventHandler.Callback."""
def func(*_: Any) -> None:
pass
cb = eventhandler.Callback(func, "a")
assert cb.callback == func
assert len(cb.args) == 1
@pytest.mark.parametrize(
"event",
[
EventHandler.Event.PATH_COMPLETE,
EventHandler.Event.PATH_ACTIVATED,
EventHandler.Event.PATH_HOLDING,
EventHandler.Event.SCENE_ACTIVATED,
EventHandler.Event.SCENE_COMPLETE,
EventHandler.Event.SEGMENT_ENTERED,
EventHandler.Event.SEGMENT_EXITED,
],
)
def test_eventhandler_register_event_invalid_event_caller(
event: EventHandler.Event,
eventhandler: EventHandler,
) -> None:
"""Test registering an event with an invalid event caller."""
with pytest.raises(EventRegistrationCallerError):
eventhandler.register_event(event, 1, EventHandler.Action.ACTIVATE_PATH, Path("a")) # type: ignore[call-overload]
@pytest.mark.parametrize(
"event_caller_action_target",
[
(EventHandler.Event.PATH_COMPLETE, Path("a"), EventHandler.Action.ACTIVATE_PATH, 1),
(EventHandler.Event.PATH_COMPLETE, Path("a"), EventHandler.Action.DEACTIVATE_PATH, 1),
(EventHandler.Event.PATH_COMPLETE, Path("a"), EventHandler.Action.ACTIVATE_SCENE, 1),
(EventHandler.Event.PATH_COMPLETE, Path("a"), EventHandler.Action.DEACTIVATE_SCENE, 1),
(EventHandler.Event.PATH_COMPLETE, Path("a"), EventHandler.Action.CALLBACK, 1),
(EventHandler.Event.PATH_COMPLETE, Path("a"), EventHandler.Action.SET_LAYER, ""),
(EventHandler.Event.PATH_COMPLETE, Path("a"), EventHandler.Action.SET_COORDINATE, 1),
(EventHandler.Event.PATH_COMPLETE, Path("a"), EventHandler.Action.RESET_APPEARANCE, 1),
],
)
def test_eventhandler_register_event_invalid_target(
eventhandler: EventHandler,
event_caller_action_target: tuple[EventHandler.Event, Path, EventHandler.Action, str],
) -> None:
"""Test registering an event with an invalid target."""
event, caller, action, target = event_caller_action_target
with pytest.raises(EventRegistrationTargetError):
eventhandler.register_event(event, caller, action, target) # type: ignore[call-overload]
def test_eventhandler_register_event(eventhandler: EventHandler) -> None:
"""Test registering a valid event."""
p1 = Path("a")
p2 = Path("b")
eventhandler.register_event(EventHandler.Event.PATH_COMPLETE, p1, EventHandler.Action.ACTIVATE_PATH, p2)
assert (
eventhandler.registered_events[(EventHandler.Event.PATH_COMPLETE, p1)][0][0]
is EventHandler.Action.ACTIVATE_PATH
)
assert eventhandler.registered_events[(EventHandler.Event.PATH_COMPLETE, p1)][0][1] is p2
def test_eventhandler_register_event_duplicate_raises_error(eventhandler: EventHandler) -> None:
"""Test that registering the same event-caller-action-target combination raises DuplicateEventRegistrationError."""
p1 = Path("a")
p2 = Path("b")
# Register the event once - should succeed
eventhandler.register_event(EventHandler.Event.PATH_COMPLETE, p1, EventHandler.Action.ACTIVATE_PATH, p2)
# Try to register the same combination again - should raise error
with pytest.raises(DuplicateEventRegistrationError):
eventhandler.register_event(EventHandler.Event.PATH_COMPLETE, p1, EventHandler.Action.ACTIVATE_PATH, p2)
def test_eventhandler_handle_event(eventhandler: EventHandler) -> None:
"""Test handling an event."""
p1 = Path("a")
p2 = Path("b")
p2.new_waypoint(Coord(0, 0))
eventhandler.register_event(EventHandler.Event.PATH_COMPLETE, p1, EventHandler.Action.ACTIVATE_PATH, p2)
eventhandler._handle_event(EventHandler.Event.PATH_COMPLETE, p1)
assert eventhandler.character.motion.active_path == p2
def test_effectcharacter_init(effectcharacter: EffectCharacter) -> None:
"""Test the initialization of EffectCharacter."""
assert effectcharacter.character_id == 0
assert effectcharacter._input_symbol == "a"
assert effectcharacter._input_coord == Coord(1, 1)
assert effectcharacter._input_ansi_sequences == {"fg_color": None, "bg_color": None}
assert effectcharacter._is_visible is False
assert effectcharacter.layer == 0
assert effectcharacter.is_fill_character is False
def test_effectcharacter_repr(effectcharacter: EffectCharacter) -> None:
"""Test the __repr__ method of EffectCharacter."""
assert repr(effectcharacter) == "EffectCharacter(character_id=0, symbol='a', input_column=1, input_row=1)"
def test_effectcharacter_hash_consistency(effectcharacter: EffectCharacter) -> None:
"""Test the consistency of the __hash__ method of EffectCharacter."""
assert hash(effectcharacter) == hash(effectcharacter)
def test_effectcharacter_objects_have_same_hash(effectcharacter: EffectCharacter) -> None:
"""Test that two EffectCharacter objects with the same attributes have the same hash."""
effectcharacter2 = EffectCharacter(0, "a", 1, 1)
assert hash(effectcharacter) == hash(effectcharacter2)
def test_effectcharacter_properties(effectcharacter: EffectCharacter) -> None:
"""Test the properties of EffectCharacter."""
assert effectcharacter.input_symbol == "a"
assert effectcharacter.input_coord == Coord(1, 1)
assert effectcharacter.is_visible is False
assert effectcharacter.character_id == 0
assert effectcharacter.is_active is False
def test_effectcharacter_is_active(effectcharacter: EffectCharacter) -> None:
"""Test the is_active property of EffectCharacter."""
assert effectcharacter.is_active is False
p = effectcharacter.motion.new_path()
p.new_waypoint(Coord(0, 0))
effectcharacter.motion.activate_path(p)
assert effectcharacter.is_active is True
def test_effectcharacter_tick_no_paths_or_scenes(effectcharacter: EffectCharacter) -> None:
"""Test that tick does not fail when there are no paths or scenes."""
effectcharacter.tick()
def test_effectcharacter_tick_scene_and_path(effectcharacter: EffectCharacter) -> None:
"""Test that tick updates both scene and path correctly."""
p = effectcharacter.motion.new_path()
p.new_waypoint(Coord(3, 3))
effectcharacter.motion.activate_path(p)
s = effectcharacter.animation.new_scene()
s.add_frame("a", duration=2)
effectcharacter.animation.activate_scene(s)
effectcharacter.tick()
assert effectcharacter.animation.active_scene.frames[0].ticks_elapsed == 1 # type: ignore[union-attr]
assert effectcharacter.motion.active_path.current_step == 1 # type: ignore[union-attr]
def test_effectcharacter_equal_invalid_type(effectcharacter: EffectCharacter) -> None:
"""Test that __eq__ returns NotImplemented when comparing with an invalid type."""
assert effectcharacter.__eq__("a") is NotImplemented
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