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// POV file to view the prev-supplied objets
// written by RNG
//
// Include files
#include "colors.inc"
#include "skies.inc"
#include "textures.inc"
camera
{
location <0, 0.5, -7.5> // <X Y Z>
direction 2*z // which way are we looking <X Y Z>
up y // which way is +up <X Y Z>
right 2.5*x // which way is +right <X Y Z> and aspect ratio
look_at <0, 0.05, 0> // point center of view at this point <X Y Z>
}
light_source { <-30, 30, -10> color red 0.75 green 0.5 blue 0.3 }
light_source { <-30, 21, 5> color red 0.25 green 0.1 blue 0.0 }
sky_sphere { S_Cloud2 }
plane { y,-25
pigment {
checker
color Gold
color Firebrick
scale 10
}
/*
normal {
waves 1
frequency 10
scale .1
}
*/
finish {
ambient 0.8
diffuse 0.8
/* reflection 0.1 */
}
}
// The heightfield object is in the X-Z plane, centered on the origin,
// and extends +/- 0.5 units in the X and Z directions
//#include "tree_macro_1.inc"
#include "monolith.inc"
object { monolith () translate <-3, 0, 0>}
#include "tree_macro_1.inc"
object { tree_macro_1 () translate <-1, 0, 0>}
#include "tree_macro_2.inc"
object { tree_macro_2 () translate <1, 0, 0>}
#include "tree_macro_3.inc"
object { tree_macro_3 () translate <3, 0, 0>}
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