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% grestore
% special commands for setting up tree macros
%% version .91 - May 16, 1995
TeXDict begin
% the commands needed to get any of this working. The first section
% may need to be modified if different dvi to postscript programs are
% used.
% redefinition of /@beginspec suggested by Gintas Grigelionis
% (gintas@theophys.kth.se) 5/95. also dropped bop_hook and texpsmatrix
%
% /@beginspec {gsave texpsmatrix setmatrix treedict begin} def
/@beginspec {gsave
Resolution 72 div VResolution -72 div scale
treedict begin} def
/@endspec {end grestore} def
% for landscape Landscape=true, letter Landscape=false
% In dvips 5.5 and later, the matrix in landscape was changed from
% [0.0 -1.0 1.0 0.0 0.0 0.0] to the current setting of [0.0 1.0 -1.0
% 0.0 0.0 0.0]. If you are using an earlier version, switch back.
/treedict 200 dict def treedict begin
% num pt num (converts a number in TeX pts (72.27 pts/in) to
% postscript pts (72pts/in)
/pt {72 mul 72.07 div} def
% end of first section
% definition of a node as a box containing the following information
% The x y location of the lower left hand corner of the box
% the height of the box (h)
% the width of the box (w)
% nodemargin is added to all sides to ensure a boundary around the box
% str w h d node -
% (nodemargin is defined in the TeX file)
/nodemargin 2 def
/nodes 100 dict def
/node { /dpth exch def
/hght exch def
/wdth exch def
4 dict dup begin
/x /y currentpoint
dpth sub nodemargin sub exch 3 1 roll def
nodemargin sub def
/h hght dpth add nodemargin dup add add def
/w wdth nodemargin dup add add def
end nodes 3 1 roll put} def
% commands to find various locations around the nodebox
%
% nodetopleft nodetop nodetopright
% *--------*--------*
% | |
% | |
% nodeleft * (nodebox) * noderight
% | |
% | |
% *--------*--------*
% nodebotleft nodebottom nodebotright
%
% all of these take
% dict nodebottom x1 y1 [dict has x y h w defined]
/nodebottom {begin
x w 2 div add y
end} def
/nodetop {begin
x w 2 div add y h add
end} def
/nodeleft {begin
x y h 2 div add
end} def
/noderight {begin
x w add y h 2 div add
end} def
/nodetopleft {begin
x y h add
end} def
/nodetopright {begin
x w add y h add
end} def
/nodebottomleft {begin
x y
end} def
/nodebottomright {begin
x w add y
end} def
% some more locations of use
/farright {begin
x w add depth add h 2 div y add
end} def
/farleft {begin
x depth sub h 2 div y add
end} def
/farbottom {begin
x w 2 div add y depth sub
end} def
/fartop {begin
x w 2 div add y h add depth add
end} def
/farbottomleft {begin
x depth 45 cos mul sub y depth 45 sin mul sub
end} def
/farbottomright {begin
x w add depth 45 cos mul add y depth 45 sin mul sub
end} def
/fartopright {begin
x w add depth 45 cos mul add y h add depth 45 sin mul add
end} def
/fartopleft {begin
x depth 45 cos mul sub y h add depth 45 sin mul add
end} def
% connects two nodes with a straight line
% add location information (e.g., whether to go from
% nodetop to nodeleft ...
% nodename1 loc1 nodename2 loc2 nodeconnect -
% e.g., a nodetop b nodebottom nodeconnect
% to see if straight lines are indeed straight
% x1 x2 alignpoint x1' x2' finds out if the two numbers are less than
% one pixel apart if so make x1'=x2'
/alignpoint {2 copy sub abs 1 le {add 2 div round dup} if} def
% nodelocation nodename getnodepoint x y
/getnode {nodes exch get} def
% xfrom yfrom xto yto nodeconnect -
/nodeconnect { gsave
transform 4 2 roll
transform
exch 4 1 roll alignpoint
4 2 roll alignpoint
4 1 roll exch
itransform moveto itransform lineto
stroke
grestore
} def
% arrowheads
% xtail ytail xtip ytip headthickness headlength insetlength arrow -
/arrowdict 15 dict def
arrowdict begin
/mtrx matrix def
end
/arrow {arrowdict begin
/insetlength exch def
/headlength exch def
/halfheadthickness exch 2 div def
/tipy exch def /tipx exch def
/taily exch def /tailx exch def
/dx tipx tailx sub def
/dy tipy taily sub def
/angle dy dx atan def
/savematrix mtrx currentmatrix def
tipx tipy translate
angle rotate
% following is for arrow
0 0 moveto
headlength neg halfheadthickness neg lineto
headlength insetlength sub neg 0 lineto
headlength neg halfheadthickness lineto
closepath
fill
savematrix setmatrix
end } def
% does regular filled arrowhead
/arrowfill {gsave
newpath
arrowwidth arrowlength arrowinset arrow
grestore} def
% draws line for arrow but not arrow head(s)
% xtail ytail xtip ytip tailfix tipfix arrowline
/arrowline {arrowdict begin
gsave
newpath
/tipfix exch def
/tailfix exch def
/tipy exch def /tipx exch def
/taily exch def /tailx exch def
/dx tipx tailx sub def
/dy tipy taily sub def
/angle dy dx atan def
/savematrix mtrx currentmatrix def
tipx tipy translate
angle rotate
tipfix neg 0 moveto
savematrix setmatrix
/savematrix mtrx currentmatrix def
tailx taily translate
angle rotate
tailfix 0 lineto
savematrix setmatrix
stroke
grestore
end} def
% xfrom yfrom xto yto testcmd -
% arrownodeconnect
/arrownodeconnect{ gsave
transform 4 2 roll
transform
exch 4 1 roll alignpoint
4 2 roll alignpoint
4 1 roll exch
itransform 4 2 roll itransform
% line
4 copy
0 arrowdict begin arrowlength arrowinset sub end arrowline
% arrow
gsave
newpath
arrowfill
grestore
grestore
} def
/doublearrownodeconnect{ gsave
transform 4 2 roll
transform
exch 4 1 roll alignpoint
4 2 roll alignpoint
4 1 roll exch
itransform 4 2 roll itransform
% line
% 4 copy moveto lineto
% stroke
4 copy
arrowdict begin arrowlength arrowinset sub end dup arrowline
4 copy
% arrow at one end
gsave
newpath
arrowfill
grestore
% arrow at other end
gsave
newpath
4 2 roll arrowfill
grestore
grestore
} def
% connecting with a bar like
% _______________
% | |
% or like
% _______________
% | |
% | node
% node
% depth fromnode fromloc tonode toloc
% depth x1 y1 x2 y2 barnodeconnect -
/barnodeconnect {4 2 roll
2 copy moveto
5 -1 roll add
dup 3 1 roll
lineto
2 index exch
lineto lineto
stroke
} def
/arrowbarnodeconnect {4 2 roll
2 copy moveto
5 -1 roll add
dup 3 1 roll
lineto
2 index exch
4 copy lineto lineto
gsave
newpath
4 2 roll
arrowfill
fill
grestore
stroke
} def
% Takes two nodes and forms a triangle
% node1
% /\
% / \
% ----
% nodess
%
% fromnodename tonodename nodetriangle -
/nodetriangle {
gsave
exch
nodes exch get nodebottom moveto
dup
nodes exch get nodetopleft lineto
nodes exch get nodetopright lineto
closepath
stroke
grestore } def
% not sure what I am using the following for
% x y x y slope num
/slope {/y1 exch def
/x1 exch def
/y0 exch def
/x0 exch def
y1 y0 sub x1 x0 sub div
} def
% x y x y midpoint x y
/midpoint {/y1 exch def
/x1 exch def
/y0 exch def
/x0 exch def
x1 x0 sub abs
x1 x0 ge {x0 add} {x1 add} ifelse
y1 y0 sub abs
y1 y0 ge {y0 add} {y1 add} ifelse
} def
% variant of curveto where x1 y1 = x2 y2
/tancurveto {1 index exch
curveto} def
/nodetancurve {/depth exch def
/to exch def
/from exch def
gsave
nodes from get noderight moveto
nodes to get noderight
tancurveto
stroke
grestore } def
% the node curves draw curves between two points
%
% this swaps a dictionary around an angle, pulls out depth, & dismisses
% the dictionary.
% node locname farloc angle depth
/getloc {3 -1 roll
nodes exch get dup
begin depth end
3 1 roll
exch cvx exec
4 2 roll} def
% nodename rightcur x1 y1 x2 y2
/rightcur {0 /noderight getloc} def
/leftcur {180 /nodeleft getloc } def
/topcur {90 /nodetop getloc} def
/bottomcur {270 /nodebottom getloc} def
/topleftcur {135 /nodetopleft getloc} def
/toprightcur {45 /nodetopright getloc} def
/bottomleftcur {225 /nodebottomleft getloc} def
/bottomrightcur {315 /nodebottomright getloc} def
% (depth predefined) x1 y1 x2 y2 x3 y3 x4 y4 nodecurve -
% where nodename nodeposition produces x1 y1 x2 y2
% where x1 y1 are the endpoint, x2 y2 end-control, etc.
% adjustments for arrowheads, etc.
/arrowfiddledict 10 dict def
% x1 y1 angle depth shift twist arrowfiddle x3 y3 x4 y4
% where x3 y3 are revised endpoint for arrow-headed bezier curves
/arrowfiddle {arrowfiddledict begin
/twist exch def
/shift exch def
/shaft exch def
/angle exch twist add def
/tipy exch def /tipx exch def
tipx angle cos shaft mul add
tipy angle sin shaft mul add
tipx angle cos shift mul add
tipy angle sin shift mul add
end} def
/nodecurve {gsave
0 fromangle arrowfiddle moveto
6 2 roll
0 toangle arrowfiddle curveto
stroke
grestore} def
/arrownodecurve {gsave
0 fromangle arrowfiddle % adjust from angle
moveto
6 2 roll
4 copy 10 4 roll % prepare arrowhead material
arrowlength arrowinset sub %arrowfiddle param.
toangle % ditto
arrowfiddle
curveto
0 toangle arrowfiddle arrowfill
stroke
grestore} def
/arrow2nodecurve {gsave
4 copy
0 fromangle arrowfiddle arrowfill
arrowlength arrowinset sub fromangle arrowfiddle
moveto
6 2 roll
4 copy 10 4 roll % prepare arrowhead material
arrowlength arrowinset sub %arrowfiddle param.
toangle % ditto
arrowfiddle
curveto
0 toangle arrowfiddle arrowfill
stroke
grestore} def
% commands for doing things along line
% blong (predefined) xfrom yfrom xto yto delink -
% need to find halfway point
/delink { gsave
4 copy newslope
6 2 roll newmidpoint
delinkline } def
%% calculated (dx dy xmid ymid) now moveto midpoint
% moveto dup 0 eq
%% duplicate dy and check whether line is horizontal
% {blong 2 div neg 0 rmoveto blong 0 rlineto 2 pop}
%% line not horizontal so check whether vertical
% {exch dup 0 eq
% {0 blong 2 div neg rmoveto 0 blong rlineto 2 pop}
%% If neither than calculate standard case (dy dx)
% {div neg dup dup mul 1 add sqrt
% blong exch div
% 2 copy mul 2 copy 2 div neg exch 2 div neg exch
% rmoveto rlineto 1 pop} ifelse} ifelse
% stroke
% grestore
% } def
% actually draws the line
% dx dy xmid ymid delinkline -
/delinkline { moveto dup 0 eq
% duplicate dy and check whether line is horizontal
{blong 2 div neg 0 rmoveto blong 0 rlineto 2 pop}
% line not horizontal so check whether vertical
{exch dup 0 eq
{0 blong 2 div neg rmoveto 0 blong rlineto 2 pop}
% If neither than calculate standard case (dy dx)
{div neg dup dup mul 1 add sqrt
blong exch div
2 copy mul 2 copy 2 div neg exch 2 div neg exch
rmoveto rlineto 1 pop} ifelse} ifelse
stroke
grestore
} def
%
% delink curve
% blong (predefined) x0 y0 x1 y1 x2 y2 x3 y3 delinkcurve -
/delinkcurve { 8 copy 8 copy
bezslope 10 2 roll % push to back
bezmidpoint
delinkline
} def
% x0 y0 x1 y1 x2 y2 x3 y3 xyarrange x0 x1 x2 x3 y0 y1 y2 y3
% x0 y0 x1 y1 x2 y2 x3 y3
/xyarrange { exch % x0 y0 x1 y1 x2 y2 y3 x3
3 1 roll % x0 y0 x1 y1 x2 x3 y2 y3
5 -1 roll % x0 y0 x1 x2 x3 y2 y3 y1
7 -1 roll % x0 x1 x2 x3 y2 y3 y1 y0
exch % x0 x1 x2 x3 y2 y3 y0 y1
4 2 roll } def % x0 x1 x2 x3 y0 y1 y2 y3
% x0 x1 x2 x3 calcx xn 8(x3+3x2+3x1+x0)=xn
/calcx { exch 3 mul
3 -1 roll 3 mul
add add add 8 mul} def
% x0 x1 x2 x3 calcx xn x3+x2-x1-x0=xn
/calcy { add exch sub exch sub } def
% x0 y0 x1 y1 x2 y2 x3 y3 bezmidpoint xm ym
% using the following equations
% xb=8*(x3+3x2+3x1+x0)
% yb=8*(y3+3y2+3y1+y0)
/bezmidpoint {xyarrange
calcx 5 1 roll calcx exch
} def
% x0 y0 x1 y1 x2 y2 x3 y3 bezslope dx dy
% equations are dx=x3+x2-x1-x0
% dy=y3+y2-y1-y0
/bezslope {xyarrange
calcy 5 1 roll calcy exch
} def
% finds midpoint between two points xfrom yfrom xto yto newmidpoint xmid ymid
/newmidpoint { exch
4 -1 roll
add 2 div
3 1 roll
add 2 div
} def
% finds slope between two points: xfrom yfrom xto yto newslope dx dy
/newslope { 4 -1 roll
exch
4 1 roll
sub 3 1 roll sub exch
} def
%% commands for drawing things around nodes
% nodename nodebox -
/nodebox {nodes exch get begin
gsave
newpath
x y moveto
h w dobox
cleanup
stroke
grestore
end} def
% nodename nodecircle -
% would be nice to have a parameter that adjusts diameter of circle
% depth nodename nodecircle -
/nodecircle {nodes exch get begin
gsave
newpath
w 2 div x add h 2 div y add
w w mul h h mul add sqrt 2 div 4 -1 roll add
360 0 arcn
cleanup
stroke
grestore
end} def
% no cleanup
/nodecircletrans {nodes exch get begin
gsave
newpath
w 2 div x add h 2 div y add
w w mul h h mul add sqrt 2 div 4 -1 roll add
360 0 arcn
stroke
grestore
end} def
% nodename nodeoval -
/nodeoval {nodes exch get begin
gsave
newpath
x 2 sub y 2 sub moveto
h 4 add w 4 add dooval
cleanup
stroke
grestore
end } def
% ratio depth nodename testnodeoval -
% ratio should be between 0 and 1
/testnodeoval {nodes exch get begin
gsave
newpath
h h mul w w mul add sqrt div dup dup dup
w mul neg x add exch
h mul neg y add
moveto
dup
h mul 2 mul h add exch
w mul 2 mul w add
testdooval
stroke
grestore
end } def
/cleanup{gsave
x y moveto
h nodemargin sub .5 add w nodemargin sub .5 add doccbox
1 setgray fill grestore
}def
/boxdict 4 dict def
boxdict /mtrx matrix put
/dobox{boxdict begin
/w exch def
/h exch def
/savematrix mtrx currentmatrix def
0 h rlineto
w 0 rlineto
0 h neg rlineto
closepath
savematrix setmatrix
end} def
% do box in counterclockwise fashion
/doccbox{boxdict begin
/w exch def
/h exch def
/savematrix mtrx currentmatrix def
w 0 rlineto
0 h rlineto
w neg 0 rlineto
closepath
savematrix setmatrix
end} def
/ovaldict 6 dict def
ovaldict /mtrx matrix put
% h w ovaldict -
/dooval{ovaldict begin
/w exch def
/h exch def
/savematrix mtrx currentmatrix def
0 h 2 div rmoveto
0 h 2 div nodemargin sub
nodemargin h 2 div
w 2 div h 2 div
rcurveto
w 2 div nodemargin sub 0
w 2 div nodemargin neg
w 2 div h 2 div neg
rcurveto
0 h 2 div neg nodemargin add
nodemargin neg h 2 div neg
w 2 div neg h 2 div neg
rcurveto
w 2 div neg nodemargin add 0
w 2 div neg nodemargin
w 2 div neg h 2 div
rcurveto
savematrix setmatrix
end} def
% give height and width of a box and the lower left hand point
% produce a curve that will enclose the box.
% initial point already defined
% ratio h w testdooval -
/testdooval{ovaldict begin
/w exch def
/h exch def
/r exch def
h 2 div neg r mul dup
h 2 div dup
r mul 3 1 roll
2 r sub mul
0 h
rcurveto
w 2 div dup
r mul exch
2 r sub mul
w 2 div r mul dup 3 1 roll
w 0
rcurveto
h 2 div r mul dup
h 2 div neg dup
r mul 3 1 roll
2 r sub mul
0 h neg
rcurveto
w 2 div neg dup
r mul exch
2 r sub mul
w 2 div neg r mul dup 3 1 roll
w neg 0
rcurveto
end} def
end % of treedict
end % of TeXdict
% gsave
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