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/*
This is part of TeXworks, an environment for working with TeX documents
Copyright (C) 2010-2023 Jonathan Kew, Stefan Löffler, Charlie Sharpsteen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
For links to further information, or to contact the authors,
see <http://www.tug.org/texworks/>.
*/
#include "LuaScript.h"
#include <lua.hpp>
// Compatibility with lua < 5.3
#ifndef lua_isinteger
#define lua_isinteger(L, idx) lua_isnumber((L), (idx))
#endif // !defined(lua_isinteger)
#ifndef lua_tointeger
#define lua_tointeger(L, idx) static_cast<int>(lua_tonumber((L), (idx)))
#endif // !defined(lua_tointeger)
#include <QMetaObject>
#include <QStringList>
#include <QTextStream>
#include <QtPlugin>
namespace Tw {
namespace Scripting {
bool LuaScript::execute(ScriptAPIInterface * tw) const
{
lua_State * L = m_LuaPlugin->getLuaState();
if (!L)
return false;
// register the TW interface for use in lua
if (!LuaScript::pushQObject(L, tw->self(), false)) {
tw->SetResult(tr("Could not register TW"));
return false;
}
lua_setglobal(L, "TW");
int status = luaL_loadfile(L, qPrintable(m_Filename));
if (status != 0) {
tw->SetResult(getLuaStackValue(L, -1, false).toString());
lua_pop(L, 1);
return false;
}
// call the script
status = lua_pcall(L, 0, LUA_MULTRET, 0);
if (status != 0) {
tw->SetResult(getLuaStackValue(L, -1, false).toString());
lua_pop(L, 1);
return false;
}
lua_pushnil(L);
lua_setglobal(L, "TW");
return true;
}
/*static*/
int LuaScript::pushQObject(lua_State * L, QObject * obj, const bool throwError /* = true */)
{
Q_UNUSED(throwError)
if (!L || !obj)
return 0;
lua_newtable(L);
// register callback for all get/set operations on object properties and
// all call operations on object methods
if (lua_getmetatable(L, -1) == 0)
lua_newtable(L);
lua_pushlightuserdata(L, obj);
lua_setfield(L, -2, "__qobject");
lua_pushlightuserdata(L, obj);
lua_pushcclosure(L, LuaScript::setProperty, 1);
lua_setfield(L, -2, "__newindex");
lua_pushlightuserdata(L, obj);
lua_pushcclosure(L, LuaScript::getProperty, 1);
lua_setfield(L, -2, "__index");
lua_pushlightuserdata(L, obj);
lua_pushcclosure(L, LuaScript::callMethod, 1);
lua_setfield(L, -2, "__call");
lua_setmetatable(L, -2);
return 1;
}
/*static*/
int LuaScript::pushVariant(lua_State * L, const QVariant & v, const bool throwError /* = true */)
{
if (!L)
return 0;
if (v.isNull()) {
lua_pushnil(L);
return 1;
}
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
switch (static_cast<int>(v.type())) {
#else
switch (v.metaType().id()) {
#endif
case QMetaType::Bool:
lua_pushboolean(L, v.toBool());
return 1;
case QMetaType::Double:
case QMetaType::Int:
case QMetaType::LongLong:
case QMetaType::UInt:
case QMetaType::ULongLong:
lua_pushnumber(L, v.toDouble());
return 1;
case QMetaType::Char:
case QMetaType::QString:
lua_pushstring(L, v.toString().toUtf8().constData());
return 1;
case QMetaType::QVariantList:
case QMetaType::QStringList:
{
QVariantList list = v.toList();
lua_newtable(L);
int i{1};
for (QVariantList::const_iterator iList = list.cbegin(); iList != list.cend(); ++iList, ++i) {
lua_pushnumber(L, i);
LuaScript::pushVariant(L, *iList);
lua_settable(L, -3);
}
return 1;
}
case QMetaType::QVariantHash:
{
QVariantHash hash = v.toHash();
lua_newtable(L);
for (QVariantHash::const_iterator iHash = hash.cbegin(); iHash != hash.cend(); ++iHash) {
LuaScript::pushVariant(L, iHash.value());
lua_setfield(L, -2, qPrintable(iHash.key()));
}
return 1;
}
case QMetaType::QVariantMap:
{
QVariantMap map = v.toMap();
lua_newtable(L);
for (QVariantMap::const_iterator iMap = map.cbegin(); iMap != map.cend(); ++iMap) {
LuaScript::pushVariant(L, iMap.value());
lua_setfield(L, -2, qPrintable(iMap.key()));
}
return 1;
}
case QMetaType::QObjectStar:
return LuaScript::pushQObject(L, v.value<QObject*>(), throwError);
default:
// Don't throw errors if we are not in protected mode in lua, i.e.
// if the call to this function originated from C code, not in response
// to a lua request (e.g. during initialization or finalization) as that
// would crash Tw
if (throwError) luaL_error(L, "the type %s is currently not supported", v.typeName());
}
return 0;
}
/*static*/
int LuaScript::getProperty(lua_State * L)
{
QString propName;
QVariant result;
// We should have the lua table (=object) we're called from and the property
// name we should get; if not, something is wrong
if (lua_gettop(L) != 2) {
luaL_error(L, qPrintable(tr("__get: invalid call -- expected exactly 2 arguments, got %f")), lua_gettop(L));
return 0;
}
// Get the QObject* we operate on
QObject * obj = static_cast<QObject*>(lua_touserdata(L, lua_upvalueindex(1)));
// Get the parameters
propName = QString::fromUtf8(lua_tostring(L, 2));
switch (doGetProperty(obj, propName, result)) {
case Property_DoesNotExist:
luaL_error(L, qPrintable(tr("__get: object doesn't have property/method %s")), qPrintable(propName));
return 0;
case Property_NotReadable:
luaL_error(L, qPrintable(tr("__get: property %s is not readable")), qPrintable(propName));
return 0;
case Property_Method:
lua_pushlightuserdata(L, obj);
lua_pushstring(L, qPrintable(propName));
lua_pushcclosure(L, LuaScript::callMethod, 2);
return 1;
case Property_OK:
return LuaScript::pushVariant(L, result);
default:
break;
}
// we should never reach this point
return 0;
}
/*static*/
int LuaScript::callMethod(lua_State * L)
{
QString methodName;
QList<QVariant> args;
QVariant result;
// Get the QObject* we operate on
QObject * obj = static_cast<QObject*>(lua_touserdata(L, lua_upvalueindex(1)));
methodName = QString::fromUtf8(lua_tostring(L, lua_upvalueindex(2)));
for (int i = 1; i <= lua_gettop(L); ++i) {
args.append(getLuaStackValue(L, i));
}
switch (doCallMethod(obj, methodName, args, result)) {
case Method_OK:
return LuaScript::pushVariant(L, result);
case Method_DoesNotExist:
luaL_error(L, qPrintable(tr("__call: the method %s doesn't exist")), qPrintable(methodName));
return 0;
case Method_WrongArgs:
luaL_error(L, qPrintable(tr("__call: couldn't call %s with the given arguments")), qPrintable(methodName));
return 0;
case Method_Failed:
luaL_error(L, qPrintable(tr("__call: internal error while executing %s")), qPrintable(methodName));
return 0;
default:
break;
}
// we should never reach this point
return 0;
}
/*static*/
int LuaScript::setProperty(lua_State * L)
{
QString propName;
// We should have the lua table (=object) we're called from, the property
// name we should set, and the new value; if not, something is wrong
if (lua_gettop(L) != 3) {
luaL_error(L, qPrintable(tr("__set: invalid call -- expected exactly 3 arguments, got %f")), lua_gettop(L));
return 0;
}
// Get the QObject* we operate on
QObject * obj = static_cast<QObject*>(lua_touserdata(L, lua_upvalueindex(1)));
// Get the parameters
propName = QString::fromUtf8(lua_tostring(L, 2));
switch (doSetProperty(obj, propName, LuaScript::getLuaStackValue(L, 3))) {
case Property_DoesNotExist:
luaL_error(L, qPrintable(tr("__set: object doesn't have property %s")), qPrintable(propName));
return 0;
case Property_NotWritable:
luaL_error(L, qPrintable(tr("__set: property %s is not writable")), qPrintable(propName));
return 0;
case Property_OK:
return 0;
default:
break;
}
// we should never reach this point
return 0;
}
/*static*/
QVariant LuaScript::getLuaStackValue(lua_State * L, int idx, const bool throwError /* = true */)
{
if (!L) return QVariant();
switch (lua_type(L, idx)) {
case LUA_TNIL:
return QVariant();
case LUA_TNUMBER:
return QVariant(lua_tonumber(L, idx));
case LUA_TBOOLEAN:
return QVariant(lua_toboolean(L, idx) == 1);
case LUA_TSTRING:
return QVariant(QString::fromUtf8(lua_tostring(L, idx)));
case LUA_TTABLE:
{
// convert index to an absolute value since we'll be messing with
// the stack
if (idx < 0) idx += lua_gettop(L) + 1;
// Check if we're dealing with a QObject* wrapper
if (lua_getmetatable(L, idx)) {
int i = lua_gettop(L);
lua_pushnil(L);
// see if the metatable contains the key "__qobject"; if it
// doesn't, trying to get it later could result in an error
bool isQObject = false;
while (lua_next(L, i)) {
lua_pop(L, 1); // pop the value (we don't need it)
if (!lua_isstring(L, -1))
continue;
lua_pushvalue(L, -1); // duplicate the key so we don't disturb lua_next
if (QString::fromUtf8(lua_tostring(L, -1)) == QLatin1String("__qobject"))
isQObject = true;
lua_pop(L, 1); // pop the duplicate key
}
if (isQObject) {
lua_getfield(L, -1, "__qobject");
if (lua_islightuserdata(L, -1)) {
QObject * obj = reinterpret_cast<QObject*>(lua_touserdata(L, -1));
lua_pop(L, 2);
return QVariant::fromValue(obj);
}
lua_pop(L, 1);
}
lua_pop(L, 1); // pop the metatable
}
// Special treatment for tables
// If all keys are in the form 1..n, we can convert it to a QList
// taken from the lua reference of lua_next()
lua_pushnil(L);
int n{0};
int iMax{0};
bool isArray{true}, isMap{true};
while (lua_next(L, idx)) {
if (isArray) {
if (!lua_isinteger(L, -2))
isArray = false;
else {
++n;
if (lua_tointeger(L, -2) > iMax)
iMax = static_cast<int>(lua_tointeger(L, -2));
}
}
if (isMap) {
// keys must be convertable to string
if (!lua_isstring(L, -2))
isMap = false;
// some value types are not supported by QVariant
if (lua_isfunction(L, -1) ||
lua_islightuserdata(L, -1) ||
lua_isthread(L, -1) ||
lua_isuserdata(L, -1) )
isMap = false;
}
lua_pop(L, 1);
}
if (n != iMax)
isArray = false;
// Lua is picky about the correct type of index for accessing table
// members. Hence we can't simply retrieve the table items by index
// because they must only be _convertible_ to numbers, so 1 and "1"
// should be treated the same (though they are not by Lua). Since
// they keys need not be ordered when calling lua_next, we have to
// allocate the complete list first and overwrite the items as we
// get them.
if (isArray) {
QVariantList vl;
for (int i = 0; i < n; ++i)
vl.append(QVariant());
lua_pushnil(L);
while (lua_next(L, idx)) {
vl[static_cast<int>(lua_tointeger(L, -2) - 1)] = LuaScript::getLuaStackValue(L, -1);
lua_pop(L, 1);
}
return vl;
}
// use QMap here because Lua doesn't support multiple values for one
// key (those are converted to lists implicitly) and QVariantMap is
// backwards compatible
if (isMap) {
QVariantMap vm;
lua_pushnil(L);
while (lua_next(L, idx)) {
// duplicate the key. If we didn't, lua_tostring could
// convert it, thereby confusing lua_next later on
lua_pushvalue(L, -2);
vm.insert(QString::fromUtf8(lua_tostring(L, -1)), LuaScript::getLuaStackValue(L, -2));
lua_pop(L, 2);
}
return vm;
}
}
// deliberately no break here; if the table could not be converted
// to QList or QMap, we have to treat it as unsupported
// fall through
case LUA_TFUNCTION:
case LUA_TUSERDATA:
case LUA_TTHREAD:
case LUA_TLIGHTUSERDATA:
default:
// Don't throw errors if we are not in protected mode in lua, i.e.
// if the call to this function originated from C code, not in response
// to a lua request (e.g. during initialization or finalization) as that
// would crash Tw
if (throwError)
luaL_error(L, qPrintable(tr("the lua type %s is currently not supported")), lua_typename(L, lua_type(L, idx)));
}
return QVariant();
}
} // namespace Scripting
} // namespace Tw
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