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/*
This is part of TeXworks, an environment for working with TeX documents
Copyright (C) 2010-2023 Jonathan Kew, Stefan Löffler, Charlie Sharpsteen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
For links to further information, or to contact the authors,
see <http://www.tug.org/texworks/>.
*/
#ifndef LuaScript_H
#define LuaScript_H
#include "LuaScriptInterface.h"
#include "scripting/Script.h"
#include "scripting/ScriptAPIInterface.h"
#include <QCoreApplication>
#include <QMetaMethod>
#include <QMetaProperty>
#include <QVariant>
namespace Tw {
namespace Scripting {
/** \brief Class for handling lua scripts */
class LuaScript : public Script
{
Q_INTERFACES(Tw::Scripting::Script)
Q_DECLARE_TR_FUNCTIONS(Tw::Scripting::ECMAScript)
public:
/** \brief Constructor
*
* Initializes m_LuaPlugin
* \param lua pointer to the plugin that holds the lua state to operate on
*/
LuaScript(LuaScriptInterface * lua, const QString& fileName) : Script(lua, fileName), m_LuaPlugin(lua) { }
/** \brief Parse the script header
*
* \return \c true if successful, \c false if not (e.g. because the file
* is no valid Tw lua script)
*/
bool parseHeader() override { return doParseHeader(QString::fromLatin1("--[["), QString::fromLatin1("]]"), QString()); }
protected:
/** \brief Run the lua script
*
* \param tw the TW interface object, exposed to the script as the TW global
*
* \return \c true on success, \c false if an error occurred
*/
bool execute(ScriptAPIInterface *tw) const override;
/** \brief Convenience function to wrap a QObject and push it onto the stack
*
* \param L the lua state to operate on
* \param obj the QObject to expose to python
* \param throwError currently unused
* \return the number of values pushed onto the stack; 1 on success, 0 on
* failure
*/
static int pushQObject(lua_State * L, QObject * obj, const bool throwError = true);
/** \brief Convenience function to convert a QVariant and push it onto the stack
*
* \note QList will be converted to lua tables with numeric, one-based
* indices.
* \param L the lua state to operate on
* \param v the QVariant to convert and push
* \param throwError if \c true, luaL_error is used to report errors;
* this should only be used in protected mode (i.e. from inside
* the lua engine, as it could cause Tw to crash otherwise)
* \return the number of values pushed onto the stack; 1 on success, 0 on
* failure
*/
static int pushVariant(lua_State * L, const QVariant & v, const bool throwError = true);
/** \brief Convenience function to convert a stack value to a QVariant
*
* \note Tables with only numeric, consecutive, one-based indices will be
* converted to QList. If the value can't be converted, an error is
* raised and an empty QVariant is returned.
* \param L the lua state to operate on
* \param idx the index of the value on the stack (may be negative)
* \param throwError if \c true, luaL_error is used to report errors;
* this should only be used in protected mode (i.e. from inside
* the lua engine, as it could cause Tw to crash otherwise)
* \return the QVariant
*/
static QVariant getLuaStackValue(lua_State * L, int idx, const bool throwError = true);
/** \brief Handler for property requests on QObjects
*
* On success, the value of the property is pushed onto the stack
* \note The QObject* must be supplied as first upvalue.
* \param L the lua state to operate on
* \return the number of values pushed onto the stack; 1 on success, 0 on
* failure
*/
static int getProperty(lua_State * L);
/** \brief Handler for setting attribute values on QObjects
*
* \note The QObject* must be supplied as first upvalue.
* \param L the lua state to operate on
* \return 0 (the number of values pushed onto the stack)
*/
static int setProperty(lua_State * L);
/** \brief Handler for calling methods of QObjects
*
* \note The QObject* must be supplied as first upvalue and the method
* name as second upvalue.
* \note For void methods, nil is pushed onto the stack
* \param L the lua state to operate on
* \return the number of values pushed onto the stack; 1 on success, 0 on
* failure
*/
static int callMethod(lua_State * L);
LuaScriptInterface * m_LuaPlugin; ///< pointer to the lua plugin holding the lua state
};
} // namespace Scripting
} // namespace Tw
#endif // !defined(LuaScript_H)
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