File: LuaScriptInterface.cpp

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/*
	This is part of TeXworks, an environment for working with TeX documents
	Copyright (C) 2008-2020  Jonathan Kew, Stefan Löffler, Charlie Sharpsteen

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.

	For links to further information, or to contact the authors,
	see <http://www.tug.org/texworks/>.
*/

#include "LuaScriptInterface.h"

#include "LuaScript.h"

#include <QMetaObject>
#include <QStringList>
#include <QTextStream>
#include <QtPlugin>

#include <lua.hpp>

namespace Tw {
namespace Scripting {

LuaScriptInterface::LuaScriptInterface()
{
	// Initialize lua state
	luaState = luaL_newstate();
	if (luaState) {
		luaL_openlibs(luaState);
	}
}

LuaScriptInterface::~LuaScriptInterface()
{
	if (luaState)
		lua_close(luaState);
}

Script* LuaScriptInterface::newScript(const QString& fileName)
{
	return new LuaScript(this, fileName);
}

} // namespace Scripting
} // namespace Tw