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// -*- C++ -*-
//
// SelectorBase.h is a part of ThePEG - Toolkit for HEP Event Generation
// Copyright (C) 1999-2011 Leif Lonnblad
//
// ThePEG is licenced under version 2 of the GPL, see COPYING for details.
// Please respect the MCnet academic guidelines, see GUIDELINES for details.
//
#ifndef ThePEG_SelectorBase_H
#define ThePEG_SelectorBase_H
// This is the declaration of the SelectorBase class.
#include "EventConfig.h"
namespace ThePEG {
/**
* Classes derived from the <code>SelectorBase</code> class are used
* to extract particles from an Event with
* <code>Event::select()</code> method. There are five different kinds
* of checks done by a selector object in the
* <code>Event::select</code> method. If the
* <code>allCollisions()</code> method returns false, only particles
* which belongs to the primary collision in an event will be
* considered for extraction. Furthermore if the
* <code>allSteps()</code> method returns false, only particles
* present in the final step of each collision will be considered. If
* <code>finalState()</code> returns false, final state particles will
* not be considered and if <code>intermediate()</code> returns false,
* intermediate particles will not be considered. Finally among all
* considered particles, only the ones for which the <code>check(const
* Particle &)</code> returns true will be extracted.
*
*
*
*
* @see StandardSelectors
* @see Event
* @see Collision
* @see Step
* @see Particle
*
*/
class SelectorBase {
public:
/**
* Virtual destructor.
*/
virtual ~SelectorBase() {}
/**
* Static method corresponding to the virtual check() method.
*/
static bool Check(const Particle &) { return true; }
/**
* Static method corresponding to the virtual intermediate() method.
*/
static bool Intermediate() { return true; }
/**
* Static method corresponding to the virtual finalState() method.
*/
static bool FinalState() { return true; }
/**
* Static method corresponding to the virtual allSteps() method.
*/
static bool AllSteps() { return true; }
/**
* Static method corresponding to the virtual allCollisions() method.
*/
static bool AllCollisions() { return true; }
/**
* Return true if the particle should be extracted.
*/
virtual bool check(const Particle & p) const { return Check(p); }
/**
* Return true if final state particles are to be considered.
*/
virtual bool finalState() const { return FinalState(); }
/**
* Return true if intermediate particles should be considered.
*/
virtual bool intermediate() const { return Intermediate(); }
/**
* Return true if all steps should be considered. Otherwise only the
* last step in each collision is considered.
*/
virtual bool allSteps() const { return AllSteps(); }
/**
* Return ture if all collisions should be considered. Otherwise
* only the primary collision will be considered.
*/
virtual bool allCollisions() const { return AllCollisions(); }
};
/**
* The templated <code>ParticleSelector</code> class may be used to
* implement derived classes from the <code>SelectorBase</code>
* class. The requirement on the template class is that it implements
* the static <code>AllCollisions()</code>, <code>AllSteps()</code>,
* <code>FinalState()</code>, <code>Intermediate()</code> and
* <code>Check(const Particle &)</code> (corresponding to the virtual
* ones in <code>ParticleSelector</code>).
*/
template <class T>
struct ParticleSelector: public SelectorBase {
/**
* Static method corresponding to the virtual check() method.
*/
static bool Check(const Particle & p) { return T::Check(p); }
/**
* Static method corresponding to the virtual intermediate() method.
*/
static bool Intermediate() { return T::Intermediate(); }
/**
* Static method corresponding to the virtual finalState() method.
*/
static bool FinalState() { return T::FinalState(); }
/**
* Static method corresponding to the virtual allSteps() method.
*/
static bool AllSteps() { return T::AllSteps(); }
/**
* Static method corresponding to the virtual allCollisions() method.
*/
static bool AllCollisions() { return T::AllCollisions(); }
/**
* Return true if the particle should be extracted.
*/
virtual bool check(const Particle & p) const { return Check(p); }
/**
* Return true if final state particles are to be considered.
*/
virtual bool finalState() const { return FinalState(); }
/**
* Return true if intermediate particles should be considered.
*/
virtual bool intermediate() const { return Intermediate(); }
/**
* Return true if all steps should be considered. Otherwise only the
* last step in each collision is considered.
*/
virtual bool allSteps() const { return AllSteps(); }
/**
* Return ture if all collisions should be considered. Otherwise
* only the primary collision will be considered.
*/
virtual bool allCollisions() const { return AllCollisions(); }
};
/**
* The SelectIfNot classes can be used to negate the meaning of
* another SelectorBase object.
*/
class SelectIfNot: public SelectorBase {
public:
/** Constructor taking the SelectorBase object to be negated. */
explicit SelectIfNot(const SelectorBase & S) : s(S) {}
/**
* Return true if the particle should be extracted.
*/
virtual bool check(const Particle & p) const { return !s.check(p); }
/**
* Return true if final state particles are to be considered.
*/
virtual bool finalState() const { return !s.finalState(); }
/**
* Return true if intermediate particles should be considered.
*/
virtual bool intermediate() const { return !s.intermediate(); }
/**
* Return true if all steps should be considered. Otherwise only the
* last step in each collision is considered.
*/
virtual bool allSteps() const { return !s.allSteps(); }
/**
* Return ture if all collisions should be considered. Otherwise
* only the primary collision will be considered.
*/
virtual bool allCollisions() const { return !s.allCollisions(); }
private:
/**
* The selector to be negated.
*/
const SelectorBase & s;
};
/**
* The SelectIfBoth class can be used to combine other selector
* objects. Particles which would be extracted with either selectors
* will be extractor.
*/
class SelectIfBoth: public SelectorBase {
public:
/**
* Constructor taking two SelectorBase object to be combiden.
*/
SelectIfBoth(const SelectorBase & S1, const SelectorBase & S2)
: s1(S1), s2(S2) {}
/**
* Return true if the particle should be extracted.
*/
virtual bool check(const Particle & p) const {
return s1.check(p) && s2.check(p);
}
/**
* Return true if final state particles are to be considered.
*/
virtual bool finalState() const {
return s1.finalState() && s2.finalState();
}
/**
* Return true if intermediate particles should be considered.
*/
virtual bool intermediate() const {
return s1.intermediate() && s2.intermediate();
}
/**
* Return true if all steps should be considered. Otherwise only the
* last step in each collision is considered.
*/
virtual bool allSteps() const {
return s1.allSteps() && s2.allSteps();
}
/**
* Return ture if all collisions should be considered. Otherwise
* only the primary collision will be considered.
*/
virtual bool allCollisions() const {
return s1.allCollisions() && s2.allCollisions();
}
private:
/**
* One selector to be combined.
*/
const SelectorBase & s1;
/**
* The other selector to be combined.
*/
const SelectorBase & s2;
};
/**
* The SelectIfEither class can be used to combine other selector
* objects. Only particles which would be extracted with both selectors
* will be extractor.
*/
class SelectIfEither: public SelectorBase {
public:
/**
* Constructor taking two SelectorBase object to be combiden.
*/
SelectIfEither(const SelectorBase & S1, const SelectorBase & S2)
: s1(S1), s2(S2) {}
/**
* Return true if the particle should be extracted.
*/
virtual bool check(const Particle & p) const {
return s1.check(p) || s2.check(p);
}
/**
* Return true if final state particles are to be considered.
*/
virtual bool finalState() const {
return s1.finalState() || s2.finalState();
}
/**
* Return true if intermediate particles should be considered.
*/
virtual bool intermediate() const {
return s1.intermediate() || s2.intermediate();
}
/**
* Return true if all steps should be considered. Otherwise only the
* last step in each collision is considered.
*/
virtual bool allSteps() const {
return s1.allSteps() || s2.allSteps();
}
/**
* Return ture if all collisions should be considered. Otherwise
* only the primary collision will be considered.
*/
virtual bool allCollisions() const {
return s1.allCollisions() || s2.allCollisions();
}
private:
/**
* One selector to be combined.
*/
const SelectorBase & s1;
/**
* The other selector to be combined.
*/
const SelectorBase & s2;
};
/** Helper function to be used together with SelectorBase objects. */
template <typename OutputIterator, typename Container>
inline void copyIfCheck(OutputIterator r, const Container & c,
const SelectorBase & s) {
for ( typename Container::const_iterator it = c.begin();
it != c.end(); ++it )
if ( s.check(**it) ) *r++ = *it;
}
}
#endif /* ThePEG_SelectorBase_H */
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