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// -*- C++ -*-
//
// Step.h is a part of ThePEG - Toolkit for HEP Event Generation
// Copyright (C) 1999-2011 Leif Lonnblad
//
// ThePEG is licenced under version 2 of the GPL, see COPYING for details.
// Please respect the MCnet academic guidelines, see GUIDELINES for details.
//
#ifndef ThePEG_BasicStep_H
#define ThePEG_BasicStep_H
// This is the declaration of the Step class.
#include "ThePEG/EventRecord/Particle.h"
#include "ThePEG/EventRecord/StandardSelectors.h"
namespace ThePEG {
/**
* The Step class contains information of all particles present after
* certain step in the event generation. There is also information
* about particles which were introduced as intermediate ones in the
* generation of the step. The Step may also contain one or more
* SubProcesses which were generated in the step. The Step is linked
* back to the Collision to which it belongs, and there may be a
* pointer to the StepHandler which generated the step.
*
* @see Event
* @see Collision
* @see SubProcess
* @see Particle
* @see SelectorBase
* @see SelectorBase
*/
class Step: public EventRecordBase {
public:
/** Most of the Event classes are friends with each other. */
friend class Collision;
/** Most of the Event classes are friends with each other. */
friend class Event;
public:
/**
* Standard constructor.
* @param newCollision the Collision to which this Step belongs.
* @param newHandler the handler object in charge of the generation
* of this Step.
*/
Step(tCollPtr newCollision = tCollPtr(),
tcEventBasePtr newHandler = tcEventBasePtr())
: theCollision(newCollision), theHandler(newHandler) {}
/**
* The copy constructor.
*/
Step(const Step &);
/**
* The destructor.
*/
~Step();
/**
* Return a pointer to the step handler which performed the
* generation of this step.
*/
tcEventBasePtr handler() const { return theHandler; }
/**
* Return a pointer to the Collision to which this step belongs.
*/
tCollPtr collision() const { return theCollision; }
/**
* Extract particles from this Step which satisfies the
* requirements given by an object of the SelectorBase class.
* @param r an output iterator specifying where the extracted
* (pointers to) particles will be appended.
* @param s SelectorBase object defining which particles should be
* extracted.
*/
template <typename OutputIterator>
void select(OutputIterator r, const SelectorBase & s) const;
/**
* Extract all final state particles in this Step.
* @param r an output iterator specifying where the extracted
* (pointers to) particles will be appended.
*/
template <typename OutputIterator>
void selectFinalState(OutputIterator r) const {
select(r, SelectFinalState());
}
/**
* Extract all final state particles in this Step.
* @return a vector of pointers to the extracted particles.
*/
tPVector getFinalState() const {
tPVector ret;
selectFinalState(back_inserter(ret));
return ret;
}
/**
* Return a vector of particle vectors with colour-connected
* partons, where each particle vector is in a colour singlet state.
* @deprecated Use the corresponding functions in ColourLine instead.
*/
template <typename PIterator>
static vector<tPVector> getSinglets(PIterator first, PIterator last) {
tParticleSet left(first, last);
return getSinglets(left);
}
/**
* A reference to the set of all particles in this step.
*/
const ParticleSet & all() const { return allParticles; }
/**
* A reference to the set of outgoing particles in this step.
*/
const ParticleSet & particles() const { return theParticles; }
/**
* A reference to the set of intermediate particles in this step.
*/
const ParticleSet & intermediates() const { return theIntermediates; }
/**
* A reference to the vector of sub-processes introduced in this
* step.
*/
const SubProcessVector & subProcesses() const {
return theSubProcesses;
}
/**
* Returns the colliding particles in the collision to which this
* step belongs. (If this step does not belong to a collision, this
* method will probably cause a segmentation fault - This should be
* fixed. @deprecated Maybe this method is not needed at all.)
*/
const PPair & incoming() const;
/**
* Get mutable particle. If the given particle is present in this
* step, return its pointer otherwise return the null pointer;
*/
tPPtr find(tcPPtr p) const {
tPPtr r = const_ptr_cast<tPPtr>(p);
if ( !member(all(), r) ) return tPPtr();
return r;
}
/**
* Copy a particle. If the given Particle is present in this step,
* insert a copy and remove the original (or make it intermediate if
* it was initially added to this step). Returns the new Particle if
* the copy succeeded. If the copy fails, nothing is changed. For a
* successful call <code>copyParticle(p)->previous() == p</code> is
* true.
*/
tPPtr copyParticle(tcPPtr p);
/**
* Make particles copies of eachother. Declare that pold and pnew
* are two instances of the same particle. If pnew is not present in
* the step it will be afterwars. Afterwards <code>pold ==
* pnew->previous() && pnew == pold->next()</code> is true. Returns
* false if something went wrong.
*/
bool setCopy(tcPPtr pold, tPPtr pnew);
/**
* Insert a copy. If the given particle is present in the current
* Collision, insert copy of that particle 'before' the particle. If
* the particle does not belong to the current collision or if the
* copy failed, nothing is changed and the null pointer is
* returned. If successful <code>insertCopy(p)->next() == p</code>
* is true. The parents of the original particle will become the
* parents of the copy.
*/
tPPtr insertCopy(tcPPtr p);
/**
* Add decay product. If the \a parent is present in this step or if
* it has immediate children in this step, insert the \a child and
* fix up references between the two. If the parent is among the
* final state particles, remove it (or make it intermediate if it
* was initially added to this step). The parent/child pointers of
* the affected particles will be set accordingly. If both the
* parent and child/children are coloured and \a fixColour is true,
* the colour flow will be set.
* @return true iff the addition succeeded.
*/
bool addDecayProduct(tcPPtr parent, tPPtr child, bool fixColour = true);
/**
* Add decay products. If the \a parent is present in this step or if
* it has immediate children in this step, insert the range of
* children and fix up references between the two. If the parent is
* among the final state particles, remove it (or make it
* intermediate if it was initially added to this step). The
* parent/child pointers of the affected particles will be set
* accordingly. If both the parent and children are coloured and \a
* fixColour is true, the colour flow will be set. The colour of the
* parent will then flow to the first added child, while the anti
* colour will flow to the last added child.
* @return true iff the addition succeeded.
*/
template <typename CIterator>
bool addDecayProduct(tcPPtr parent,
CIterator firstChild, CIterator lastChild,
bool fixColour = true) {
for ( ; firstChild != lastChild; ++firstChild )
if ( !addDecayProduct(parent, *firstChild, fixColour) ) return false;
return true;
}
/**
* Add a particle to this Step. It is assumed to be already setup as
* a child to a parent particle. The parent is removed from the list
* of final state particles in this step. No consistency checks are
* performed. @deprecated Use addDecayProduct(tPPtr child) instead.
*/
void addDecayNoCheck(tPPtr parent, tPPtr child);
/**
* Add a particle to this Step. It is assumed to be already setup as
* a child to parent particles. The parents are removed from the
* list of final state particles in this step. No consistency checks
* are performed.
*/
void addDecayProduct(tPPtr child);
/**
* Remove the \a child form the given \a parent. The \a child is not
* removed from the decay record.
*/
bool removeDecayProduct(tcPPtr parent, tPPtr child);
/**
* Remove children form the given \a parent. The children are not
* removed from the decay record.
*/
template <typename CIterator>
bool removeDecayProduct(tcPPtr parent,
CIterator firstChild, CIterator lastChild) {
bool success = true;
for ( ; firstChild != lastChild; ++firstChild )
if ( !removeDecayProduct(parent, *firstChild) ) success = false;
return success;
}
/**
* Add decay product. Add the \a child as a decay product of all the
* listed parents. The parents must satisfy the same requirements as
* in the addDecayProduct(tcPPtr,tPPtr,bool) function. If any of the
* parents fail false is returned and nothing is changed. The
* parent/child pointers of the affected particles will be set
* accordingly, but no colour flow wll be set. If \a checkfinal is
* true the parents or its immediate children must be in the final
* state.
*/
template <typename Iterator>
bool addDecayProduct(Iterator firstParent, Iterator lastParent, tPPtr child,
bool checkfinal = true);
/**
* Add the children as a decay products of all the listed
* particles. The parents must satisfy the same requirements as in
* the addDecayProduct(tcPPtr,tPPtr,bool) function. If any of the
* parents fail false is returned and nothing is changed. The
* parent/child pointers of the affected particles will be set
* accordingly, but no colour flow wll be set.
*/
template <typename PIterator, typename CIterator>
bool addDecayProduct(PIterator firstParent, PIterator lastParent,
CIterator firstChild, CIterator lastChild);
/**
* Fix the colour flow of particles which have been added to this
* step and which have not already had their colour neighbours set.
* If a neighbor is found which has not been added in this step, it
* is first cloned in order not to compromise the colour flow of
* previous steps. @deprecated This method should not be needed with
* the current ColourLine representation of colour.
*/
void fixColourFlow();
/**
* Return the (\a anti-)colour neighbour of the given \a particle if
* one exists in the final state of this Step. The colour neighbour
* has its colour connected to the same colour line as the given \a
* particles anti-colour. Will return null if the given \a particle
* is not in the final state of this Step.
*/
tPPtr colourNeighbour(tcPPtr particle, bool anti = false) const;
/**
* Return the anti-colour neighbour of the given \a particle if one
* exists in the final state of this Step. The anti-colour neighbour
* has its anti-colour connected to the same colour line as the
* given \a particles colour. Will return null if the given \a
* particle is not in the final state of this Step.
*/
tPPtr antiColourNeighbour(tcPPtr particle) const;
/**
* Add a range of particles to this Step. If this step belongs
* to a Collision, the paticle will also be added to the
* Collision. If this particle has not previously been in a Step,
* the birthStep pointer of the particle will be set.
*/
template <typename Iterator>
void addParticles(Iterator first, Iterator last);
/**
* Add a particle to this step. If this step belongs to a Collision,
* the paticle will also be added to the Collision. If this particle
* has not previously been in a Step, the birthStep pointer of the
* particle will be set.
*/
void addParticle(tPPtr p);
/**
* Add a range of intermediate particles in this step. If this step
* belongs to a Collision, the particles will also be added to the
* Collision. If any particle has not previously been in a Step,
* the birthStep pointer of the particle will be set. The particles
* will be removed from the list of final state particles if
* present.
*/
template <typename Iterator>
void addIntermediates(Iterator first, Iterator last);
/**
* Add an intermediate particle in this Step. If this Step belongs
* to a Collision, the particle will also be added to the
* Collision. If this particle has not previously been in a step,
* the birthStep pointer of the particle will be set. The particle
* will be removed from the list of final state particles if
* present.
*/
void addIntermediate(tPPtr p);
/**
* Add an intermediate particle. Particle \a p is added so that if
* \a child previously was the child of \a parent, afterwards \a p
* will be the child of \a parent and \a child will be the child of
* \a p.
*/
void insertIntermediate(tPPtr p, tPPtr parent, tPPtr child);
/**
* Add a sub-process. All outgoing particles are added to the list
* of outgoing particles in the step. All other particles in the
* sub-process will be added to the list of intermediates.
*/
void addSubProcess(tSubProPtr);
/**
* Remove a sub-process. All incoming and outgoing particles are
* removed as well.
*/
void removeSubProcess(tSubProPtr);
/**
* Remove (recursively) the given Particle from the Step. If
* this was the last daughter of the mother Particle, the latter is
* added to the list of final state particles.
*/
void removeParticle(tPPtr p);
/**
* Return true if no new particles were introduced in this step.
*/
bool nullStep() const;
/**
* Get final state particles. Given a container, return the ones
* which belongs to the final state of this step. If a particle does
* not belong to these, it's children (or next instance) will be
* checked and possibly added instead (recursively).
*/
template <typename Cont>
tParticleSet getCurrent(const Cont & c) const {
return getCurrent(c.begin(), c.end());
}
/**
* Get final state particles. Given a range of particles, return the
* ones which belongs to the final state of this step. If a particle
* does not belong to these, it's children (or next instance) will
* be checked and possibly added instead (recursively)
*/
template <typename Iterator>
tParticleSet getCurrent(Iterator first, Iterator last) const;
/**
* Return a clone of this step.
*/
StepPtr clone() const;
public:
/**
* Standard function for writing to a persistent stream.
*/
void persistentOutput(PersistentOStream &) const;
/**
* Standard function for reading from a persistent stream.
*/
void persistentInput(PersistentIStream &, int);
/**
* Standard Init function. @see Base::Init().
*/
static void Init();
protected:
/**
* Used internally by the public getSinglets(...); @deprecated Use
* the corresponding functions in ColourLine instead.
*/
static vector<tPVector> getSinglets(tParticleSet &);
/**
* Remove a particle entry from the step. Make its ancesters (if
* any) present in this step.
*/
void removeEntry(tPPtr p);
/**
* Rebind to cloned objects. When a Step is cloned, a shallow copy
* is done first, then all <code>Particle</code>s etc, are cloned,
* and finally this method is used to see to that the pointers in
* the cloned Step points to the cloned <code>Particle</code>s etc.
*/
void rebind(const EventTranslationMap & trans);
/**
* Get final state particles. Insert particle \a p into with the
* Inserter \a o if \a p is a member of the final state of this
* Step. Otherwise call the method for the children of \a p if any.
*/
template <typename Inserter, typename PPointer>
void addIfFinal(Inserter o, PPointer p);
private:
/**
* Assignement is not allowed.
*/
Step & operator=(const Step &);
/**
* Setup pointer to the Collision.
*/
void collision(tCollPtr c) { theCollision = c; }
/**
* Setup pointer to the step handler.
*/
void handler(tcEventBasePtr sh) { theHandler = sh; }
private:
/**
* The set of all outgoing particle in this step.
*/
ParticleSet theParticles;
/**
* The set of all intermediate particle in this step.
*/
ParticleSet theIntermediates;
/**
* The vector of all sub-processes introduced in this step.
*/
SubProcessVector theSubProcesses;
/**
* The set of all particles available in this step.
*/
ParticleSet allParticles;
/**
* Pointer to the collision to which this step belongs.
*/
tCollPtr theCollision;
/**
* Pointer ot the step handler which performed this step.
*/
tcEventBasePtr theHandler;
public:
/**
* Print out debugging information for this object on std::cerr. To
* be called from within a debugger via the debug() function.
*/
virtual void debugme() const;
private:
/**
* Describe concrete class with persistent data.
*/
static ClassDescription<Step> initStep;
};
/** Output a Step to an ostream */
ostream & operator<<(ostream &, const Step &);
/** @cond TRAITSPECIALIZATIONS */
ThePEG_DECLARE_CLASS_TRAITS(Step,EventRecordBase);
/** @endcond */
}
#include "Collision.h"
inline const ThePEG::PPair & ThePEG::Step::incoming() const {
return collision()->incoming();
}
#ifndef ThePEG_TEMPLATES_IN_CC_FILE
#include "Step.tcc"
#endif
#endif /* ThePEG_BasicStep_H */
/**
* Write a Step object to a stream
*/
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