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/* -*- C++ -*-
This file declares the Collection class.
SPDX-FileCopyrightText: 2004-2013 Mirko Boehm <mirko@kde.org>
SPDX-License-Identifier: LGPL-2.0-or-later
*/
#ifndef JOBCOLLECTION_H
#define JOBCOLLECTION_H
#include "job.h"
#include "jobpointer.h"
namespace ThreadWeaver
{
class Thread;
class CollectionExecuteWrapper;
namespace Private
{
class Collection_Private;
}
/** A Collection is a vector of Jobs that will be queued together.
* In a Collection, the order of execution of the elements is not specified.
*
* It is intended that the collection is set up first and then
* queued. After queuing, no further jobs should be added to the collection.
*/
class THREADWEAVER_EXPORT Collection : public Job
{
public:
Collection();
Collection(ThreadWeaver::Private::Collection_Private *d);
~Collection() override;
/** Append a job to the collection.
*
* To use Collection, create the Job objects first, add them to the collection, and then queue it. After
* the collection has been queued, no further Jobs are supposed to be added.
*
* @note Once the job has been added, execute wrappers can no more be set on it */
virtual void addJob(JobPointer);
/** Stop processing, dequeue all remaining Jobs.
* job is supposed to be an element of the collection.
*/
// FIXME remove job argument?
void stop(ThreadWeaver::JobPointer job);
/** Return the number of elements in the collection. */
int elementCount() const;
#if THREADWEAVER_ENABLE_DEPRECATED_SINCE(5, 0)
/** @deprecated Since 5.0, use elementCount(). */
THREADWEAVER_DEPRECATED_VERSION(5, 0, "Use Collection::elementCount()")
int jobListLength() const;
#endif
/** @brief Add the job to this collection by pointer. */
Collection &operator<<(ThreadWeaver::JobInterface *job);
/** @brief Add the job to this collection. */
Collection &operator<<(const ThreadWeaver::JobPointer &job);
Collection &operator<<(JobInterface &job);
protected:
/** Overload to queue the collection. */
void aboutToBeQueued_locked(QueueAPI *api) override;
/** Overload to dequeue the collection. */
void aboutToBeDequeued_locked(QueueAPI *api) override;
/** Return a ref-erence to the job in the job list at position i. */
JobPointer jobAt(int i);
// FIXME remove
/** Return the number of jobs in the joblist.
* Assumes that the mutex is being held.
*/
virtual int jobListLength_locked() const;
protected:
/** Overload the execute method. */
void execute(const JobPointer &job, Thread *) override;
/** Overload run().
* We have to. */
void run(JobPointer self, Thread *thread) override;
protected:
friend class CollectionExecuteWrapper; // needs to access d()
friend class Collection_Private;
ThreadWeaver::Private::Collection_Private *d();
const ThreadWeaver::Private::Collection_Private *d() const;
};
}
#endif
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