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<body>
<h1>[name]</h1>
<p class="desc">
This holds a reference to a real property in the scene graph; used internally.
</p>
<h2>Constructor</h2>
<h3>[name]( [param:Object3D rootNode], path, parsedPath )</h3>
<p>
-- [page:Object3D rootNode]:
-- path
-- parsedPath (optional)
</p>
<h2>Properties</h2>
<h3>[property:Number path]</h3>
<p>
</p>
<h3>[property:Number parsedPath]</h3>
<p>
</p>
<h3>[property:Number node]</h3>
<p>
</p>
<h3>[property:Number rootNode]</h3>
<p>
</p>
<h3>[property:Object BindingType]</h3>
<p>
</p>
<h3>[property:Object Versioning]</h3>
<p>
</p>
<h3>[property:Array GetterByBindingType]</h3>
<p>
</p>
<h3>[property:Array SetterByBindingTypeAndVersioning]</h3>
<p>
</p>
<h2>Methods</h2>
<h3>[method:null getValue]( [param:Array targetArray], [param:Number offset] )</h3>
<p>
</p>
<h3>[method:null setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
<p>
</p>
<h3>[method:null bind]( )</h3>
<p>
Create getter / setter pair for a property in the scene graph. Used internally by
[page:PropertyBinding.getValue getValue] and [page:PropertyBinding.setValue setValue].
</p>
<h3>[method:null unbind]( )</h3>
<p>
Unbind getter / setter pair for a property in the scene graph.
</p>
<h3>[method:Constructor Composite]( targetGroup, path, optionalParsedPath )</h3>
<p>
Create a new Composite PropertyBinding.
</p>
<h3>[method:Constructor create]( root, path, parsedPath )</h3>
<p>
Create a new Composite PropertyBinding (if root is an [page:AnimationObjectGroup]) or PropertyBinding.
</p>
<h3>[method:Constructor parseTrackName]( trackName )</h3>
<p>
Matches strings in the following forms:<br />
-- nodeName.property<br />
-- nodeName.property[accessor]<br />
-- nodeName.material.property[accessor]<br />
-- uuid.property[accessor]<br />
-- uuid.objectName[objectIndex].propertyName[propertyIndex]<br />
-- parentName/nodeName.property<br />
-- parentName/parentName/nodeName.property[index]<br />
-- .bone[Armature.DEF_cog].position<br />
-- scene:helium_balloon_model:helium_balloon_model.position
</p>
<h3>[method:Constructor findNode]( root, nodeName )</h3>
<p>
Find a node in a node tree or [page:Skeleton Skeleton].
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
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