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[page:Object3D] →
<h1>[name]</h1>
<p class="desc">Creates 6 cameras that render to a [page:WebGLRenderTargetCube].</p>
<h2>Examples</h2>
<p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
<p>[example:webgl_shading_physical shading / physical ]</p>
<code>// Create cube camera
var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
scene.add( cubeCamera );
// Create car
var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget.texture } );
var car = new Mesh( carGeometry, chromeMaterial );
scene.add( car );
// Update the render target cube
car.setVisible( false );
cubeCamera.position.copy( car.position );
cubeCamera.update( renderer, scene );
// Render the scene
car.setVisible( true );
renderer.render( scene, camera );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution], [param:Object options] )</h3>
<p>
near -- The near clipping distance. <br />
far -- The far clipping distance <br />
cubeResolution -- Sets the length of the cube's edges. <br />
options - (optional) object that holds texture parameters passed to the auto-generated WebGLRenderTargetCube.
If not specified, the options default to:
<code>
{ format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }
</code>
</p>
<p>
Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
render to a [page:WebGLRenderTargetCube].
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:WebGLRenderTargetCube renderTarget]</h3>
<p>
The cube texture that gets generated.
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
<p>
renderer -- The current WebGL renderer <br />
scene -- The current scene
</p>
<p>
Call this to update the [page:CubeCamera.renderTarget renderTarget].
</p>
<h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
<p>
Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers.
The color buffer is set to the renderer's current clear color. Arguments default to *true*.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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