File: CubeCamera.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Object3D] &rarr;

		<h1>[name]</h1>

		<p class="desc">Creates 6 cameras that render to a [page:WebGLRenderTargetCube].</p>

		<h2>Examples</h2>

		<p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
		<p>[example:webgl_shading_physical shading / physical ]</p>

		<code>// Create cube camera
		var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
		scene.add( cubeCamera );

		// Create car
		var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget.texture } );
		var car = new Mesh( carGeometry, chromeMaterial );
		scene.add( car );

		// Update the render target cube
		car.setVisible( false );
		cubeCamera.position.copy( car.position );
		cubeCamera.update( renderer, scene );

		// Render the scene
		car.setVisible( true );
		renderer.render( scene, camera );
		</code>


		<h2>Constructor</h2>


		<h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution], [param:Object options] )</h3>
		<p>
		near -- The near clipping distance. <br />
		far -- The far clipping distance <br />
		cubeResolution -- Sets the length of the cube's edges. <br />
		options - (optional) object that holds texture parameters passed to the auto-generated WebGLRenderTargetCube.
		If not specified, the options default to:
		<code>
		{ format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }
		</code>

		</p>
		<p>
		Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
		render to a [page:WebGLRenderTargetCube].
		</p>


		<h2>Properties</h2>
		<p>See the base [page:Object3D] class for common properties.</p>

		<h3>[property:WebGLRenderTargetCube renderTarget]</h3>
		<p>
		The cube texture that gets generated.
		</p>

		<h2>Methods</h2>
		<p>See the base [page:Object3D] class for common methods.</p>


		<h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
		<p>
		renderer -- The current WebGL renderer <br />
		scene -- The current scene
		</p>
		<p>
		Call this to update the [page:CubeCamera.renderTarget renderTarget].
		</p>

		<h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
		<p>
		Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers.
		The color buffer is set to the renderer's current clear color. Arguments default to *true*.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>