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<h1>[name]</h1>
<p class="desc">
Dual [page:PerspectiveCamera PerspectiveCamera]s used for effects such as
[link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph] or [link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier].
</p>
<h2>Example</h2>
<p>[example:webgl_effects_anaglyph effects / anaglyph ]</p>
<p>[example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]</p>
<p>[example:webgl_effects_stereo effects / stereo ]</p>
<p>
This class is used internally in the files<br /><br />
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/effects/AnaglyphEffect.js examples/js/effects/AnaglyphEffect.js]<br /><br />
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/effects/ParallaxBarrierEffect.js examples/js/effects/ParallaxBarrierEffect.js]<br /><br />
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/effects/StereoEffect.js examples/js/effects/StereoEffect.js]<br /><br />
used in the above examples.
</p>
<h2>Constructor</h2>
<h3>[name]( )</h3>
<h2>Properties</h2>
<h3>[property:Float aspect]</h3>
<p>Default is *1*.</p>
<h3>[property:Float eyeSep]</h3>
<p>Default is *0.064*.</p>
<h3>[property:PerspectiveCamera cameraL]</h3>
<p>Left camera. This is added to [page:Layers layer 1] - objects to be rendered
by the left camera must also be added to this layer.</p>
<h3>[property:PerspectiveCamera cameraR]</h3>
<p>Right camera.This is added to [page:Layers layer 2] - objects to be rendered
by the right camera must also be added to this layer.</p>
<h2>Methods</h2>
<h3>[method:null update]( [param:PerspectiveCamera camera] )</h3>
<p>
Update the stereo cameras based on the camera passed in.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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