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<h1>[name]</h1>
<p class="desc">
A [page:Layers] object assigns an [page:Object3D] to 1 or more of 32 layers numbered 0 to 31
- internally the layers are stored as a [link:https://en.wikipedia.org/wiki/Mask_(computing) bit mask], and by default all
Object3Ds are a member of layer 0.<br /><br />
This can be used to control visibility - an object must share a layer with a [page:Camera camera] to be visible when that camera's
view is renderered.<br /><br />
All classes that inherit from [page:Object3D] have an [page:Object3D.layers] property which is an instance of this class.
</p>
<h2>Examples</h2>
<p>
[example:webgl_layers WebGL / layers]
</p>
<h2>Constructor</h2>
<h3>[name]()</h3>
<p>
Create a new Layers object, with membership initially set to layer 0.
</p>
<h2>Properties</h2>
<h3>[property:Integer mask]</h3>
<p>
A bit mask storing which of the 32 layers this layers object is currently a member of.
</p>
<h2>Methods</h2>
<h3>[method:null disable]( [param:Integer layer] )</h3>
<p>
layer - an integer from 0 to 31.<br /><br />
Remove membership of this *layer*.
</p>
<h3>[method:null enable]( [param:Integer layer] )</h3>
<p>
layer - an integer from 0 to 31.<br /><br />
Add membership of this *layer*.
</p>
<h3>[method:null set]( [param:Integer layer] )</h3>
<p>
layer - an integer from 0 to 31.<br /><br />
Set membership to *layer*, and remove membership all other layers.
</p>
<h3>[method:Boolean test]( [param:Layers layers] )</h3>
<p>
layers - a Layers object<br /><br />
Returns true if this and the passed *layers* object are members of the same set of layers.
</p>
<h3>[method:null toggle]( [param:Integer layer] )</h3>
<p>
layer - an integer from 0 to 31.<br /><br />
Toggle membership of *layer*.
</p>
<h3>[method:null enableAll]()</h3>
<p>
Add membership to all layers.
</p>
<h3>[method:null disableAll]()</h3>
<p>
Remove membership from all layers.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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