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[page:Curve] →
<h1>[name]</h1>
<p class="desc">
Create a smooth 3d
<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
defined by a start point, endpoint and two control points.
</p>
<h2>Example</h2>
<code>
var curve = new THREE.CubicBezierCurve3(
new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( -5, 15, 0 ),
new THREE.Vector3( 20, 15, 0 ),
new THREE.Vector3( 10, 0, 0 )
);
var points = curve.getPoints( 50 );
var geometry = new THREE.BufferGeometry().setFromPoints( points );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final object to add to the scene
var curveObject = new THREE.Line( geometry, material );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2], [param:Vector3 v3] )</h3>
<p>
[page:Vector3 v0] – The starting point.<br/>
[page:Vector3 v1] – The first control point.<br/>
[page:Vector3 v2] – The second control point.<br/>
[page:Vector3 v3] – The ending point.
</p>
<h2>Properties</h2>
<p>See the base [page:Curve] class for common properties.</p>
<h3>[property:Boolean isCubicBezierCurve3]</h3>
<p>
Used to check whether this or derived classes are CubicBezierCurve3s. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</p>
<h3>[property:Vector2 v0]</h3>
<p>The starting point.</p>
<h3>[property:Vector2 v1]</h3>
<p>The first control point.</p>
<h3>[property:Vector2 v2]</h3>
<p>The second control point.</p>
<h3>[property:Vector2 v3]</h3>
<p>The ending point.</p>
<h2>Methods</h2>
<p>See the base [page:Curve] class for common Methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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