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[page:Curve] →
<h1>[name]</h1>
<p class="desc">
Create a smooth 2d spline curve from a series of points. Internally this uses
[page:Interpolations.CatmullRom] to create the curve.
</p>
<h2>Example</h2>
<code>
// Create a sine-like wave
var curve = new THREE.SplineCurve( [
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 5 ),
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 5, -5 ),
new THREE.Vector2( 10, 0 )
] );
var points = curve.getPoints( 50 );
var geometry = new THREE.BufferGeometry().setFromPoints( points );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final object to add to the scene
var splineObject = new THREE.Line( geometry, material );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Array points] )</h3>
<p>points – An array of [page:Vector2] points that define the curve.</p>
<h2>Properties</h2>
<p>See the base [page:Curve] class for common properties.</p>
<h3>[property:Boolean isSplineCurve]</h3>
<p>
Used to check whether this or derived classes are SplineCurves. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</p>
<h3>[property:Array points]</h3>
<p>The array of [page:Vector2] points that define the curve.</p>
<h2>Methods</h2>
<p>See the base [page:Curve] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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