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[page:Geometry] →
<h1>[name]</h1>
<p class="desc">BoxGeometry is a geometry class for a [link:https://en.wikipedia.org/wiki/Cuboid rectangular cuboid] with a given 'width', 'height', and 'depth'. On creation, the cuboid is centred on the origin, with each edge parallel to one of the axes.</p>
<iframe id="scene" src="scenes/geometry-browser.html#BoxGeometry"></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
var scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>Example</h2>
<code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
</code>
<h2>Constructor</h2>
<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
<p>
width — Width; that is, the length of the edges parallel to the X axis. Optional; defaults to 1.<br />
height — Height; that is, the length of the edges parallel to the Y axis. Optional; defaults to 1.<br />
depth — Depth; that is, the length of the edges parallel to the Z axis. Optional; defaults to 1.<br />
widthSegments — Number of segmented rectangular faces along the width of the sides. Optional; defaults to 1.<br />
heightSegments — Number of segmented rectangular faces along the height of the sides. Optional; defaults to 1.<br />
depthSegments — Number of segmented rectangular faces along the depth of the sides. Optional; defaults to 1.<br />
</p>
<h2>Properties</h2>
<p>See the base [page:Geometry] class for common properties.</p>
<h3>[property:Object parameters]</h3>
<p>
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
</p>
<p>
Using the above example:
<code>
geometry.parameters; // {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined, depthSegments: undefined}
cube.geometry.parameters; // as above
cube.geometry.parameters.width; // === 1
cube.geometry.parameters.widthSegments; // === undefined.
</code>
</p>
<h2>Methods</h2>
<p>See the base [page:Geometry] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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