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[page:BufferGeometry] →
<h1>[name]</h1>
<p class="desc">This can be used as a helper object to view the edges of a [page:Geometry Geometry] object.</p>
<h2>Example</h2>
[example:webgl_helpers helpers]
<code>
var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
var edges = new THREE.EdgesGeometry( geometry );
var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0xffffff } ) );
scene.add( line );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Geometry geometry], [param:Integer thresholdAngle] )</h3>
<p>
geometry — Any geometry object.<br />
thresholdAngle — An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
</p>
<h2>Properties</h2>
<p>See the base [page:BufferGeometry] class for common properties.</p>
<h3>[property:Object parameters]</h3>
<p>
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
</p>
<h2>Methods</h2>
<p>See the base [page:BufferGeometry] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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