| 12
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 
 | <!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:BufferGeometry] →
		<h1>[name]</h1>
		<p class="desc">This is the [page:BufferGeometry] port of [page:LatheGeometry].</p>
		<iframe id="scene" src="scenes/geometry-browser.html#LatheBufferGeometry"></iframe>
		<script>
		// iOS iframe auto-resize workaround
		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
			var scene = document.getElementById( 'scene' );
			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );
		}
		</script>
		<h2>Example</h2>
		<code>
		var points = [];
		for ( var i = 0; i < 10; i ++ ) {
			points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) );
		}
		var geometry = new THREE.LatheBufferGeometry( points );
		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
		var lathe = new THREE.Mesh( geometry, material );
		scene.add( lathe );
		</code>
		<h2>Constructor</h2>
		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
		<p>
		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
		segments — the number of circumference segments to generate. Default is 12.<br />
		phiStart — the starting angle in radians. Default is 0.<br />
		phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
		</p>
		<p>
		This creates a LatheBufferGeometry based on the parameters.
		</p>
		<h2>Properties</h2>
		<p>See the base [page:BufferGeometry] class for common properties.</p>
		<h3>[property:Object parameters]</h3>
		<p>
		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
		</p>
		<h2>Methods</h2>
		<p>See the base [page:BufferGeometry] class for common methods.</p>
		<h2>Source</h2>
		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/LatheGeometry.js src/geometries/LatheGeometry.js]
	</body>
</html>
 |