File: LatheBufferGeometry.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:BufferGeometry] &rarr;

		<h1>[name]</h1>

		<p class="desc">This is the [page:BufferGeometry] port of [page:LatheGeometry].</p>

		<iframe id="scene" src="scenes/geometry-browser.html#LatheBufferGeometry"></iframe>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			var scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>

		<h2>Example</h2>

		<code>
		var points = [];
		for ( var i = 0; i < 10; i ++ ) {
			points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) );
		}
		var geometry = new THREE.LatheBufferGeometry( points );
		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
		var lathe = new THREE.Mesh( geometry, material );
		scene.add( lathe );
		</code>

		<h2>Constructor</h2>

		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
		<p>
		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
		segments — the number of circumference segments to generate. Default is 12.<br />
		phiStart — the starting angle in radians. Default is 0.<br />
		phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
		</p>
		<p>
		This creates a LatheBufferGeometry based on the parameters.
		</p>

		<h2>Properties</h2>
		<p>See the base [page:BufferGeometry] class for common properties.</p>

		<h3>[property:Object parameters]</h3>
		<p>
		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
		</p>

		<h2>Methods</h2>
		<p>See the base [page:BufferGeometry] class for common methods.</p>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/LatheGeometry.js src/geometries/LatheGeometry.js]
	</body>
</html>