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[page:Geometry] →
<h1>[name]</h1>
<p class="desc">A class for generating plane geometries</p>
<iframe id="scene" src="scenes/geometry-browser.html#PlaneGeometry"></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
var scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>Example</h2>
<code>var geometry = new THREE.PlaneGeometry( 5, 20, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
var plane = new THREE.Mesh( geometry, material );
scene.add( plane );
</code>
<h2>Constructor</h2>
<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
<p>
width — Width along the X axis. Default is 1.<br />
height — Height along the Y axis. Default is 1.<br />
widthSegments — Optional. Default is 1. <br />
heightSegments — Optional. Default is 1.
</p>
<h2>Properties</h2>
<p>See the base [page:Geometry] class for common properties.</p>
<h3>.parameters</h3>
<p>
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
</p>
<h2>Methods</h2>
<p>See the base [page:Geometry] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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