File: PolyhedronGeometry.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Geometry] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
			project them onto a sphere, and then divide them up to the desired level of detail.
		</p>

		<h2>Example</h2>
<code>
var verticesOfCube = [
    -1,-1,-1,    1,-1,-1,    1, 1,-1,    -1, 1,-1,
    -1,-1, 1,    1,-1, 1,    1, 1, 1,    -1, 1, 1,
];

var indicesOfFaces = [
    2,1,0,    0,3,2,
    0,4,7,    7,3,0,
    0,1,5,    5,4,0,
    1,2,6,    6,5,1,
    2,3,7,    7,6,2,
    4,5,6,    6,7,4
];

var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
</code>

		<h2>Constructor</h2>


		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
		<p>
		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
		radius — [page:Float] - The radius of the final shape <br />
		detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
		</p>

		<h2>Properties</h2>
		<p>See the base [page:Geometry] class for common properties.</p>

		<h3>[property:Object parameters]</h3>
		<p>
		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
		</p>

		<h2>Methods</h2>
		<p>See the base [page:Geometry] class for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>