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[page:Object3D] →
<h1>[name]</h1>
<p class="desc">
Helper object to assist with visualizing a [page:DirectionalLight]'s effect on the scene.
This consists of plane and a line representing the light's position and direction.
</p>
<h2>Example</h2>
<code>
var light = new THREE.DirectionalLight( 0xFFFFFF );
var helper = new THREE.DirectionalLightHelper( light, 5 );
scene.add( helper );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )</h3>
<p>
[page:DirectionalLight light]-- The light to be visualized. <br /><br />
[page:Number size] -- (optional) dimensions of the plane. Default is *1*.<br /><br />
[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:Line lightPlane]</h3>
<p>Contains the line mesh showing the location of the directional light.</p>
<h3>[property:DirectionalLight light]</h3>
<p>Reference to the [page:DirectionalLight directionalLight] being visualized.</p>
<h3>[property:object matrix]</h3>
<p>Reference to the light's [page:Object3D.matrixWorld matrixWorld].</p>
<h3>[property:object matrixAutoUpdate]</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
light's [page:Object3D.matrixWorld matrixWorld].
</p>
<h3>[property:hex color]</h3>
<p>
The color parameter passed in the constructor. Default is *undefined*. If this is changed,
the helper's color will update the next time [page:.update update] is called.
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[method:null dispose]()</h3>
<p>Dispose of the directionalLightHelper.</p>
<h3>[method:null update]()</h3>
<p>Updates the helper to match the position and direction of the [page:.light directionalLight] being visualized.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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