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[page:Object3D] → [page:Line] → [page:LineSegments] →
<h1>[name]</h1>
<p class="desc">
Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals.
Requires that face normals have been specified on all [page:Face3 faces] or calculated
with [page:Geometry.computeFaceNormals computeFaceNormals]. <br /><br />
Note that this only works with the objects whose geometry is an instance of [page:Geometry].
For [page:BufferGeometry] use a [page:VertexNormalsHelper] instead.
<p>
<h2>Example</h2>
<div>[example:webgl_helpers WebGL / helpers]</div>
<code>
geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
box = new THREE.Mesh( geometry, material );
helper = new THREE.FaceNormalsHelper( box, 2, 0x00ff00, 1 );
scene.add( box );
scene.add( helper );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Object3D object], [param:Number size], [param:Color color], [param:Number linewidth] )</h3>
<p>
[page:Object3D object] -- object for which to render face normals.<br />
[page:Number size] -- (optional) length of the arrows. Default is *1*.<br />
[page:Hex color] -- (optional) hex color of the arrows. Default is *0xffff00*.<br />
[page:Number linewidth] -- (optional) width of the arrow lines. Default is *1*.
</p>
<h2>Properties</h2>
<p>See the base [page:LineSegments] class for common properties.</p>
<h3>[property:object matrixAutoUpdate]</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
objects's [page:Object3D.matrixWorld matrixWorld].
</p>
<h3>[property:Object3D object]</h3>
<p>The object for which the face normals are being visualized.</p>
<h3>[property:Number size]</h3>
<p>Length of the arrows. Default is *1*.</p>
<h2>Methods</h2>
<p>See the base [page:LineSegments] class for common methods.</p>
<h3>[method:null update]()</h3>
<p>Updates the face normal preview based on movement of the object.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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