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[page:Object3D] → [page:Light] →
<h1>[name]</h1>
<p class="desc">
This light globally illuminates all objects in the scene equally.<br /><br />
This light cannot be used to cast shadows as it does not have a direction.
</p>
<h2>Example</h2>
<p>
[example:webgl_animation_cloth animation / cloth ]<br />
[example:webgl_animation_skinning_blending animation / skinning / blending ]
</p>
<code>var light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );</code>
<h2>Constructor</h2>
<h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
<p>
[page:Integer color] - (optional) Numeric value of the RGB component of the color. Default is 0xffffff.<br />
[page:Float intensity] - (optional) Numeric value of the light's strength/intensity. Default is 1.<br /><br />
Creates a new [name].
</p>
<h2>Properties</h2>
<p>
See the base [page:Light Light] class for common properties.
</p>
<h3>[property:Boolean castShadow]</h3>
<p>
This is set to *undefined* in the constructor as ambient lights cannot cast shadows.
</p>
<h3>[property:Boolean isAmbientLight]</h3>
<p>
Used to check whether this or derived classes are ambient lights. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</p>
<h2>Methods</h2>
<p>
See the base [page:Light Light] class for common methods.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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