File: AmbientLight.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Object3D] &rarr; [page:Light] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			This light globally illuminates all objects in the scene equally.<br /><br />

			This light cannot be used to cast shadows as it does not have a direction.
		</p>


		<h2>Example</h2>
		<p>
		  [example:webgl_animation_cloth animation / cloth ]<br />
		  [example:webgl_animation_skinning_blending animation / skinning / blending ]
		</p>

<code>var light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );</code>

		<h2>Constructor</h2>

		<h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
		<p>
		[page:Integer color] - (optional) Numeric value of the RGB component of the color. Default is 0xffffff.<br />
		[page:Float intensity] - (optional) Numeric value of the light's strength/intensity. Default is 1.<br /><br />

		Creates a new [name].
		</p>

		<h2>Properties</h2>
		<p>
				See the base [page:Light Light] class for common properties.
		</p>

		<h3>[property:Boolean castShadow]</h3>
		<p>
			This is set to *undefined* in the constructor as ambient lights cannot cast shadows.
		</p>


		<h3>[property:Boolean isAmbientLight]</h3>
		<p>
			Used to check whether this or derived classes are ambient lights. Default is *true*.<br /><br />

			You should not change this, as it used internally for optimisation.
		</p>



		<h2>Methods</h2>
		<p>
				See the base [page:Light Light] class for common methods.
		</p>
		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>