File: AudioLoader.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Loader] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			Class for loading an
			[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer].
			This uses the [page:FileLoader] internally for loading files.
		</p>

		<h2>Example</h2>

		<code>
		// instantiate a listener
		var audioListener = new THREE.AudioListener();

		// add the listener to the camera
		camera.add( audioListener );

		// instantiate audio object
		var oceanAmbientSound = new THREE.Audio( audioListener );

		// add the audio object to the scene
		scene.add( oceanAmbientSound );

		// instantiate a loader
		var loader = new THREE.AudioLoader();

		// load a resource
		loader.load(
			// resource URL
			'audio/ambient_ocean.ogg',

			// onLoad callback
			function ( audioBuffer ) {
				// set the audio object buffer to the loaded object
				oceanAmbientSound.setBuffer( audioBuffer );

				// play the audio
				oceanAmbientSound.play();
			},

			// onProgress callback
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},

			// onError callback
			function ( err ) {
				console.log( 'An error happened' );
			}
		);
		</code>

		<h2>Constructor</h2>

		<h3>[name]( [param:LoadingManager manager] )</h3>
		<p>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />

		Creates a new [name].
		</p>

		<h2>Properties</h2>
		<p>See the base [page:Loader] class for common properties.</p>

		<h2>Methods</h2>
		<p>See the base [page:Loader] class for common methods.</p>

		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
		<p>
		[page:String url] — the path or URL to the file. This can also be a
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — Will be called when load errors.<br />
		</p>
		<p>
		Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>