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<body>
[page:Material] → [page:MeshPhongMaterial] →
<h1>[name]</h1>
<div class="desc">An extension of the [page:MeshPhongMaterial] with toon shading.</div>
<iframe id="scene" src="scenes/material-browser.html#MeshToonMaterial"></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
var scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>Examples</h2>
[example:webgl_materials_variations_toon materials / variations / toon]<br />
<h2>Constructor</h2>
<h3>[name]( [param:Object parameters] )</h3>
<p>
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.<br /><br />
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
</p>
<h2>Properties</h2>
<p>See the base [page:Material] and [page:MeshPhongMaterial] classes for common properties.</p>
<h3>[property:Texture gradientMap]</h3>
<p>Gradient map for the toon shading. Default is *null*.</p>
<h3>[property:Boolean isMeshToonMaterial]</h3>
<p>
Used to check whether this or derived classes are mesh toon materials. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</p>
<h3>[property:Object defines]</h3>
<p>An object of the form:
<code>
{ 'TOON': '' };
</code>
This is used by the [page:WebGLRenderer] for selecting shaders.
</p>
<h2>Methods</h2>
<p>See the base [page:Material] and [page:MeshPhongMaterial] classes for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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