File: RawShaderMaterial.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Material] &rarr; [page:ShaderMaterial] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			This class works just like [page:ShaderMaterial], except that definitions of
			built-in uniforms and attributes are not automatically prepended to the GLSL shader code.
		</p>

		<h2>Examples</h2>
		<p>
			[example:webgl_buffergeometry_rawshader WebGL / buffergeometry / rawshader]<br />
			[example:webgl_buffergeometry_instancing_billboards WebGL / buffergeometry / instancing / billboards]<br />
			[example:webgl_buffergeometry_instancing_dynamic WebGL / buffergeometry / instancing / dynamic]<br />
			[example:webgl_buffergeometry_instancing_interleaved_dynamic WebGL / buffergeometry / instancing / interleaved / dynamic]<br />
			[example:webgl_buffergeometry_instancing WebGL / buffergeometry / instancing]<br />
			[example:webgl_interactive_instances_gpu WebGL / interactive / instances /gpu]<br />
			[example:webgl_raymarching_reflect WebGL / raymarching / reflect]
		</p>

		<code>
var material = new THREE.RawShaderMaterial( {

    uniforms: {
        time: { value: 1.0 }
    },
    vertexShader: document.getElementById( 'vertexShader' ).textContent,
    fragmentShader: document.getElementById( 'fragmentShader' ).textContent,

} );
		</code>

		<h2>Constructor</h2>

		<h3>[name]( [param:Object parameters] )</h3>
		<p>
			[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
			Any property of the material (including any property inherited from [page:Material] and [page:ShaderMaterial]) can be passed in here.<br /><br />
		</p>


		<h2>Properties</h2>
		<p>See the base [page:Material] and [page:ShaderMaterial] classes for common properties.</p>

		<h3>[property:Boolean isRawShaderMaterial]</h3>
		<p>
			Used to check whether this or derived classes are raw shader materials. Default is *true*.<br /><br />

			You should not change this, as it used internally for optimisation.
		</p>


		<h2>Methods</h2>
		<p>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</p>


		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>