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[page:Material] → [page:ShaderMaterial] →
<h1>[name]</h1>
<p class="desc">
This material can receive shadows, but otherwise is completely transparent.
</p>
<h3>Example</h3>
[example:webgl_geometry_spline_editor geometry / spline / editor]
<code>
var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
planeGeometry.rotateX( - Math.PI / 2 );
var planeMaterial = new THREE.ShadowMaterial();
planeMaterial.opacity = 0.2;
var plane = new THREE.Mesh( planeGeometry, planeMaterial );
plane.position.y = -200;
plane.receiveShadow = true;
scene.add( plane );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Object parameters] )</h3>
<p>
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material] and [page:ShaderMaterial]) can be passed in here.<br /><br />
</p>
<h2>Properties</h2>
<p>See the base [page:Material] and [page:ShaderMaterial] classes for common properties.</p>
<h3>[property:Boolean isShadowMaterial]</h3>
<p>
Used to check whether this or derived classes are shadow materials. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</p>
<h3>[property:Boolean transparent]</h3>
<p>Defines whether this material is transparent. Default is *true*.</p>
<h2>Methods</h2>
<p>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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