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[page:Object3D] →
<h1>[name]</h1>
<p class="desc">
A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh].
Bones are almost identical to a blank [page:Object3D].
</p>
<h3>Example</h3>
<code>
var root = new THREE.Bone();
var child = new THREE.Bone();
root.add( child );
child.position.y = 5;
</code>
<h2>Constructor</h2>
<h3>[name]( )</h3>
<p>
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:Boolean isBone]</h3>
<p>
Used to check whether this or derived classes are bones. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</p>
<h3>[property:String type]</h3>
<p>Set to 'Bone', this can be used to find all Bones in a scene.</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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