File: Bone.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Object3D] &rarr;

		<h1>[name]</h1>

		<p class="desc">
		A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh].
		Bones are almost identical to a blank [page:Object3D].
		</p>

		<h3>Example</h3>

		<code>
		var root = new THREE.Bone();
		var child = new THREE.Bone();

		root.add( child );
		child.position.y = 5;
		</code>

		<h2>Constructor</h2>

		<h3>[name]( )</h3>
		<p>
		Creates a new [name].
		</p>

		<h2>Properties</h2>
		<p>See the base [page:Object3D] class for common properties.</p>

		<h3>[property:Boolean isBone]</h3>
		<p>
			Used to check whether this or derived classes are bones. Default is *true*.<br /><br />

			You should not change this, as it used internally for optimisation.
		</p>


		<h3>[property:String type]</h3>
		<p>Set to 'Bone', this can be used to find all Bones in a scene.</p>


		<h2>Methods</h2>
		<p>See the base [page:Object3D] class for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>