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[page:Object3D] →
<h1>[name]</h1>
<p class="desc">
A continuous line.<br /><br />
This is nearly the same
as [page:LineSegments]; the only difference is that it is rendered using
[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP]
instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES]
</p>
<h2>Example</h2>
<code>var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( 0, 10, 0 ),
new THREE.Vector3( 10, 0, 0 )
);
var line = new THREE.Line( geometry, material );
scene.add( line );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Geometry geometry], [param:Material material] )</h3>
<p>
[page:Geometry geometry] — vertices representing the line segment(s). Default is a new [page:BufferGeometry].<br />
[page:Material material] — material for the line. Default is a new [page:LineBasicMaterial] with random color.<br />
</p>
<p>If no material is supplied, a randomized line material will be created and assigned to the object.</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:Boolean isLine]</h3>
<p>
Used to check whether this or derived classes are lines. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</p>
<h3>[property:Geometry geometry]</h3>
<p>Vertices representing the line segment(s).</p>
<h3>[property:Material material]</h3>
<p>Material for the line.</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>[method:Line computeLineDistances]()</h3>
<p>
Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
</p>
<h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
<p>
Get intersections between a casted [page:Ray] and this Line.
[page:Raycaster.intersectObject] will call this method.
</p>
<h3>[method:Line clone]()</h3>
<p>
Returns a clone of this Line object and its descendants.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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