File: WebGLState.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>

		<p class="desc"></p>


		<h2>Methods</h2>

		<h3>[method:null enable]( [param:integer id], [param:boolean boolean] )</h3>
		<p>
		TODO
		</p>

		<h3>[method:null disable]( [param:integer id], [param:boolean boolean] )</h3>
		<p>
		TODO
		</p>

		<h3>[method:null setDepthTest]( [param:boolean depthTest] )</h3>
		<p>
		depthTest -- The boolean to decide if depth of a fragment needs to be tested against the depth buffer . <br />
		</p>
		<p>
		This sets, based on depthTest, whether or not the depth data needs to be tested against the depth buffer.
		</p>

		<h3>[method:null setDepthWrite]( [param:boolean depthWrite] )</h3>
		<p>
		depthWrite -- The boolean to decide if depth of a fragment needs to be kept. <br />
		</p>
		<p>
		This sets, based on depthWrite, whether or not the depth data needs to be written in the depth buffer.
		</p>

		<h3>[method:null setBlending]( [param:number blending], [param:number blendEquation], [param:number blendSrc], [param:number blendDst] )</h3>
		<p>
		blending -- A number indicating the blending mode. Possible value are THREE.NoBlending, THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending, THREE.MultiplyBlending or THREE.CustomBlending <br />
		blendEquation -- When blending is THREE.CustomBlending, then you can set the blendEquation. Possible values are THREE.AddEquation, THREE.SubtractEquation or THREE.ReverseSubtractEquation.<br />
		blendSrc -- When blending is THREE.CustomBlending, then you can set the blendSrc. Possible values are THREE.ZeroFactor, THREE.OneFactor,THREE.SrcColorFactor, THREE.OneMinusSrcColorFactor, THREE.SrcAlphaFactor, THREE.OneMinusSrcAlphaFactor, THREE.DstAlphaFactor, THREE.OneMinusDstAlphaFactor, THREE.DstColorFactor,THREE.OneMinusDstColorFactor or THREE.SrcAlphaSaturateFactor<br />
		blendDst -- When blending is THREE.CustomBlending, then you can set the blendDst. Possible values are THREE.ZeroFactor, THREE.OneFactor,THREE.SrcColorFactor, THREE.OneMinusSrcColorFactor, THREE.SrcAlphaFactor, THREE.OneMinusSrcAlphaFactor, THREE.DstAlphaFactor, THREE.OneMinusDstAlphaFactor, THREE.DstColorFactor,THREE.OneMinusDstColorFactor or THREE.SrcAlphaSaturateFactor
		</p>
		<p>
		This method sets the correct blending.
		</p>


		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>