File: Shape.html

package info (click to toggle)
three.js 111%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 15,184 kB
  • sloc: javascript: 133,174; makefile: 24; sh: 1
file content (102 lines) | stat: -rw-r--r-- 3,133 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Curve] &rarr; [page:CurvePath] &rarr; [page:Path] &rarr;

		<h1>形状([name])</h1>

		<p class="desc">
		使用路径以及可选的孔洞来定义一个二维形状平面。
		它可以和[page:ExtrudeGeometry]、[page:ShapeGeometry]一起使用,获取点,或者获取三角面。
		</p>

		<code>
		var heartShape = new THREE.Shape();

		heartShape.moveTo( 25, 25 );
		heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
		heartShape.bezierCurveTo( 30, 0, 30, 35,30,35 );
		heartShape.bezierCurveTo( 30, 55, 10, 77, 25, 95 );
		heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
		heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
		heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );

		var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };

		var geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );

		var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
		</code>

		<h2>示例</h2>

		<p>
		[example:webgl_geometry_shapes geometry / shapes ]<br/>
		[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
		[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]<br/>
		</p>


		<h2>构造函数</h2>


		<h3>[name]( [param:Array points] )</h3>
		<p>
		points -- (optional) 一个[page:Vector2 Vector2]数组。<br /><br />

		从点来创建一个Shape。第一个点定义了偏移量,
		接下来的点被作为[page:LineCurve LineCurves]加入到[page:CurvePath.curves curves]中。<br /><br />

		如果没有点被指定,一个空的形状将会被创建,且[page:.currentPoint]将会被设为原点。
		</p>


		<h2>属性</h2>
		<p>共有属性请参见其基类[page:Path]。</p>

		<h3>[property:String uuid]</h3>
		<p>
		该类所创建的实例的[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]。它是自动被指定的,因此它不应当被编辑、更改。
		</p>

		<h3>[property:array holes]</h3>
		<p>一个[page:Path paths]数组,定义了形状上的孔洞。</p>

		<h2>方法</h2>
		<p>共有方法请参见其基类[page:Path]。</p>

		<h3>[method:Array extractPoints]( [param:Integer divisions] )</h3>
		<p>
		divisions -- 结果的精细程度(细分数)。<br /><br />

		在形状以及[page:.holes](孔洞)数组上调用[page:Curve.getPoints getPoints],并返回一个来自于:
		<code>
{
	shape
	holes
}
		</code>
		的对象,其中的形状和孔洞是[page:Vector2 Vector2]数组。
		</p>

		<h3>[method:Array getPointsHoles]( [param:Integer divisions] )</h3>
		<p>
		divisions -- 结果的精细程度(细分数)。<br /><br />

		获取一个表示形状上的孔洞的[page:Vector2 Vector2s]数组。
		</p>

		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>