File: CubicBezierCurve3.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Curve] &rarr;

		<h1>三维三次贝塞尔曲线([name])</h1>

		<p class="desc">
			创建一条平滑的三维
			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">三次贝塞尔曲线</a>,
			由起点、终点和两个控制点所定义。
		</p>

		<h2>示例</h2>

<code>
var curve = new THREE.CubicBezierCurve3(
	new THREE.Vector3( -10, 0, 0 ),
	new THREE.Vector3( -5, 15, 0 ),
	new THREE.Vector3( 20, 15, 0 ),
	new THREE.Vector3( 10, 0, 0 )
);

var points = curve.getPoints( 50 );
var geometry = new THREE.BufferGeometry().setFromPoints( points );

var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );

// Create the final object to add to the scene
var curveObject = new THREE.Line( geometry, material );

</code>

		<h2>构造函数</h2>


		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2], [param:Vector3 v3] )</h3>
		<p>
			[page:Vector3 v0] – 起点<br/>
			[page:Vector3 v1] – 第一个控制点<br/>
			[page:Vector3 v2] – 第二个控制点<br/>
			[page:Vector3 v3] – 终点
		</p>

		<h2>属性</h2>
		<p>共有属性请参见其基类[page:Curve]。</p>

		<h3>[property:Boolean isCubicBezierCurve3]</h3>
		<p>
			用于检查该类或者其派生类是否为CubicBezierCurves3。默认值为*true*。<br /><br />

			你不应当对这一属性进行改变,它在内部使用,以用于优化。
		</p>

		<h3>[property:Vector3 v0]</h3>
		<p>起点</p>

		<h3>[property:Vector3 v1]</h3>
		<p>第一个控制点</p>

		<h3>[property:Vector3 v2]</h3>
		<p>第二个控制点</p>

		<h3>[property:Vector3 v3]</h3>
		<p>终点</p>


		<h2>方法</h2>
		<p>共有方法请参见其基类[page:Curve]。</p>

		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>