File: LatheBufferGeometry.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:BufferGeometry] &rarr;

		<h1>车削缓冲几何体([name])</h1>

		<p class="desc">这是[page:LatheGeometry]中的[page:BufferGeometry]接口。</p>

		<iframe id="scene" src="scenes/geometry-browser.html#LatheBufferGeometry"></iframe>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			var scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>

		<h2>示例</h2>

		<code>
		var points = [];
		for ( var i = 0; i < 10; i ++ ) {
			points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) );
		}
		var geometry = new THREE.LatheBufferGeometry( points );
		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
		var lathe = new THREE.Mesh( geometry, material );
		scene.add( lathe );
		</code>

		<h2>构造器</h2>

		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
		<p>
		points — 一个Vector2对象数组。每个点的X坐标必须大于0。<br />
		segments — 要生成的车削几何体圆周分段的数量,默认值是12。<br />
		phiStart — 以弧度表示的起始角度,默认值为0。<br />
		phiLength — 车削部分的弧度(0-2PI)范围,2PI将是一个完全闭合的、完整的车削几何体,小于2PI是部分的车削。默认值是2PI。
		</p>
		<p>
				基于参数创建一个LatheGeometry。
			</p>

		<h2>属性</h2>
		<p>共有属性请参见其基类[page:BufferGeometry]。</p>

		<h3>[property:Object parameters]</h3>
		<p>
				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
		</p>

		<h2>方法(Methods)</h2>
		<p>共有方法请参见其基类[page:BufferGeometry]。</p>

		<h2>源代码</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/LatheGeometry.js src/geometries/LatheGeometry.js]
	</body>
</html>