File: PlaneGeometry.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Geometry] &rarr;

		<h1>平面几何体([name])</h1>

		<p class="desc">一个用于生成平面几何体的类。</p>

		<iframe id="scene" src="scenes/geometry-browser.html#PlaneGeometry"></iframe>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			var scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>

		<h2>示例</h2>

		<code>var geometry = new THREE.PlaneGeometry( 5, 20, 32 );
		var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
		var plane = new THREE.Mesh( geometry, material );
		scene.add( plane );
		</code>

		<h2>构造器</h2>

		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
		<p>
		width — 平面沿着X轴的宽度。默认值是1。<br />
		height — 平面沿着Y轴的高度。默认值是1。<br />
		widthSegments — (可选)平面的宽度分段数,默认值是1。<br />
		heightSegments — (可选)平面的高度分段数,默认值是1。
		</p>

		<h2>属性</h2>
		<p>共有属性请参见其基类[page:Geometry]。</p>

		<h3>.parameters</h3>
		<p>
				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
		</p>

		<h2>方法(Methods)</h2>
		<p>共有方法请参见其基类[page:Geometry]。</p>

		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>