File: WireframeGeometry.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:BufferGeometry] &rarr;

		<h1>网格几何体([name])</h1>

		<p class="desc">这个类可以被用作一个辅助物体,来对一个[page:Geometry Geometry]以线框的形式进行查看。</p>

		<!-- <iframe id="scene" src="scenes/geometry-browser.html#EdgeGeometry"></iframe>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			var scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script> -->

		<h2>示例</h2>

		[example:webgl_helpers helpers]

		<code>
var geometry = new THREE.SphereBufferGeometry( 100, 100, 100 );

var wireframe = new THREE.WireframeGeometry( geometry );

var line = new THREE.LineSegments( wireframe );
line.material.depthTest = false;
line.material.opacity = 0.25;
line.material.transparent = true;

scene.add( line );
		</code>

		<h2>构造器</h2>

		<h3>[name]( [param:Geometry geometry] )</h3>
		<p>
		geometry — 任意几何体对象。
		</p>

		<h2>属性</h2>
		<p>共有属性请参见其基类[page:BufferGeometry]。</p>

		<h2>方法(Methods)</h2>
		<p>共有方法请参见其基类[page:BufferGeometry]。</p>

		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>