1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Loader] →
<h1>[name]</h1>
<p class="desc">
一个把[page:Image]加载为[link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap]的加载器。
ImageBitmap提供了一种异步且有效的资源的途径,用于在WebGL中渲染的纹理。<br/>
不像[page:FileLoader], [name]无需避免对同一的URL进行多次请求。
</p>
<p>
Note that [page:Texture.flipY] and [page:Texture.premultiplyAlpha] with [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap] are ignored.
[link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap] needs these configuration on bitmap creation
unlike regular images need them on uploading to GPU. You need to set the equivalent options via [page:ImageBitmapLoader.setOptions]
instead. Refer to [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.10 WebGL specification] for the detail.
</p>
<h2>例子</h2>
<p>
[example:webgl_loader_imagebitmap WebGL / loader / ImageBitmap]
</p>
<code>
// 初始化一个加载器
var loader = new THREE.ImageBitmapLoader();
// set options if needed
loader.setOptions( { imageOrientation: 'flipY' } );
// 加载一个图片资源
loader.load(
// 资源的URL
'textures/skyboxsun25degtest.png',
// onLoad回调
function ( imageBitmap ) {
var texture = new THREE.CanvasTexture( imageBitmap );
var material = new THREE.MeshBasicMaterial( { map: texture } );
},
// 目前暂不支持onProgress的回调
undefined,
// onError回调
function ( err ) {
console.log( 'An error happened' );
}
);
</code>
<h2>构造函数</h2>
<h3>[name]( [param:LoadingManager manager] )</h3>
<p>
[page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager],默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
创建一个新的[name].
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:Loader]。</p>
<h3>[property:String options]</h3>
<p>一个可选对象,用来设置内部使用的[link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap]工厂方法,
默认为*undefined*.</p>
<h2>方法</h2>
<p>共有方法请参见其基类[page:Loader]。</p>
<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
<p>
[page:String url] — 文件的URL或者路径,也可以为
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
[page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的[page:Image image].<br />
[page:Function onProgress] — 此回调函数暂时不支持<br />
[page:Function onError] — 在加载错误时被调用。<br />
</p>
<p>
从URL中进行加载,并返回将包含数据的[page:ImageBitmap image]对象。
</p>
<h3>[method:ImageBitmapLoader setOptions]( [param:Object options] )</h3>
<p>
设置[link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap]的选项对象。
</p>
<h2>源</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
|