File: RawShaderMaterial.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Material] &rarr; [page:ShaderMaterial] &rarr;

		<h1>原始着色器材质([name])</h1>

		<p class="desc"> 此类的工作方式与[page:ShaderMaterial]类似,不同之处在于内置的uniforms和attributes的定义不会自动添加到GLSL shader代码中。
		</p>

		<h2>例子(Examples)</h2>
		<p>
			[example:webgl_buffergeometry_rawshader WebGL / buffergeometry / rawshader]<br />
			[example:webgl_buffergeometry_instancing_billboards WebGL / buffergeometry / instancing / billboards]<br />
			[example:webgl_buffergeometry_instancing_dynamic WebGL / buffergeometry / instancing / dynamic]<br />
			[example:webgl_buffergeometry_instancing_interleaved_dynamic WebGL / buffergeometry / instancing / interleaved / dynamic]<br />
			[example:webgl_buffergeometry_instancing WebGL / buffergeometry / instancing]<br />
			[example:webgl_interactive_instances_gpu WebGL / interactive / instances /gpu]<br />
			[example:webgl_raymarching_reflect WebGL / raymarching / reflect]
		</p>

		<code>
var material = new THREE.RawShaderMaterial( {

    uniforms: {
        time: { value: 1.0 }
    },
    vertexShader: document.getElementById( 'vertexShader' ).textContent,
    fragmentShader: document.getElementById( 'fragmentShader' ).textContent,

} );
		</code>

		<h2>构造函数(Constructor)</h2>

		<h3>[name]( [param:Object parameters] )</h3>
		<p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
			材质的任何属性都可以从此处传入(包括从[page:Material] 和 [page:ShaderMaterial]继承的任何属性)。<br /><br />
		</p>


		<h2>属性(Properties)</h2>
		<p>共有属性请参见其基类[page:Material]和[page:ShaderMaterial]。</p>

		<h3>[property:Boolean isRawShaderMaterial]</h3>
		<p> 用于检查此类或派生类是否为点材质。默认值为 *true*。<br /><br />
			因为其通常用在内部优化,所以不应该更改该属性值。
		</p>


		<h2>方法(Methods)</h2>
		<p>共有方法请参见其基类[page:Material]和[page:ShaderMaterial]。</p>


		<h2>源码(Source)</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>