1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] →
<h1>组([name])</h1>
<p class="desc">
它几乎和[page:Object3D Object3D]是相同的,其目的是使得组中对象在语法上的结构更加清晰。
</p>
<h2>示例</h2>
<code>
var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var cubeA = new THREE.Mesh( geometry, material );
cubeA.position.set( 100, 100, 0 );
var cubeB = new THREE.Mesh( geometry, material );
cubeB.position.set( -100, -100, 0 );
//create a group and add the two cubes
//These cubes can now be rotated / scaled etc as a group
var group = new THREE.Group();
group.add( cubeA );
group.add( cubeB );
scene.add( group );
</code>
<h2>构造器</h2>
<h3>[name]( )</h3>
<h2>属性</h2>
<p>共有属性请参见其基类[page:Object3D]。</p>
<h3>[property:String type]</h3>
<p>一个字符串:“Group”。这个属性不应当被改变。</p>
<h2>方法</h2>
<p>共有方法请参见其基类[page:Object3D]。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
|