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 | <!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>
		<p class="desc">
			A special render target that can be used to utilize multi-sampled renderbuffers.
			Heads up: [name] can only be used with a WebGL 2 rendering context.
		</p>
		<h2>Constructor</h2>
		<h3>[name]([param:Number width], [param:Number height], [param:Object options])</h3>
		<p>
		[page:Float width] - The width of the render target. <br />
		[page:Float height] - The height of the render target.<br />
		[page:Object options] - (optional) object that holds texture parameters for an auto-generated target
		texture and depthBuffer/stencilBuffer booleans.
		</p>
		<h2>Properties</h2>
		<h3>[property:number samples]</h3>
		<p>
		Specifies the number of samples to be used for the renderbuffer storage. However, the maximum supported
		size for multisampling is platform dependent and defined via *gl.MAX_SAMPLES*.
		</p>
		<p>[page:WebGLRenderTarget WebGLRenderTarget] properties are available on this class.</p>
		<h2>Methods</h2>
		<p>[page:WebGLRenderTarget WebGLRenderTarget] methods are available on this class.</p>
		<h2>Source</h2>
		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>
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