File: WebGLShader.html

package info (click to toggle)
three.js 111%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 15,184 kB
  • sloc: javascript: 133,174; makefile: 24; sh: 1
file content (52 lines) | stat: -rw-r--r-- 1,358 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>

		<p class="desc">编译顶点或片元着色器的更底层的函数</p>

		<h2>示例</h2>

		<code>
		var gl = renderer.getContext();

		var glVertexShader = new THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexSourceCode );
		var glFragmentShader = new THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentSourceCode );

		var program = gl.createProgram();

		gl.attachShader( program, glVertexShader );
		gl.attachShader( program, glFragmentShader );

		gl.linkProgram( program );
		</code>

		<h2>函数</h2>

		<h3>[page:WebGLShader objects]([page:WebGLContext gl], [page:WebGLEnum type], [page:String source])</h3>

		<p>
		gl -- 当前的WebGL环境
		type -- WebGL类型,值是gl.VERTEX_SHADER 或者 gl.FRAGMENT_SHADER
		source -- 着色器源码
		</p>
		<p>
		此函数将编译一个独立的着色器,不会将它和一个完整的[page:WebGLProgram]链接起来。
		说明: 这是一个函数,因此不应该使用新的操作符。

		</p>

		<h2>源码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>