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<h1>[name]</h1>
<p class="desc">
[name] enables a navigation similar to fly modes in DCC tools like Blender. You can arbitrarily transform the camera in
3D space without any limitations (e.g. focus on a specific target).
</p>
<h2>Example</h2>
<p>[example:misc_controls_fly misc / controls / fly ]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
<p>
<p>
[page:Camera object]: The camera to be controlled.
</p>
<p>
[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
</p>
<p>
Creates a new instance of [name].
</p>
</p>
<h2>Properties</h2>
<h3>[property:Boolean autoForward]</h3>
<p>
If set to *true*, the camera automatically moves forward (and does not stop) when initially translated. Default is *false*.
</p>
<h3>[property:HTMLDOMElement domElement]</h3>
<p>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
not set up new event listeners.
</p>
<h3>[property:Boolean dragToLook]</h3>
<p>
If set to *true*, you can only look around by performing a drag interaction. Default is *false*.
</p>
<h3>[property:Number movementSpeed]</h3>
<p>
The movement speed. Default is *1*.
</p>
<h3>[property:Camera object]</h3>
<p>
The camera to be controlled.
</p>
<h3>[property:Number rollSpeed]</h3>
<p>
The rotation speed. Default is *0.005*.
</p>
<h2>Methods</h2>
<h3>[method:null dispose] ()</h3>
<p>
Should be called if the controls is no longer required.
</p>
<h3>[method:null update] ( [param:Number delta] )</h3>
<p>
<p>
[page:Number delta]: Time delta value.
</p>
<p>
Updates the controls. Usually called in the animation loop.
</p>
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/FlyControls.js examples/js/controls/FlyControls.js]
</p>
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