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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">[name] is a simplified version of [page:CSS3DRenderer]. The only transformation that is supported is translation.<br /><br />
The renderer is very useful if you want to combine HTML based labels with 3D objects. Here too, the respective DOM elements are wrapped into an instance of *CSS2DObject* and added to the scene graph.<br />
</p>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
var scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>Examples</h2>
<p>
[example:css2d_label]<br>
[example:webgl_loader_pdb molecules]
</p>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h2>Methods</h2>
<h3>[method:Object getSize]()</h3>
<p>
Returns an object containing the width and height of the renderer.
</p>
<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
<p>
Renders a [page:Scene scene] using a [page:Camera camera].<br />
</p>
<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
<p>
Resizes the renderer to (width, height).
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CSS2DRenderer.js examples/js/renderers/CSS2DRenderer.js]
</p>
</body>
</html>
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