File: CSS2DRenderer.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>

		<p class="desc">[name] is a simplified version of [page:CSS3DRenderer]. The only transformation that is supported is translation.<br /><br />
			The renderer is very useful if you want to combine HTML based labels with 3D objects. Here too, the respective DOM elements are wrapped into an instance of *CSS2DObject* and added to the scene graph.<br />
		</p>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			var scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>

		<h2>Examples</h2>

		<p>
			[example:css2d_label]<br>
			[example:webgl_loader_pdb molecules]
		</p>

		<h2>Constructor</h2>

		<h3>[name]()</h3>

		<h2>Methods</h2>

		<h3>[method:Object getSize]()</h3>
		<p>
			Returns an object containing the width and height of the renderer.
		</p>

		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
		<p>
			Renders a [page:Scene scene] using a [page:Camera camera].<br />
		</p>

		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
		<p>
			Resizes the renderer to (width, height).
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CSS2DRenderer.js examples/js/renderers/CSS2DRenderer.js]
		</p>
	</body>
</html>